// Clickable stat() button. /obj/effect/statclick name = "Initializing..." blocks_emissive = FALSE // EMISSIVE_BLOCK_NONE var/target INITIALIZE_IMMEDIATE(/obj/effect/statclick) /obj/effect/statclick/Initialize(mapload, text, target) . = ..() name = text src.target = target /obj/effect/statclick/Destroy() target = null return ..() /obj/effect/statclick/proc/cleanup() SIGNAL_HANDLER qdel(src) /obj/effect/statclick/proc/update(text) name = text return src /obj/effect/statclick/debug var/class /obj/effect/statclick/debug/Click() if(!check_rights_for(usr.client, R_HOLDER) || !target) return if(!class) if(istype(target, /datum/controller/subsystem)) class = "subsystem" else if(istype(target, /datum/controller)) class = "controller" else if(isdatum(target)) class = "datum" else class = "unknown" usr.client.debug_variables(target) message_admins("Admin [key_name_admin(usr)] is debugging the [target] [class].") ADMIN_VERB(restart_controller, R_DEBUG, "Restart Controller", "Restart one of the various periodic loop controllers for the game (be careful!)", ADMIN_CATEGORY_DEBUG_GAME, controller in list("Master", "Failsafe")) switch(controller) if("Master") Recreate_MC() feedback_add_details("admin_verb","RMC") if("Failsafe") new /datum/controller/failsafe() feedback_add_details("admin_verb","RFailsafe") message_admins("Admin [key_name_admin(user)] has restarted the [controller] controller.") ADMIN_VERB(debug_antagonist_template, R_DEBUG, "Debug Antagonist", "Debug an antagonist template", ADMIN_CATEGORY_DEBUG_GAME, antag_type in GLOB.all_antag_types) var/datum/antagonist/antag = GLOB.all_antag_types[antag_type] if(antag) user.debug_variables(antag) message_admins("Admin [key_name_admin(user)] is debugging the [antag.role_text] template.") ADMIN_VERB(debug_controller, R_DEBUG, "Debug Controller", "Debug the various periodic loop controllers for the game (be careful!)", ADMIN_CATEGORY_DEBUG_GAME) var/list/options = list() options["MC"] = Master options["Failsafe"] = Failsafe options["Configuration"] = config for(var/datum/controller/subsystem/S as anything in Master.subsystems) if(!istype(S)) //Eh, we're a debug verb, let's have typechecking. continue var/strtype = "SS[get_end_section_of_type(S.type)]" if(options[strtype]) var/offset = 2 while(istype(options["[strtype]_[offset] - DUPE ERROR"], /datum/controller/subsystem)) offset++ options["[strtype]_[offset] - DUPE ERROR"] = S //Something is very, very wrong. else options[strtype] = S //Goon PS stuff, and other yet-to-be-subsystem things. options["LEGACY: master_controller"] = master_controller options["LEGACY: job_master"] = job_master options["LEGACY: SSradio"] = SSradio options["LEGACY: emergency_shuttle"] = emergency_shuttle options["LEGACY: paiController"] = paiController options["LEGACY: cameranet"] = cameranet options["LEGACY: transfer_controller"] = transfer_controller var/pick = tgui_input_list(user, "Choose a controller to debug/view variables of.", "VV controller:", options) if(!pick) return var/datum/D = options[pick] if(!istype(D)) return feedback_add_details("admin_verb", "DebugController") message_admins("Admin [key_name_admin(user)] is debugging the [pick] controller.") user.debug_variables(D)