//The 'V' is for 'VORE' but you can pretend it's for Vue.js if you really want. //These are sent to the client via browse_rsc() in advance so the HTML can access them. GLOBAL_LIST_INIT(vchatFiles, list( "code/modules/vchat/css/vchat-font-embedded.css", "code/modules/vchat/css/semantic.min.css", "code/modules/vchat/css/ss13styles.css", "code/modules/vchat/js/polyfills.js", "code/modules/vchat/js/vue.min.js", "code/modules/vchat/js/vchat.js" )) // The to_chat() macro calls this proc /proc/__to_chat(var/target, var/message) // First do logging in database if(isclient(target)) var/client/C = target vchat_add_message(C.ckey,message) else if(ismob(target)) var/mob/M = target if(M.ckey) vchat_add_message(M.ckey,message) // Now lets either queue it for sending, or send it right now if(Master.current_runlevel == RUNLEVEL_INIT || !SSchat?.subsystem_initialized) to_chat_immediate(target, world.time, message) else SSchat.queue(target, world.time, message) //This is used to convert icons to base64 strings, because byond stores icons in base64 in savefiles. GLOBAL_DATUM_INIT(iconCache, /savefile, new("data/iconCache.sav")) //Cache of icons for the browser output //The main object attached to clients, created when they connect, and has start() called on it in client/New() /datum/chatOutput var/client/owner = null var/loaded = FALSE var/list/message_queue = list() var/broken = FALSE var/resources_sent = FALSE var/last_topic_time = 0 var/too_many_topics = 0 var/topic_spam_limit = 10 //Just enough to get over the startup and such /datum/chatOutput/New(client/C) . = ..() owner = C update_vis() /datum/chatOutput/Destroy() owner = null . = ..() /datum/chatOutput/proc/update_vis() if(!loaded && !broken) winset(owner, null, "outputwindow.htmloutput.is-visible=false;outputwindow.oldoutput.is-visible=false;outputwindow.chatloadlabel.is-visible=true") else if(broken) winset(owner, null, "outputwindow.htmloutput.is-visible=false;outputwindow.oldoutput.is-visible=true;outputwindow.chatloadlabel.is-visible=false") else if(loaded) return //It can do it's own winsets from inside the JS if it's working. //Shove all the assets at them /datum/chatOutput/proc/send_resources() for(var/filename in GLOB.vchatFiles) owner << browse_rsc(file(filename)) resources_sent = TRUE //Called from client/New() in a spawn() /datum/chatOutput/proc/start() if(!owner) qdel(src) return FALSE if(!winexists(owner, "htmloutput")) spawn() alert(owner, "Updated chat window does not exist. If you are using a custom skin file please allow the game to update.") become_broken() return FALSE if(!owner) // In case the client vanishes before winexists returns qdel(src) return FALSE if(!resources_sent) send_resources() load() return TRUE //Attempts to actually load the HTML page into the client's UI /datum/chatOutput/proc/load() if(!owner) qdel(src) return owner << browse(file2text("code/modules/vchat/html/vchat.html"), "window=htmloutput") //Check back later spawn(15 SECONDS) if(!src) return if(!src.loaded) src.become_broken() //var/list/joins = list() //Just for testing with the below //Called by Topic, when the JS in the HTML page finishes loading /datum/chatOutput/proc/done_loading() if(loaded) return loaded = TRUE broken = FALSE owner.chatOutputLoadedAt = world.time //update_vis() //It does it's own winsets send_playerinfo() load_database() //Perform DB shenanigans /datum/chatOutput/proc/load_database() set waitfor = FALSE var/list/results = vchat_get_messages(owner.ckey) //If there's bad performance on reconnects, look no further for(var/list/message in results) var/count = 10 to_chat_immediate(owner, message["time"], message["message"]) count++ if(count >= 10) count = 0 CHECK_TICK //It din work /datum/chatOutput/proc/become_broken() broken = TRUE loaded = FALSE update_vis() spawn() alert(owner,"VChat didn't load after some time. Switching to use oldchat as a fallback. Try using 'Reload VChat' verb in OOC verbs, or reconnecting to try again.") //Provide the JS with who we are /datum/chatOutput/proc/send_playerinfo() if(!owner) qdel(src) return var/list/playerinfo = list("evttype" = "byond_player", "cid" = owner.computer_id, "ckey" = owner.ckey, "address" = owner.address, "admin" = owner.holder ? "true" : "false") send_event(playerinfo) //Ugh byond doesn't handle UTF-8 well so we have to do this. /proc/jsEncode(var/list/message) { if(!islist(message)) CRASH("Passed a non-list to encode.") return; //Necessary? return url_encode(url_encode(json_encode(message))) } //Send a side-channel event to the chat window /datum/chatOutput/proc/send_event(var/event, var/client/C = owner) C << output(jsEncode(event), "htmloutput:get_event") //Just produces a message for using in keepalives from the server to the client /datum/chatOutput/proc/keepalive() return list("evttype" = "keepalive_server") //Redirected from client/Topic when the user clicks a link that pertains directly to the chat (when src == "chat") /datum/chatOutput/Topic(var/href, var/list/href_list) if(usr.client != owner) return 