/**********************Light************************/ //this item is intended to give the effect of entering the mine, so that light gradually fades /obj/effect/light_emitter name = "Light-emtter" anchored = 1 unacidable = 1 luminosity = 8 /**********************Miner Lockers**************************/ /obj/structure/closet/secure_closet/miner name = "miner's equipment" icon_state = "miningsec1" icon_closed = "miningsec" icon_locked = "miningsec1" icon_opened = "miningsecopen" icon_broken = "miningsecbroken" icon_off = "miningsecoff" req_access = list(access_mining) /obj/structure/closet/secure_closet/miner/New() ..() sleep(2) if(prob(50)) new /obj/item/weapon/storage/backpack/industrial(src) else new /obj/item/weapon/storage/backpack/satchel_eng(src) new /obj/item/device/radio/headset/headset_cargo(src) new /obj/item/clothing/under/rank/miner(src) new /obj/item/clothing/gloves/black(src) new /obj/item/clothing/shoes/black(src) new /obj/item/device/analyzer(src) new /obj/item/weapon/storage/bag/ore(src) new /obj/item/device/flashlight/lantern(src) new /obj/item/weapon/shovel(src) new /obj/item/weapon/pickaxe(src) new /obj/item/clothing/glasses/meson(src) /******************************Lantern*******************************/ /obj/item/device/flashlight/lantern name = "lantern" icon_state = "lantern" desc = "A mining lantern." brightness_on = 6 // luminosity when on /*****************************Pickaxe********************************/ /obj/item/weapon/pickaxe name = "pickaxe" icon = 'icons/obj/items.dmi' icon_state = "pickaxe" flags = FPRINT | TABLEPASS| CONDUCT slot_flags = SLOT_BELT force = 15.0 throwforce = 4.0 item_state = "pickaxe" w_class = 4.0 matter = list("metal" = 3750) var/digspeed = 40 //moving the delay to an item var so R&D can make improved picks. --NEO origin_tech = "materials=1;engineering=1" attack_verb = list("hit", "pierced", "sliced", "attacked") var/drill_sound = 'sound/weapons/Genhit.ogg' var/drill_verb = "picking" sharp = 1 var/excavation_amount = 100 hammer name = "sledgehammer" //icon_state = "sledgehammer" Waiting on sprite desc = "A mining hammer made of reinforced metal. You feel like smashing your boss in the face with this." silver name = "silver pickaxe" icon_state = "spickaxe" item_state = "spickaxe" digspeed = 30 origin_tech = "materials=3" desc = "This makes no metallurgic sense." drill name = "mining drill" // Can dig sand as well! icon_state = "handdrill" item_state = "jackhammer" digspeed = 30 origin_tech = "materials=2;powerstorage=3;engineering=2" desc = "Yours is the drill that will pierce through the rock walls." drill_verb = "drilling" jackhammer name = "sonic jackhammer" icon_state = "jackhammer" item_state = "jackhammer" digspeed = 20 //faster than drill, but cannot dig origin_tech = "materials=3;powerstorage=2;engineering=2" desc = "Cracks rocks with sonic blasts, perfect for killing cave lizards." drill_verb = "hammering" gold name = "golden pickaxe" icon_state = "gpickaxe" item_state = "gpickaxe" digspeed = 20 origin_tech = "materials=4" desc = "This makes no metallurgic sense." plasmacutter name = "plasma cutter" icon_state = "plasmacutter" item_state = "gun" w_class = 3.0 //it is smaller than the pickaxe damtype = "fire" digspeed = 20 //Can slice though normal walls, all girders, or be used in reinforced wall deconstruction/ light thermite on fire origin_tech = "materials=4;phorontech=3;engineering=3" desc = "A rock cutter that uses bursts of hot plasma. You could use it to cut limbs off of xenos! Or, you know, mine stuff." drill_verb = "cutting" diamond name = "diamond pickaxe" icon_state = "dpickaxe" item_state = "dpickaxe" digspeed = 10 origin_tech = "materials=6;engineering=4" desc = "A pickaxe with a diamond pick head, this is just like minecraft." diamonddrill //When people ask about the badass leader of the mining tools, they are talking about ME! name = "diamond mining drill" icon_state = "diamonddrill" item_state = "jackhammer" digspeed = 5 //Digs through walls, girders, and can dig up sand origin_tech = "materials=6;powerstorage=4;engineering=5" desc = "Yours is the drill that will pierce the heavens!" drill_verb = "drilling" borgdrill name = "cyborg mining drill" icon_state = "diamonddrill" item_state = "jackhammer" digspeed = 15 desc = "" drill_verb = "drilling" /*****************************Shovel********************************/ /obj/item/weapon/shovel name = "shovel" desc = "A large tool for digging and moving dirt." icon = 'icons/obj/items.dmi' icon_state = "shovel" flags = FPRINT | TABLEPASS| CONDUCT slot_flags = SLOT_BELT force = 8.0 throwforce = 4.0 item_state = "shovel" w_class = 3.0 matter = list("metal" = 50) origin_tech = "materials=1;engineering=1" attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked") /obj/item/weapon/shovel/spade name = "spade" desc = "A small tool for digging and moving dirt." icon_state = "spade" item_state = "spade" force = 5.0 throwforce = 7.0 w_class = 2.0 /**********************Mining car (Crate like thing, not the rail car)**************************/ /obj/structure/closet/crate/miningcar desc = "A mining car. This one doesn't work on rails, but has to be dragged." name = "Mining car (not for rails)" icon = 'icons/obj/storage.dmi' icon_state = "miningcar" density = 1 icon_opened = "miningcaropen" icon_closed = "miningcar"