// Mask /datum/gear/mask display_name = "bandana, blue" path = /obj/item/clothing/mask/bandana/blue slot = slot_wear_mask sort_category = "Masks and Facewear" /datum/gear/mask/gold display_name = "bandana, gold" path = /obj/item/clothing/mask/bandana/gold /datum/gear/mask/green display_name = "bandana, green 2" path = /obj/item/clothing/mask/bandana/green /datum/gear/mask/red display_name = "bandana, red" path = /obj/item/clothing/mask/bandana/red /datum/gear/mask/sterile display_name = "sterile mask" path = /obj/item/clothing/mask/surgical cost = 2 /datum/gear/mask/sterile/white display_name = "white sterile mask" path = /obj/item/clothing/mask/surgical/white cost = 2 /datum/gear/mask/sterile/white/dust display_name = "dust mask" path = /obj/item/clothing/mask/surgical/dust /datum/gear/mask/sterile/white/cloth display_name = "cloth face mask" path = /obj/item/clothing/mask/surgical/cloth /datum/gear/mask/plaguedoctor display_name = "plague doctor's mask" path = /obj/item/clothing/mask/gas/plaguedoctor cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage. /datum/gear/mask/plaguedoctor2 display_name = "golden plague doctor's mask" path = /obj/item/clothing/mask/gas/plaguedoctor/gold cost = 3 ///Because it functions as a gas mask, and therefore has a mechanical advantage. /datum/gear/mask/mouthwheat display_name = "mouth wheat" path = /obj/item/clothing/mask/mouthwheat /datum/gear/mask/papermask display_name = "paper mask" path = /obj/item/clothing/mask/paper /datum/gear/mask/emotionalmask display_name = "emotional mask" path = /obj/item/clothing/mask/emotions /datum/gear/mask/gaiter display_name = "neck gaiter selection" path = /obj/item/clothing/accessory/gaiter cost = 1 //CHOMPAdd - Put this mask in loadout /datum/gear/mask/death display_name = "white mask" path = /obj/item/clothing/mask/gas/cyborg cost = 1 /datum/gear/mask/gaiter/New() ..() var/list/gaiters = list() for(var/gaiter in typesof(/obj/item/clothing/accessory/gaiter)) var/obj/item/clothing/accessory/gaiter_type = gaiter gaiters[initial(gaiter_type.name)] = gaiter_type gear_tweaks += new/datum/gear_tweak/path(sortTim(gaiters, /proc/cmp_text_asc)) /datum/gear/mask/lace display_name = "lace veil" path = /obj/item/clothing/mask/lacemask /datum/gear/mask/lace/New() gear_tweaks += gear_tweak_free_color_choice