/obj/item/projectile/bullet name = "\improper Bullet" icon_state = "bullet" damage = 60 damage_type = BRUTE nodamage = 0 flag = "bullet" /obj/item/projectile/bullet/weakbullet damage = 15 stun = 5 weaken = 5 /obj/item/projectile/bullet/midbullet damage = 30 stun = 5 weaken = 5 eyeblur = 3 /obj/item/projectile/bullet/suffocationbullet//How does this even work? // name = "\improper ullet" damage = 20 damage_type = OXY /obj/item/projectile/bullet/cyanideround name = "\improper Poison Bullet" damage = 40 damage_type = TOX /obj/item/projectile/bullet/burstbullet//I think this one needs something for the on hit name = "\improper Exploding Bullet" damage = 20 /obj/item/projectile/bullet/stunshot name = "\improper Stunshot" damage = 15 stun = 10 weaken = 10 stutter = 10