/datum/artifact_effect var/name = "unknown" var/effect = EFFECT_TOUCH var/effectrange = 4 var/trigger = TRIGGER_TOUCH var/datum/component/artifact_master/master var/activated = 0 var/chargelevel = 1 var/chargelevelmax = 10 var/artifact_id = "" var/effect_type = 0 var/req_type = /atom/movable var/image/active_effect var/effect_icon = 'icons/effects/effects.dmi' var/effect_state = "sparkles" var/effect_color = "#ffffff" // The last time the effect was toggled. var/last_activation = 0 /datum/artifact_effect/Destroy() if(master) master = null ..() /datum/artifact_effect/proc/get_master_holder() // Return the effectmaster's holder, if it is set to an effectmaster. Otherwise, master is the target object. if(istype(master)) return master.holder else return master /datum/artifact_effect/New(var/datum/component/artifact_master/newmaster) ..() master = newmaster effect = rand(0, MAX_EFFECT) trigger = rand(0, MAX_TRIGGER) if(effect_icon && effect_state) if(effect_state == "sparkles") effect_state = "sparkles_[rand(1,4)]" active_effect = image(effect_icon, effect_state) active_effect.color = effect_color //this will be replaced by the excavation code later, but it's here just in case artifact_id = "[pick("kappa","sigma","antaeres","beta","omicron","iota","epsilon","omega","gamma","delta","tau","alpha")]-[rand(100,999)]" //random charge time and distance switch(pick(100;1, 50;2, 25;3)) if(1) //short range, short charge time chargelevelmax = rand(3, 20) effectrange = rand(1, 3) if(2) //medium range, medium charge time chargelevelmax = rand(15, 40) effectrange = rand(5, 15) if(3) //large range, long charge time chargelevelmax = rand(20, 120) effectrange = rand(20, 100) //VOREStation Edit - Map size. /datum/artifact_effect/proc/ToggleActivate(var/reveal_toggle = 1) //so that other stuff happens first set waitfor = FALSE var/atom/target = get_master_holder() if(world.time - last_activation > 1 SECOND) last_activation = world.time if(activated) activated = 0 else activated = 1 if(reveal_toggle && target) if(!isliving(target)) target.update_icon() var/display_msg if(activated) display_msg = pick("momentarily glows brightly!","distorts slightly for a moment!","flickers slightly!","vibrates!","shimmers slightly for a moment!") else display_msg = pick("grows dull!","fades in intensity!","suddenly becomes very still!","suddenly becomes very quiet!") if(active_effect) if(activated) target.underlays.Add(active_effect) else target.underlays.Remove(active_effect) var/atom/toplevelholder = target while(!istype(toplevelholder.loc, /turf)) toplevelholder = toplevelholder.loc toplevelholder.visible_message("[span_red("[icon2html(toplevelholder, viewers(toplevelholder))] [toplevelholder] [display_msg]")]") /datum/artifact_effect/proc/DoEffectTouch(var/mob/user) /datum/artifact_effect/proc/DoEffectAura(var/atom/holder) /datum/artifact_effect/proc/DoEffectPulse(var/atom/holder) /datum/artifact_effect/proc/UpdateMove() /datum/artifact_effect/process() if(chargelevel < chargelevelmax) chargelevel++ if(activated) if(effect == EFFECT_AURA) DoEffectAura() else if(effect == EFFECT_PULSE && chargelevel >= chargelevelmax) chargelevel = 0 DoEffectPulse() /datum/artifact_effect/proc/getDescription() . = "" switch(effect_type) if(EFFECT_ENERGY) . += "Concentrated energy emissions" if(EFFECT_PSIONIC) . += "Intermittent psionic wavefront" if(EFFECT_ELECTRO) . += "Electromagnetic energy" if(EFFECT_PARTICLE) . += "High frequency particles" if(EFFECT_ORGANIC) . += "Organically reactive exotic particles" if(EFFECT_BLUESPACE) . += "Interdimensional/bluespace? phasing" if(EFFECT_SYNTH) . += "Atomic synthesis" else . += "Low level energy emissions" . += " have been detected " switch(effect) if(EFFECT_TOUCH) . += "interspersed throughout substructure and shell." if(EFFECT_AURA) . += "emitting in an ambient energy field." if(EFFECT_PULSE) . += "emitting in periodic bursts." else . += "emitting in an unknown way." . += "" switch(trigger) if(TRIGGER_TOUCH, TRIGGER_WATER, TRIGGER_ACID, TRIGGER_VOLATILE, TRIGGER_TOXIN) . += " Activation index involves physical interaction with artifact surface." if(TRIGGER_FORCE, TRIGGER_ENERGY, TRIGGER_HEAT, TRIGGER_COLD) . += " Activation index involves energetic interaction with artifact surface." if(TRIGGER_PHORON, TRIGGER_OXY, TRIGGER_CO2, TRIGGER_NITRO) . += " Activation index involves precise local atmospheric conditions." else . += " Unable to determine any data about activation trigger." //returns 0..1, with 1 being no protection and 0 being fully protected /proc/GetAnomalySusceptibility(var/mob/living/carbon/human/H) if(!istype(H)) return 1 var/area/A = get_area(H) if(A.forbid_events) return 0 var/protected = 0 //anomaly suits give best protection, but excavation suits are almost as good if(istype(H.back,/obj/item/weapon/rig/hazmat)) var/obj/item/weapon/rig/hazmat/rig = H.back if(rig.suit_is_deployed() && !rig.offline) protected += 1 if(istype(H.wear_suit,/obj/item/clothing/suit/bio_suit/anomaly)) protected += 0.6 else if(istype(H.wear_suit,/obj/item/clothing/suit/space/anomaly)) protected += 0.5 if(istype(H.head,/obj/item/clothing/head/bio_hood/anomaly)) protected += 0.3 else if(istype(H.head,/obj/item/clothing/head/helmet/space/anomaly)) protected += 0.2 //latex gloves and science goggles also give a bit of bonus protection if(istype(H.gloves,/obj/item/clothing/gloves/sterile)) protected += 0.1 if(istype(H.glasses,/obj/item/clothing/glasses/science)) protected += 0.1 return 1 - protected