/obj/item/projectile/animate name = "bolt of animation" icon_state = "ice_1" damage = 0 damage_type = BURN nodamage = 1 check_armour = "energy" light_range = 2 light_power = 0.5 light_color = "#55AAFF" combustion = FALSE /obj/item/projectile/animate/Bump(var/atom/change) if((istype(change, /obj/item) || istype(change, /obj/structure)) && !is_type_in_list(change, protected_objects)) var/obj/O = change new /mob/living/simple_mob/hostile/mimic/copy(O.loc, O, firer) ..()