// Hooded suits //Hoods for winter coats and chaplain hoodie etc /obj/item/clothing/suit/storage/hooded var/obj/item/clothing/head/hood var/hoodtype = null //so the chaplain hoodie or other hoodies can override this var/hood_up = FALSE var/toggleicon action_button_name = "Toggle Hood" /obj/item/clothing/suit/storage/hooded/New() toggleicon = "[initial(icon_state)]" MakeHood() ..() /obj/item/clothing/suit/storage/hooded/Destroy() qdel(hood) return ..() /obj/item/clothing/suit/storage/hooded/proc/MakeHood() if(!hood) var/obj/item/clothing/head/hood/H = new hoodtype(src) hood = H /obj/item/clothing/suit/storage/hooded/ui_action_click() ToggleHood() /obj/item/clothing/suit/storage/hooded/equipped(mob/user, slot) if(slot != slot_wear_suit) RemoveHood() ..() /obj/item/clothing/suit/storage/hooded/proc/RemoveHood() hood_up = FALSE update_icon() hood.canremove = TRUE // This shouldn't matter anyways but just incase. if(ishuman(hood.loc)) var/mob/living/carbon/H = hood.loc H.unEquip(hood, 1) H.update_inv_wear_suit() hood.forceMove(src) /obj/item/clothing/suit/storage/hooded/dropped() RemoveHood() /obj/item/clothing/suit/storage/hooded/proc/ToggleHood() if(!hood_up) if(ishuman(loc)) var/mob/living/carbon/human/H = src.loc if(H.wear_suit != src) to_chat(H, "You must be wearing [src] to put up the hood!") return if(H.head) to_chat(H, "You're already wearing something on your head!") return else if(color != hood.color) hood.color = color H.equip_to_slot_if_possible(hood,slot_head,0,0,1) hood_up = TRUE hood.canremove = FALSE update_icon() H.update_inv_wear_suit() else RemoveHood() /obj/item/clothing/suit/storage/hooded/update_icon() . = ..() icon_state = "[toggleicon][hood_up ? "_t" : ""]" /obj/item/clothing/suit/storage/hooded/costume body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS flags_inv = HIDEJUMPSUIT|HIDETIE|HIDEHOLSTER cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS action_button_name = "Toggle Hood" /obj/item/clothing/suit/storage/hooded/costume/siffet name = "siffet costume" desc = "A costume made from 'synthetic' siffet fur, it smells like a weasel nest." icon_state = "siffet" item_state_slots = list(slot_r_hand_str = "siffet", slot_l_hand_str = "siffet") hoodtype = /obj/item/clothing/head/hood/siffet_hood /obj/item/clothing/suit/storage/hooded/costume/carp name = "carp costume" desc = "A costume made from 'synthetic' carp scales, it smells." icon_state = "carp_casual" item_state_slots = list(slot_r_hand_str = "carp_casual", slot_l_hand_str = "carp_casual") //Does not exist -S2- hoodtype = /obj/item/clothing/head/hood/carp_hood min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE //Space carp like space, so you should too /obj/item/clothing/suit/storage/hooded/costume/ian //It's Ian, rub his bell- oh god what happened to his inside parts? name = "corgi costume" desc = "A costume that looks like someone made a human-like corgi, it won't guarantee belly rubs." icon_state = "ian" item_state_slots = list(slot_r_hand_str = "ian", slot_l_hand_str = "ian") //Does not exist -S2- hoodtype = /obj/item/clothing/head/hood/ian_hood // winter coats go here /obj/item/clothing/suit/storage/hooded/wintercoat name = "winter coat" desc = "A heavy jacket made from 'synthetic' animal furs." icon_state = "coatwinter" item_state_slots = list(slot_r_hand_str = "coatwinter", slot_l_hand_str = "coatwinter") body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS flags_inv = HIDEHOLSTER cold_protection = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE hoodtype = /obj/item/clothing/head/hood/winter allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit) /obj/item/clothing/suit/storage/hooded/wintercoat/captain name = "site manager's winter coat" desc = "A heavy jacket made from the most expensive animal furs on the market and sewn with the finest of jewels. Truly a coat befitting a Manager." icon_state = "coatcaptain" item_state_slots = list(slot_r_hand_str = "coatcaptain", slot_l_hand_str = "coatcaptain") armor = list(melee = 20, bullet = 15, laser = 20, energy = 10, bomb = 15, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/captain allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/clothing/head/helmet) /obj/item/clothing/suit/storage/hooded/wintercoat/hop name = "head of personnel's winter coat" desc = "A cozy winter coat, covered in thick fur. The breast features a proud yellow chevron, reminding everyone that you're the second banana." icon_state = "coathop" armor = list(melee = 5, bullet = 0, laser = 0, energy = 0, bomb = 5, bio = 5, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/hop allowed = list (/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/clothing/head/helmet) /obj/item/clothing/suit/storage/hooded/wintercoat/security name = "security winter coat" desc = "A heavy jacket made from greyshirt hide. There seems to be a sewed in holster, as well as a thin weave of protection against most damage." icon_state = "coatsecurity" item_state_slots = list(slot_r_hand_str = "coatsecurity", slot_l_hand_str = "coatsecurity") armor = list(melee = 25, bullet = 20, laser = 20, energy = 15, bomb = 20, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/security allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/clothing/head/helmet, /obj/item/clothing/mask/gas) /obj/item/clothing/suit/storage/hooded/wintercoat/security/hos name = "head of security's winter coat" desc = "A heavy jacket made from greyshirt hide. There seems to be a sewed in holster, as well as a thin weave of protection against most damage." icon_state = "coathos" armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 20, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/security/hos allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/gun/energy, /obj/item/weapon/reagent_containers/spray/pepper, /obj/item/weapon/gun/projectile, /obj/item/ammo_magazine, /obj/item/ammo_casing, /obj/item/weapon/melee/baton, /obj/item/weapon/handcuffs, /obj/item/clothing/head/helmet, /obj/item/clothing/mask/gas) /obj/item/clothing/suit/storage/hooded/wintercoat/medical name = "medical winter coat" desc = "A heavy jacket made from 'synthetic' animal furs. There's a thick weave of sterile material, good for virus outbreaks!" icon_state = "coatmedical" item_state_slots = list(slot_r_hand_str = "coatmedical", slot_l_hand_str = "coatmedical") armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/medical allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/storage/pill_bottle, /obj/item/clothing/mask/gas) /obj/item/clothing/suit/storage/hooded/wintercoat/medical/alt name = "medical winter coat, alt" desc = "A heavy jacket made from 'synthetic' animal furs. There's a thick weave of sterile material, good for virus outbreaks!" icon_state = "coatmedicalalt" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/medical/alt /obj/item/clothing/suit/storage/hooded/wintercoat/medical/viro name = "virologist winter coat" desc = "A white winter coat with green markings. Warm, but wont fight off the common cold or any other disease. Might make people stand far away from you in the hallway. The zipper tab looks like an oversized bacteriophage." icon_state = "coatviro" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/medical/viro /obj/item/clothing/suit/storage/hooded/wintercoat/medical/para name = "paramedic winter coat" desc = "A heavy jacket made from 'synthetic' animal furs.It has an aura of underappreciation." icon_state = "coatpara" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/medical/para /obj/item/clothing/suit/storage/hooded/wintercoat/medical/chemist name = "chemist winter coat" desc = "A lab-grade winter coat made with acid resistant polymers. For the enterprising chemist who was exiled to a frozen wasteland on the go." icon_state = "coatchemist" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/medical/chemist /obj/item/clothing/suit/storage/hooded/wintercoat/medical/cmo name = "chief medical officer's winter coat" desc = "A lab-grade winter coat made with acid resistant polymers. For the enterprising chemist who was exiled to a frozen wasteland on the go." icon_state = "coatcmo" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/medical/cmo /obj/item/clothing/suit/storage/hooded/wintercoat/medical/sar name = "search and rescue winter coat" desc = "A heavy winter jacket. A white star of life is emblazoned on the back, with the words search and rescue written underneath." icon_state = "coatsar" armor = list(melee = 15, bullet = 0, laser = 0,energy = 0, bomb = 0, bio = 50, rad = 5) hoodtype = /obj/item/clothing/head/hood/winter/medical/sar //VOREStation edit: sar winter hood allowed = list (/obj/item/weapon/gun, /obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer, /obj/item/stack/medical, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/storage/pill_bottle, /obj/item/clothing/mask/gas) /obj/item/clothing/suit/storage/hooded/wintercoat/science name = "science winter coat" desc = "A heavy jacket made from 'synthetic' animal furs. It has a small tag that says 'Bomb Proof! (Not fully bomb