/obj/item/projectile/bullet/srmrocket name ="SRM-8 Rocket" desc = "Boom" icon = 'icons/obj/grenade.dmi' icon_state = "missile" damage = 30 //Meaty whack. *Chuckles* does_spin = 0 /obj/item/projectile/bullet/srmrocket/on_hit(atom/target, blocked=0) ..() if(!isliving(target)) //if the target isn't alive, so is a wall or something explosion(target, 0, 1, 2, 4) else explosion(target, 0, 0, 2, 4) return 1 /obj/item/projectile/bullet/srmrocket/weak //Used in the jury rigged one. damage = 10 /obj/item/projectile/bullet/srmrocket/weak/on_hit(atom/target, blocked=0) ..() explosion(target, 0, 0, 2, 4)//No need to have a question. return 1 /*Old vars here for reference. var/devastation = 0 var/heavy_blast = 1 var/light_blast = 2 var/flash_blast = 4 */