//Procedures in this file: Inernal wound patching, Implant removal. ////////////////////////////////////////////////////////////////// // INTERNAL WOUND PATCHING // ////////////////////////////////////////////////////////////////// /datum/surgery_step/fix_vein priority = 2 allowed_tools = list( /obj/item/weapon/surgical/FixOVein = 100, \ /obj/item/stack/cable_coil = 75 ) can_infect = 1 blood_level = 1 min_duration = 70 max_duration = 90 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(!hasorgans(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!affected) return var/internal_bleeding = 0 for(var/datum/wound/W in affected.wounds) if(W.internal) internal_bleeding = 1 break return affected.open == (affected.encased ? 3 : 2) && internal_bleeding begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts patching the damaged vein in [target]'s [affected.name] with \the [tool]." , \ "You start patching the damaged vein in [target]'s [affected.name] with \the [tool].") target.custom_pain("The pain in [affected.name] is unbearable!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("\blue [user] has patched the damaged vein in [target]'s [affected.name] with \the [tool].", \ "\blue You have patched the damaged vein in [target]'s [affected.name] with \the [tool].") for(var/datum/wound/W in affected.wounds) if(W.internal) affected.wounds -= W affected.update_damages() if (ishuman(user) && prob(40)) user:bloody_hands(target, 0) fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, smearing [tool] in the incision in [target]'s [affected.name]!" , \ "\red Your hand slips, smearing [tool] in the incision in [target]'s [affected.name]!") affected.take_damage(5, 0) /datum/surgery_step/fix_dead_tissue //Debridement priority = 2 allowed_tools = list( /obj/item/weapon/surgical/scalpel = 100, \ /obj/item/weapon/material/knife = 75, \ /obj/item/weapon/material/shard = 50, \ ) can_infect = 1 blood_level = 1 min_duration = 110 max_duration = 160 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(!hasorgans(target)) return 0 if (target_zone == O_MOUTH || target_zone == O_EYES) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) return affected && affected.open >= 2 && (affected.status & ORGAN_DEAD) begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts cutting away necrotic tissue in [target]'s [affected.name] with \the [tool]." , \ "You start cutting away necrotic tissue in [target]'s [affected.name] with \the [tool].") target.custom_pain("The pain in [affected.name] is unbearable!", 100) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("\blue [user] has cut away necrotic tissue in [target]'s [affected.name] with \the [tool].", \ "\blue You have cut away necrotic tissue in [target]'s [affected.name] with \the [tool].") affected.open = 3 fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("\red [user]'s hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!", \ "\red Your hand slips, slicing an artery inside [target]'s [affected.name] with \the [tool]!") affected.createwound(CUT, 20, 1) /datum/surgery_step/treat_necrosis priority = 2 allowed_tools = list( /obj/item/weapon/reagent_containers/dropper = 100, /obj/item/weapon/reagent_containers/glass/bottle = 75, /obj/item/weapon/reagent_containers/glass/beaker = 75, /obj/item/weapon/reagent_containers/spray = 50, /obj/item/weapon/reagent_containers/glass/bucket = 50, ) can_infect = 0 blood_level = 0 min_duration = 50 max_duration = 60 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if (!istype(tool, /obj/item/weapon/reagent_containers)) return 0 var/obj/item/weapon/reagent_containers/container = tool if(!container.reagents.has_reagent("peridaxon")) return 0 if(!hasorgans(target)) return 0 if (target_zone == O_MOUTH || target_zone == O_EYES) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) return affected && affected.open == 3 && (affected.status & ORGAN_DEAD) begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts applying medication to the affected tissue in [target]'s [affected.name] with \the [tool]." , \ "You start applying medication to the affected tissue in [target]'s [affected.name] with \the [tool].") target.custom_pain("Something in your [affected.name] is causing you a lot of pain!", 50) ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) if (!istype(tool, /obj/item/weapon/reagent_containers)) return var/obj/item/weapon/reagent_containers/container = tool var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) //technically it's contact, but the reagents are being applied to internal tissue if (trans > 0) affected.status &= ~ORGAN_DEAD affected.owner.update_body(1) user.visible_message("\blue [user] applies [trans] units of the solution to affected tissue in [target]'s [affected.name]", \ "\blue You apply [trans] units of the solution to affected tissue in [target]'s [affected.name] with \the [tool].") fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/organ/external/affected = target.get_organ(target_zone) if (!istype(tool, /obj/item/weapon/reagent_containers)) return var/obj/item/weapon/reagent_containers/container = tool var/trans = container.reagents.trans_to_mob(target, container.amount_per_transfer_from_this, CHEM_BLOOD) user.visible_message("\red [user]'s hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!" , \ "\red Your hand slips, applying [trans] units of the solution to the wrong place in [target]'s [affected.name] with the [tool]!") //no damage or anything, just wastes medicine /datum/surgery_step/hardsuit allowed_tools = list( /obj/item/weapon/weldingtool = 80, /obj/item/weapon/surgical/circular_saw = 60, /obj/item/weapon/pickaxe/plasmacutter = 100 ) req_open = 0 can_infect = 0 blood_level = 0 min_duration = 120 max_duration = 180 can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) if(!istype(target)) return 0 if(istype(tool,/obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/welder = tool if(!welder.isOn() || !welder.remove_fuel(1,user)) return 0 return (target_zone == BP_TORSO) && istype(target.back, /obj/item/weapon/rig) && !(target.back.canremove) begin_step(mob/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user] starts cutting through the support systems of [target]'s [target.back] with \the [tool]." , \ "You start cutting through the support systems of [target]'s [target.back] with \the [tool].") ..() end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) var/obj/item/weapon/rig/rig = target.back if(!istype(rig)) return rig.reset() user.visible_message("[user] has cut through the support systems of [target]'s [rig] with \the [tool].", \ "You have cut through the support systems of [target]'s [rig] with \the [tool].") fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool) user.visible_message("[user]'s [tool] can't quite seem to get through the metal...", \ "Your [tool] can't quite seem to get through the metal. It's weakening, though - try again.")