/obj/effect/mineral name = "mineral vein" icon = 'icons/obj/mining_vr.dmi' //VOREStation Edit desc = "Shiny." mouse_opacity = 0 density = 0 anchored = 1 var/ore_key var/image/scanner_image var/ore_reagent // Reagent from pumping water near this ore. /obj/effect/mineral/New(var/newloc, var/ore/M) ..(newloc) name = "[M.display_name] deposit" ore_key = M.name if(M.reagent) ore_reagent = M.reagent icon_state = "rock_[ore_key]" var/turf/T = get_turf(src) layer = T.layer+0.1 /obj/effect/mineral/proc/get_scan_overlay() if(!scanner_image) var/ore/O = ore_data[ore_key] if(O) scanner_image = image(icon, loc = get_turf(src), icon_state = (O.scan_icon ? O.scan_icon : icon_state)) else to_world("No ore data for [src]!") return scanner_image