/obj/item/assembly/mousetrap name = "mousetrap" desc = "A handy little spring-loaded trap for catching pesty rodents." icon_state = "mousetrap" origin_tech = list(TECH_COMBAT = 1) matter = list(MAT_STEEL = 100) var/armed = 0 /obj/item/assembly/mousetrap/examine(var/mob/user) . = ..(user) if(armed) . += "It looks like it's armed." /obj/item/assembly/mousetrap/update_icon() if(armed) icon_state = "mousetraparmed" else icon_state = "mousetrap" if(holder) holder.update_icon() /obj/item/assembly/mousetrap/proc/triggered(var/mob/target, var/type = "feet") if(!armed) return var/obj/item/organ/external/affecting = null if(ishuman(target)) var/mob/living/carbon/human/H = target switch(type) if("feet") if(!H.shoes) affecting = H.get_organ(pick(BP_L_LEG, BP_R_LEG)) H.Weaken(3) if(BP_L_HAND, BP_R_HAND) if(!H.gloves) affecting = H.get_organ(type) H.Stun(3) if(affecting) if(affecting.take_damage(1, 0)) H.UpdateDamageIcon() H.updatehealth() else if(ismouse(target)) var/mob/living/simple_mob/animal/passive/mouse/M = target visible_message(span_bolddanger("SPLAT!")) M.splat() playsound(target, 'sound/effects/snap.ogg', 50, 1) layer = MOB_LAYER - 0.2 armed = 0 update_icon() pulse(0) /obj/item/assembly/mousetrap/attack_self(var/mob/living/user) if(!armed) to_chat(user, span_notice("You arm [src].")) else if((CLUMSY in user.mutations) && prob(50)) var/which_hand = BP_L_HAND if(!user.hand) which_hand = BP_R_HAND triggered(user, which_hand) user.visible_message(span_warning("[user] accidentally sets off [src], breaking their fingers."), \ span_warning("You accidentally trigger [src]!")) return to_chat(user, span_notice("You disarm [src].")) armed = !armed update_icon() playsound(user, 'sound/weapons/handcuffs.ogg', 30, 1, -3) /obj/item/assembly/mousetrap/attack_hand(var/mob/living/user) if(armed) if((CLUMSY in user.mutations) && prob(50)) var/which_hand = BP_L_HAND if(!user.hand) which_hand = BP_R_HAND triggered(user, which_hand) user.visible_message(span_warning("[user] accidentally sets off [src], breaking their fingers."), \ span_warning("You accidentally trigger [src]!")) return ..() /obj/item/assembly/mousetrap/Crossed(var/atom/movable/AM) if(AM.is_incorporeal()) return if(armed) if(ishuman(AM)) var/mob/living/carbon/H = AM if(H.m_intent == I_RUN) triggered(H) H.visible_message(span_warning("[H] accidentally steps on [src]."), \ span_warning("You accidentally step on [src]")) if(ismouse(AM)) triggered(AM) ..() /obj/item/assembly/mousetrap/on_found(var/mob/living/finder) if(armed) finder.visible_message(span_warning("[finder] accidentally sets off [src], breaking their fingers."), \ span_warning("You accidentally trigger [src]!")) triggered(finder, finder.hand ? BP_L_HAND : BP_R_HAND) return 1 //end the search! return 0 /obj/item/assembly/mousetrap/hitby(var/atom/movable/A) if(!armed) return ..() visible_message(span_warning("[src] is triggered by [A].")) triggered(null) /obj/item/assembly/mousetrap/armed icon_state = "mousetraparmed" armed = 1 /obj/item/assembly/mousetrap/verb/hide_under() set src in oview(1) set name = "Hide" set category = "Object" if(usr.stat) return layer = HIDING_LAYER to_chat(usr, span_notice("You hide [src]."))