#define ECO_MODIFIER 10 // Because of omnihud having overlapping issues, we have extra ones. #define BACKUP_HUD 11 // HUD for showing whether or not they have a backup implant. #define STATUS_R_HUD 12 // HUD for showing the same STATUS_HUD info on the right side, but not for 'boring' statuses (transparent icons) #define HEALTH_VR_HUD 13 // HUD with blank 100% bar so it's hidden most of the time. #define VANTAG_HUD 14 // HUD for showing being-an-antag-target prefs #undef TOTAL_HUDS //Undo theirs. #define TOTAL_HUDS 14 // Total number of HUDs. #define VANTAG_NONE "hudblank" #define VANTAG_VORE "vantag_vore" #define VANTAG_KIDNAP "vantag_kidnap" #define VANTAG_KILL "vantag_kill" #define DEPARTMENT_OFFDUTY "Off-Duty" #define ANNOUNCER_NAME "Facility PA" //For custom species #define STARTING_SPECIES_POINTS 1 #define MAX_SPECIES_TRAITS 5 // Xenochimera thing mostly #define REVIVING_NOW -1 #define REVIVING_DONE 0 #define REVIVING_READY 1 // Resleeving Mind Record Status #define MR_NORMAL 0 #define MR_UNSURE 1 #define MR_DEAD 2 //Shuttle madness! #define SHUTTLE_CRASHED 3 // Yup that can happen now #define BLUE_SHIELDED 2 // Shield from bluespace teleportation (telescience) //Assistant/Visitor/Whatever #define USELESS_JOB "Visitor" //Herm Gender #define HERM "herm" // Bluespace shelter deploy checks #define SHELTER_DEPLOY_ALLOWED "allowed" #define SHELTER_DEPLOY_BAD_TURFS "bad turfs" #define SHELTER_DEPLOY_BAD_AREA "bad area" #define SHELTER_DEPLOY_ANCHORED_OBJECTS "anchored objects" #define SHELTER_DEPLOY_SHIP_SPACE "ship not in space" #define PTO_SECURITY "Security" #define PTO_MEDICAL "Medical" #define PTO_ENGINEERING "Engineering" #define PTO_SCIENCE "Science" #define PTO_EXPLORATION "Exploration" #define PTO_CARGO "Cargo" #define PTO_CIVILIAN "Civilian" #define DEPARTMENT_TALON "ITV Talon" #define MAT_TITANIUMGLASS "ti-glass" #define MAT_PLASTITANIUM "plastitanium" #define MAT_PLASTANIUMGLASS "plastitanium glass"