proof)'." icon_state = "coatscience" item_state_slots = list(slot_r_hand_str = "coatscience", slot_l_hand_str = "coatscience") armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/science allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer,/obj/item/stack/medical, /obj/item/weapon/dnainjector, /obj/item/weapon/reagent_containers/dropper, /obj/item/weapon/reagent_containers/syringe, /obj/item/weapon/reagent_containers/hypospray, /obj/item/device/healthanalyzer, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/reagent_containers/glass/beaker, /obj/item/weapon/reagent_containers/pill, /obj/item/weapon/storage/pill_bottle) /obj/item/clothing/suit/storage/hooded/wintercoat/science/robotics name = "robotics winter coat" desc = "A black winter coat with a badass flaming robotic skull for the zipper tab. This one has bright red designs and a few useless buttons." icon_state = "coatrobotics" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 10, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/science/robotics /obj/item/clothing/suit/storage/hooded/wintercoat/science/rd name = "research director's winter coat" desc = "A thick arctic winter coat with an outdated atomic model instead of a plastic zipper tab. Most in the know are heavily aware that Bohr's model of the atom was outdated by the time of the 1930s when the Heisenbergian and Schrodinger models were generally accepted for true. Nevertheless, we still see its use in anachronism, roleplaying, and, in this case, as a zipper tab. At least it should keep you warm on your ivory pillar." icon_state = "coatrd" armor = list(melee = 0, bullet = 0, laser = 0,energy = 0, bomb = 20, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/science/rd /obj/item/clothing/suit/storage/hooded/wintercoat/engineering name = "engineering winter coat" desc = "A heavy jacket made from 'synthetic' animal furs. There seems to be a thin weave of lead on the inside." icon_state = "coatengineer" item_state_slots = list(slot_r_hand_str = "coatengineer", slot_l_hand_str = "coatengineer") armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20) hoodtype = /obj/item/clothing/head/hood/winter/engineering allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/device/analyzer, /obj/item/device/flashlight, /obj/item/device/multitool, /obj/item/device/pipe_painter, /obj/item/device/radio, /obj/item/device/t_scanner, /obj/item/weapon/tool/crowbar, /obj/item/weapon/tool/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/tool/wirecutters, /obj/item/weapon/tool/wrench, /obj/item/weapon/tank/emergency/oxygen, /obj/item/clothing/mask/gas, /obj/item/taperoll/engineering, /obj/item/clothing/head/hardhat) //please engineers take your hardhat with you I beg of you /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/atmos name = "atmospherics winter coat" desc = "A heavy jacket made from 'synthetic' animal furs. It seems to have burn marks on the inside from a phoron fire." icon_state = "coatatmos" item_state_slots = list(slot_r_hand_str = "coatatmos", slot_l_hand_str = "coatatmos") armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20) hoodtype = /obj/item/clothing/head/hood/winter/engineering/atmos /obj/item/clothing/suit/storage/hooded/wintercoat/engineering/ce name = "chief engineer's winter coat" desc = "A heavy jacket made from 'synthetic' animal furs. It seems to have burn marks on the inside from a phoron fire." icon_state = "coatce" armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 20) hoodtype = /obj/item/clothing/head/hood/winter/engineering/ce /obj/item/clothing/suit/storage/hooded/wintercoat/hydro name = "hydroponics winter coat" desc = "A heavy jacket made from synthetic animal furs. There's a small tag that says 'Vegan Friendly'." icon_state = "coathydro" item_state_slots = list(slot_r_hand_str = "coathydro", slot_l_hand_str = "coathydro") hoodtype = /obj/item/clothing/head/hood/winter/hydro allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/tank/emergency/oxygen, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/reagent_containers/spray/plantbgone, /obj/item/device/analyzer/plant_analyzer, /obj/item/seeds, /obj/item/weapon/reagent_containers/glass/bottle, /obj/item/weapon/material/minihoe) /obj/item/clothing/suit/storage/hooded/wintercoat/cargo name = "cargo winter coat" desc = "A heavy jacket made from 'synthetic' animal furs. It seems to be rather rugged, from the back-breaking work of pushing crates." icon_state = "coatcargo" item_state_slots = list(slot_r_hand_str = "coatcargo", slot_l_hand_str = "coatcargo") hoodtype = /obj/item/clothing/head/hood/winter/cargo /obj/item/clothing/suit/storage/hooded/wintercoat/cargo/qm name = "quartermaster's winter coat" desc = "A dark brown winter coat that has a golden crate pin for its zipper pully." icon_state = "coatqm" armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/cargo/qm /obj/item/clothing/suit/storage/hooded/wintercoat/miner name = "mining winter coat" desc = "A heavy jacket made from real animal furs. The miner who made this must have been through the Underdark." icon_state = "coatminer" item_state_slots = list(slot_r_hand_str = "coatminer", slot_l_hand_str = "coatminer") armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) hoodtype = /obj/item/clothing/head/hood/winter/cargo/miner allowed = list(/obj/item/weapon/pen, /obj/item/weapon/paper, /obj/item/device/flashlight, /obj/item/weapon/storage/fancy/cigarettes, /obj/item/weapon/storage/box/matches, /obj/item/weapon/reagent_containers/food/drinks/flask, /obj/item/device/suit_cooling_unit, /obj/item/weapon/tank, /obj/item/device/radio, /obj/item/weapon/pickaxe, /obj/item/weapon/storage/bag/ore, /obj/item/clothing/mask/gas) /obj/item/clothing/suit/storage/hooded/wintercoat/bar name = "bartender winter coat" desc = "A heavy jacket made from 'synthetic' animal furs. It smells of booze." icon_state = "coatbar" hoodtype = /obj/item/clothing/head/hood/winter/bar /obj/item/clothing/suit/storage/hooded/wintercoat/janitor name = "janitor winter coat" desc = "A purple-and-beige winter coat that smells of space cleaner." icon_state = "coatjanitor" hoodtype = /obj/item/clothing/head/hood/winter/janitor /obj/item/clothing/suit/storage/hooded/wintercoat/aformal name = "assistant formal winter coat" desc = "A black button up winter coat." icon_state = "coataformal" hoodtype = /obj/item/clothing/head/hood/winter/aformal /obj/item/clothing/suit/storage/hooded/wintercoat/ratvar name = "brassy winter coat" desc = "A softly-glowing, brass-colored button up winter coat. Instead of a zipper tab, it has a brass cog with a tiny red gemstone inset." icon_state = "coatratvar" hoodtype = /obj/item/clothing/head/hood/winter/ratvar light_range = 3 light_power = 1 light_color = "#B18B25" //clockwork slab background top color light_on = TRUE /obj/item/clothing/suit/storage/hooded/wintercoat/narsie name = "runed winter coat" desc = "A somber button-up in tones of grey entropy and a wicked crimson zipper. When pulled all the way up, the zipper looks like a bloody gash. The zipper pull looks like a single drop of blood." icon_state = "coatnarsie" hoodtype = /obj/item/clothing/head/hood/winter/narsie /obj/item/clothing/suit/storage/hooded/wintercoat/cosmic name = "cosmic winter coat" desc = "A starry winter coat that even glows softly." icon_state = "coatcosmic" hoodtype = /obj/item/clothing/head/hood/winter/cosmic light_power = 1.8 light_range = 1.2 light_on = TRUE /obj/item/clothing/suit/storage/hooded/wintercoat/christmasred name = "red christmas winter coat" desc = "A festive red Christmas coat! Smells like Candy Cane!" icon_state = "coatchristmasr" hoodtype = /obj/item/clothing/head/hood/winter/christmasred /obj/item/clothing/suit/storage/hooded/wintercoat/christmasgreen name = "green christmas winter coat" desc = "A festive green Christmas coat! Smells like Candy Cane!" icon_state = "coatchristmasg" hoodtype = /obj/item/clothing/head/hood/winter/christmasgreen // winter coats end here /obj/item/clothing/suit/storage/hooded/explorer name = "explorer suit" desc = "An armoured suit for exploring harsh environments." icon_state = "explorer" item_state = "explorer" flags = THICKMATERIAL body_parts_covered = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS min_cold_protection_temperature = SPACE_SUIT_MIN_COLD_PROTECTION_TEMPERATURE cold_protection = UPPER_TORSO|LOWER_TORSO|LEGS|ARMS hoodtype = /obj/item/clothing/head/hood/explorer siemens_coefficient = 0.9 armor = list(melee = 30, bullet = 20, laser = 20, energy = 20, bomb = 35, bio = 75, rad = 35) // Inferior to sec vests in bullet/laser but better for environmental protection. allowed = list( /obj/item/device/flashlight, /obj/item/weapon/gun, /obj/item/ammo_magazine, /obj/item/weapon/melee, /obj/item/weapon/material/knife, /obj/item/weapon/tank, /obj/item/device/radio, /obj/item/weapon/pickaxe ) /obj/item/clothing/suit/storage/hooded/techpriest name = "techpriest robes" desc = "For those who REALLY love their toasters." icon_state = "techpriest" hoodtype = /obj/item/clothing/head/hood/techpriest