// // Vent Pipe - Unpowered vent // /obj/machinery/atmospherics/pipe/vent icon = 'icons/obj/atmospherics/pipe_vent.dmi' icon_state = "intact" name = "Vent" desc = "A large air vent" level = 1 volume = 250 dir = SOUTH initialize_directions = SOUTH pipe_flags = PIPING_DEFAULT_LAYER_ONLY construction_type = /obj/item/pipe/directional pipe_state = "passive_vent" var/build_killswitch = 1 /obj/machinery/atmospherics/pipe/vent/init_dir() initialize_directions = dir /obj/machinery/atmospherics/pipe/vent/high_volume name = "Larger vent" volume = 1000 /obj/machinery/atmospherics/pipe/vent/process() if(!parent) if(build_killswitch <= 0) . = PROCESS_KILL else build_killswitch-- ..() return else parent.mingle_with_turf(loc, volume) /obj/machinery/atmospherics/pipe/vent/Destroy() if(node1) node1.disconnect(src) node1 = null . = ..() /obj/machinery/atmospherics/pipe/vent/pipeline_expansion() return list(node1) /obj/machinery/atmospherics/pipe/vent/update_icon() if(node1) icon_state = "intact" set_dir(get_dir(src, node1)) else icon_state = "exposed" /obj/machinery/atmospherics/pipe/vent/atmos_init() var/connect_direction = dir for(var/obj/machinery/atmospherics/target in get_step(src,connect_direction)) if (can_be_node(target, 1)) node1 = target break update_icon() /obj/machinery/atmospherics/pipe/vent/disconnect(obj/machinery/atmospherics/reference) if(reference == node1) if(istype(node1, /obj/machinery/atmospherics/pipe)) qdel(parent) node1 = null update_icon() return null /obj/machinery/atmospherics/pipe/vent/hide(var/i) //to make the little pipe section invisible, the icon changes. if(node1) icon_state = "[i == 1 && istype(loc, /turf/simulated) ? "h" : "" ]intact" set_dir(get_dir(src, node1)) else icon_state = "exposed"