/datum/design/excavationdrill name = "Excavation Drill" desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm." id = "excavationdrill" req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully. build_type = PROTOLATHE materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000) build_path = /obj/item/weapon/pickaxe/excavationdrill /datum/design/item/implant/language name = "Language implant" id = "implant_language" req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant. materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000) build_path = /obj/item/weapon/implantcase/vrlanguage /datum/design/item/implant/backup name = "Backup implant" id = "implant_backup" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_DATA = 4, TECH_ENGINEERING = 2) materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000) build_path = /obj/item/weapon/implantcase/backup /datum/design/item/weapon/sizegun name = "Shrink ray" id = "shrinkray" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000) build_path = /obj/item/weapon/gun/energy/sizegun sort_string = "TAAAB" /datum/design/item/item/pressureinterlock name = "APP pressure interlock" id = "pressureinterlock" req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2) materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250) build_path = /obj/item/pressurelock sort_string = "TAADA" /datum/design/item/weapon/advparticle name = "Advanced anti-particle rifle" id = "advparticle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3) materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750) build_path = /obj/item/weapon/gun/energy/particle/advanced sort_string = "TAADB" /datum/design/item/weapon/particlecannon name = "Anti-particle cannon" id = "particlecannon" req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4) materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000) build_path = /obj/item/weapon/gun/energy/particle/cannon sort_string = "TAADC" /datum/design/item/hud/omni name = "AR glasses" id = "omnihud" req_tech = list(TECH_MAGNET = 4, TECH_COMBAT = 3, TECH_BIO = 3) materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000) build_path = /obj/item/clothing/glasses/omnihud sort_string = "GAAFB" /datum/design/item/translocator name = "Personal translocator" id = "translocator" req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 7) materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "uranium" = 4000, "diamond" = 2000) build_path = /obj/item/device/perfect_tele sort_string = "HABAF" /datum/design/item/translator/ear name = "handheld translator (ear)" id = "translator_ear" req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3) materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000) build_path = /obj/item/device/universal_translator/ear sort_string = "HABBB" // Resleeving Circuitboards /datum/design/circuit/transhuman_clonepod name = "grower pod" id = "transhuman_clonepod" req_tech = list(TECH_DATA = 3, TECH_BIO = 3) build_path = /obj/item/weapon/circuitboard/transhuman_clonepod sort_string = "HAADA" /datum/design/circuit/transhuman_synthprinter name = "SynthFab 3000" id = "transhuman_synthprinter" req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3) build_path = /obj/item/weapon/circuitboard/transhuman_synthprinter sort_string = "HAADB" /datum/design/circuit/transhuman_resleever name = "Resleeving pod" id = "transhuman_resleever" req_tech = list(TECH_ENGINEERING = 4, TECH_BIO = 4) build_path = /obj/item/weapon/circuitboard/transhuman_resleever sort_string = "HAADC" /datum/design/circuit/resleeving_control name = "Resleeving control console" id = "resleeving_control" req_tech = list(TECH_DATA = 5) build_path = /obj/item/weapon/circuitboard/resleeving_control sort_string = "HAADE" /datum/design/circuit/body_designer name = "Body design console" id = "body_designer" req_tech = list(TECH_DATA = 5) build_path = /obj/item/weapon/circuitboard/body_designer sort_string = "HAADF" /datum/design/circuit/partslathe name = "Parts lathe" id = "partslathe" req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2) build_path = /obj/item/weapon/circuitboard/partslathe sort_string = "HABAD" /datum/design/item/weapon/netgun name = "\'Hunter\' capture gun" id = "netgun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_MAGNET = 3) materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000) build_path = /obj/item/weapon/gun/energy/netgun sort_string = "TAADF"