1 if(last_topic_time > (world.time - 3 SECONDS)) too_many_topics++ if(too_many_topics >= topic_spam_limit) log_and_message_admins("Kicking [key_name(owner)] - VChat Topic() spam") to_chat(owner,"You have been kicked due to VChat sending too many messages to the server. Try reconnecting.") qdel(owner) qdel(src) return else too_many_topics = 0 last_topic_time = world.time var/list/params = list() for(var/key in href_list) if(length(key) > 7 && findtext(key, "param")) var/param_name = copytext(key, 7, -1) var/item = href_list[key] params[param_name] = item var/data switch(href_list["proc"]) if("not_ready") CRASH("Tried to send a message to [owner.ckey] chatOutput before it was ready!") if("done_loading") data = done_loading(arglist(params)) if("keepalive_client") data = keepalive(arglist(params)) if("ident") data = bancheck(arglist(params)) if("unloading") loaded = FALSE if("debug") data = debugmsg(arglist(params)) if(data) send_event(event = data) //Print a message that was an error from a client /datum/chatOutput/proc/debugmsg(var/message = "No String Provided") log_debug("VChat: [owner] got: [message]") //Check relevant client info reported from JS /datum/chatOutput/proc/bancheck(var/clientdata) var/list/info = json_decode(clientdata) var/ckey = info["ckey"] var/ip = info["ip"] var/cid = info["cid"] //Never connected? How sad! if(!cid && !ip && !ckey) return var/list/ban = world.IsBanned(key = ckey, address = ip, computer_id = cid) if(ban) log_and_message_admins("[key_name(owner)] has a cookie from a banned account! (Cookie: [ckey], [ip], [cid])") //Converts an icon to base64. Operates by putting the icon in the iconCache savefile, // exporting it as text, and then parsing the base64 from that. // (This relies on byond automatically storing icons in savefiles as base64) /proc/icon2base64(var/icon/icon, var/iconKey = "misc") if (!isicon(icon)) return FALSE GLOB.iconCache[iconKey] << icon var/iconData = GLOB.iconCache.ExportText(iconKey) var/list/partial = splittext(iconData, "{") return replacetext(copytext(partial[2], 3, -5), "\n", "") /proc/bicon(var/obj, var/use_class = 1, var/custom_classes = "") var/class = use_class ? "class='icon misc [custom_classes]'" : null if (!obj) return var/static/list/bicon_cache = list() if (isicon(obj)) //Icon refs get reused all the time especially on temporarily made ones like chat tags, too difficult to cache. //if (!bicon_cache["\ref[obj]"]) // Doesn't exist yet, make it. //bicon_cache["\ref[obj]"] = icon2base64(obj) return "" // Either an atom or somebody fucked up and is gonna get a runtime, which I'm fine with. var/atom/A = obj var/key = "[istype(A.icon, /icon) ? "\ref[A.icon]" : A.icon]:[A.icon_state]" if (!bicon_cache[key]) // Doesn't exist, make it. var/icon/I = icon(A.icon, A.icon_state, SOUTH, 1) if (ishuman(obj)) I = getFlatIcon(obj) //Ugly bicon_cache[key] = icon2base64(I, key) if(use_class) class = "class='icon [A.icon_state] [custom_classes]'" return "" //Checks if the message content is a valid to_chat message /proc/is_valid_tochat_message(message) return istext(message) //Checks if the target of to_chat is something we can send to /proc/is_valid_tochat_target(target) return !istype(target, /savefile) && (ismob(target) || islist(target) || isclient(target) || target == world) var/to_chat_filename var/to_chat_line var/to_chat_src //This proc is only really used if the SSchat subsystem is unavailable (not started yet) /proc/to_chat_immediate(target, time, message) if(!is_valid_tochat_message(message) || !is_valid_tochat_target(target)) target << message // Info about the "message" if(isnull(message)) message = "(null)" else if(istype(message, /datum)) var/datum/D = message message = "([D.type]): '[D]'" else if(!is_valid_tochat_message(message)) message = "(bad message) : '[message]'" // Info about the target var/targetstring = "'[target]'" if(istype(target, /datum)) var/datum/D = target targetstring += ", [D.type]" // The final output log_debug("to_chat called with invalid message/target: [to_chat_filename], [to_chat_line], [to_chat_src], Message: '[message]', Target: [targetstring]") return else if(is_valid_tochat_message(message)) if(istext(target)) log_debug("Somehow, to_chat got a text as a target") return var/original_message = message message = replacetext(message, "\n", "
") message = replacetext(message, "\improper", "") message = replacetext(message, "\proper", "") if(isnull(time)) time = world.time var/client/C = CLIENT_FROM_VAR(target) if(C && C.chatOutput) if(C.chatOutput.broken) DIRECT_OUTPUT(C, original_message) return // // Client still loading, put their messages in a queue - Actually don't, logged already in database. // if(!C.chatOutput.loaded && C.chatOutput.message_queue && islist(C.chatOutput.message_queue)) // C.chatOutput.message_queue[++C.chatOutput.message_queue.len] = list("time" = time, "message" = message) // return var/list/tojson = list("time" = time, "message" = message); target << output(jsEncode(tojson), "htmloutput:putmessage")