// Wires for airlocks /datum/wires/airlock/secure random = 1 wire_count = 14 /datum/wires/airlock holder_type = /obj/machinery/door/airlock wire_count = 12 window_y = 570 var/const/AIRLOCK_WIRE_IDSCAN = 1 var/const/AIRLOCK_WIRE_MAIN_POWER1 = 2 var/const/AIRLOCK_WIRE_MAIN_POWER2 = 4 var/const/AIRLOCK_WIRE_DOOR_BOLTS = 8 var/const/AIRLOCK_WIRE_BACKUP_POWER1 = 16 var/const/AIRLOCK_WIRE_BACKUP_POWER2 = 32 var/const/AIRLOCK_WIRE_OPEN_DOOR = 64 var/const/AIRLOCK_WIRE_AI_CONTROL = 128 var/const/AIRLOCK_WIRE_ELECTRIFY = 256 var/const/AIRLOCK_WIRE_SAFETY = 512 var/const/AIRLOCK_WIRE_SPEED = 1024 var/const/AIRLOCK_WIRE_LIGHT = 2048 /datum/wires/airlock/CanUse(var/mob/living/L) var/obj/machinery/door/airlock/A = holder if(!istype(L, /mob/living/silicon)) if(A.isElectrified()) if(A.shock(L, 100)) return 0 if(A.p_open) return 1 return 0 /datum/wires/airlock/GetInteractWindow() var/obj/machinery/door/airlock/A = holder var/haspower = A.arePowerSystemsOn() //If there's no power, then no lights will be on. . += ..() . += text("
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\n[]", (A.locked ? "The door bolts have fallen!" : "The door bolts look up."), ((A.lights && haspower) ? "The door bolt lights are on." : "The door bolt lights are off!"), ((haspower) ? "The test light is on." : "The test light is off!"), ((A.backup_power_lost_until) ? "The backup power light is off!" : "The backup power light is on."), ((A.aiControlDisabled==0 && !A.emagged && haspower)? "The 'AI control allowed' light is on." : "The 'AI control allowed' light is off."), ((A.safe==0 && haspower)? "The 'Check Wiring' light is on." : "The 'Check Wiring' light is off."), ((A.normalspeed==0 && haspower)? "The 'Check Timing Mechanism' light is on." : "The 'Check Timing Mechanism' light is off."), ((A.aiDisabledIdScanner==0 && haspower)? "The IDScan light is on." : "The IDScan light is off.")) /datum/wires/airlock/UpdateCut(var/index, var/mended) var/obj/machinery/door/airlock/A = holder switch(index) if(AIRLOCK_WIRE_IDSCAN) A.aiDisabledIdScanner = !mended if(AIRLOCK_WIRE_MAIN_POWER1, AIRLOCK_WIRE_MAIN_POWER2) if(!mended) //Cutting either one disables the main door power, but unless backup power is also cut, the backup power re-powers the door in 10 seconds. While unpowered, the door may be crowbarred open, but bolts-raising will not work. Cutting these wires may electocute the user. A.loseMainPower() A.shock(usr, 50) else A.regainMainPower() A.shock(usr, 50) if(AIRLOCK_WIRE_BACKUP_POWER1, AIRLOCK_WIRE_BACKUP_POWER2) if(!mended) //Cutting either one disables the backup door power (allowing it to be crowbarred open, but disabling bolts-raising), but may electocute the user. A.loseBackupPower() A.shock(usr, 50) else A.regainBackupPower() A.shock(usr, 50) if(AIRLOCK_WIRE_DOOR_BOLTS) if(!mended) //Cutting this wire also drops the door bolts, and mending it does not raise them. (This is what happens now, except there are a lot more wires going to door bolts at present) A.lock(1) A.update_icon() if(AIRLOCK_WIRE_AI_CONTROL) if(!mended) //one wire for AI control. Cutting this prevents the AI from controlling the door unless it has hacked the door through the power connection (which takes about a minute). If both main and backup power are cut, as well as this wire, then the AI cannot operate or hack the door at all. //aiControlDisabled: If 1, AI control is disabled until the AI hacks back in and disables the lock. If 2, the AI has bypassed the lock. If -1, the control is enabled but the AI had bypassed it earlier, so if it is disabled again the AI would have no trouble getting back in. if(A.aiControlDisabled == 0) A.aiControlDisabled = 1 else if(A.aiControlDisabled == -1) A.aiControlDisabled = 2 else if(A.aiControlDisabled == 1) A.aiControlDisabled = 0 else if(A.aiControlDisabled == 2) A.aiControlDisabled = -1 if(AIRLOCK_WIRE_ELECTRIFY) if(!mended) //Cutting this wire electrifies the door, so that the next person to touch the door without insulated gloves gets electrocuted. A.electrify(-1) else A.electrify(0) return // Don't update the dialog. if (AIRLOCK_WIRE_SAFETY) A.safe = mended if(AIRLOCK_WIRE_SPEED) A.autoclose = mended if(mended) if(!A.density) A.close() if(AIRLOCK_WIRE_LIGHT) A.lights = mended A.update_icon() /datum/wires/airlock/UpdatePulsed(var/index) var/obj/machinery/door/airlock/A = holder switch(index) if(AIRLOCK_WIRE_IDSCAN) //Sending a pulse through flashes the red light on the door (if the door has power). if(A.arePowerSystemsOn() && A.density) A.do_animate("deny") if(AIRLOCK_WIRE_MAIN_POWER1, AIRLOCK_WIRE_MAIN_POWER2) //Sending a pulse through either one causes a breaker to trip, disabling the door for 10 seconds if backup power is connected, or 1 minute if not (or until backup power comes back on, whichever is shorter). A.loseMainPower() if(AIRLOCK_WIRE_DOOR_BOLTS) //one wire for door bolts. Sending a pulse through this drops door bolts if they're not down (whether power's on or not), //raises them if they are down (only if power's on) if(!A.locked) A.lock() else A.unlock() if(AIRLOCK_WIRE_BACKUP_POWER1, AIRLOCK_WIRE_BACKUP_POWER2) //two wires for backup power. Sending a pulse through either one causes a breaker to trip, but this does not disable it unless main power is down too (in which case it is disabled for 1 minute or however long it takes main power to come back, whichever is shorter). A.loseBackupPower() if(AIRLOCK_WIRE_AI_CONTROL) if(A.aiControlDisabled == 0) A.aiControlDisabled = 1 else if(A.aiControlDisabled == -1) A.aiControlDisabled = 2 spawn(10) if(A) if(A.aiControlDisabled == 1) A.aiControlDisabled = 0 else if(A.aiControlDisabled == 2) A.aiControlDisabled = -1 if(AIRLOCK_WIRE_ELECTRIFY) //one wire for electrifying the door. Sending a pulse through this electrifies the door for 30 seconds. A.electrify(30) if(AIRLOCK_WIRE_OPEN_DOOR) //tries to open the door without ID //will succeed only if the ID wire is cut or the door requires no access and it's not emagged if(A.emagged) return if(!A.requiresID() || A.check_access(null)) if(A.density) A.open() else A.close() if(AIRLOCK_WIRE_SAFETY) A.safe = !A.safe if(!A.density) A.close() if(AIRLOCK_WIRE_SPEED) A.normalspeed = !A.normalspeed if(AIRLOCK_WIRE_LIGHT) A.lights = !A.lights A.update_icon()