/datum/preferences var/extra_languages = 0 var/preferred_language = "common" // VOREStation Edit: Allow selecting a preferred language var/runechat_color = COLOR_BLACK /datum/category_item/player_setup_item/general/language name = "Language" sort_order = 2 var/static/list/forbidden_prefixes = list(";", ":", ".", "!", "*", "^", "-") /datum/category_item/player_setup_item/general/language/load_character(list/save_data) pref.alternate_languages = check_list_copy(save_data["language"]) pref.extra_languages = save_data["extra_languages"] pref.language_prefixes = save_data["language_prefixes"] pref.species = save_data["species"] pref.preferred_language = save_data["preflang"] pref.language_custom_keys = check_list_copy(save_data["language_custom_keys"]) pref.runechat_color = save_data["runechat_color"] /datum/category_item/player_setup_item/general/language/save_character(list/save_data) save_data["language"] = check_list_copy(pref.alternate_languages) save_data["extra_languages"] = pref.extra_languages save_data["language_prefixes"] = pref.language_prefixes save_data["language_custom_keys"] = pref.language_custom_keys save_data["preflang"] = check_list_copy(pref.preferred_language) save_data["runechat_color"] = pref.runechat_color /datum/category_item/player_setup_item/general/language/sanitize_character() if(!islist(pref.alternate_languages)) pref.alternate_languages = list() if(pref.species) var/datum/species/S = GLOB.all_species[pref.species] if(!istype(S)) return if(pref.alternate_languages.len > (S.num_alternate_languages + pref.extra_languages)) testing("LANGSANI: Truncated [pref.client]'s character [pref.real_name || "-name not yet loaded-"] language list because it was too long (len: [pref.alternate_languages.len], allowed: [S.num_alternate_languages])") pref.alternate_languages.len = (S.num_alternate_languages + pref.extra_languages) // Truncate to allowed length // VOREStation Edit Start if((!(pref.preferred_language in pref.alternate_languages) && !(pref.preferred_language == LANGUAGE_GALCOM) && !(pref.preferred_language == S.language)) || !pref.preferred_language) // Safety handling for if our preferred language is ever somehow removed from the character's list of langauges, or they don't have one set pref.preferred_language = S.language // Reset to default, for safety // VOREStation Edit end // Sanitize illegal languages for(var/language in pref.alternate_languages) var/datum/language/L = GLOB.all_languages[language] if(!istype(L) || (L.flags & RESTRICTED) || (!(language in S.secondary_langs) && pref.client && !is_lang_whitelisted(pref.client, L))) testing("LANGSANI: Removed [L?.name || "lang not found"] from [pref.client]'s character [pref.real_name || "-name not yet loaded-"] because it failed allowed checks") pref.alternate_languages -= language if(isnull(pref.language_prefixes) || !pref.language_prefixes.len) var/list/prefixes = CONFIG_GET(str_list/language_prefixes) pref.language_prefixes = prefixes.Copy() for(var/prefix in pref.language_prefixes) if(prefix in forbidden_prefixes) pref.language_prefixes -= prefix if(isnull(pref.language_custom_keys)) pref.language_custom_keys = list() var/datum/species/S = GLOB.all_species[pref.species] for(var/key in pref.language_custom_keys) if(!pref.language_custom_keys[key]) pref.language_custom_keys.Remove(key) if(!((pref.language_custom_keys[key] == S.language) || (pref.language_custom_keys[key] == S.default_language && S.default_language != S.language) || (pref.language_custom_keys[key] in pref.alternate_languages))) pref.language_custom_keys.Remove(key) pref.runechat_color = sanitize_hexcolor(pref.runechat_color, COLOR_BLACK) /datum/category_item/player_setup_item/general/language/tgui_data(mob/user, datum/tgui/ui, datum/tgui_state/state) var/list/data = ..() var/list/languages_list = list() var/datum/species/S = GLOB.all_species[pref.species] if(S.language) UNTYPED_LIST_ADD(languages_list, list( "name" = S.language, "removable" = FALSE )) if(S.default_language && S.default_language != S.language) UNTYPED_LIST_ADD(languages_list, list( "name" = S.default_language, "removable" = FALSE )) for(var/lang in pref.alternate_languages) UNTYPED_LIST_ADD(languages_list, list( "name" = lang, "removable" = TRUE )) data["languages"] = languages_list data["languages_can_add"] = LAZYLEN(pref.alternate_languages) < (S.num_alternate_languages + pref.extra_languages) data["language_keys"] = pref.language_prefixes data["preferred_language"] = pref.preferred_language data["runechat_color"] = pref.runechat_color return data /datum/category_item/player_setup_item/general/language/tgui_act(action, list/params, datum/tgui/ui, datum/tgui_state/state) . = ..() if(.) return var/mob/user = ui.user var/datum/species/S = GLOB.all_species[pref.species] switch(action) if("remove_language") var/lang_to_remove = params["lang"] var/index = pref.alternate_languages.Find(lang_to_remove) if(!index) return TOPIC_REFRESH pref.alternate_languages.Cut(index, index+1) return TOPIC_REFRESH if("add_language") if(pref.alternate_languages.len >= (S.num_alternate_languages + pref.extra_languages)) tgui_alert_async(user, "You have already selected the maximum number of alternate languages for this species!") return TOPIC_REFRESH var/list/available_languages = S.secondary_langs.Copy() for(var/L in GLOB.all_languages) var/datum/language/lang = GLOB.all_languages[L] if(!(lang.flags & RESTRICTED) && (is_lang_whitelisted(user, lang))) available_languages |= L // make sure we don't let them waste slots on the default languages available_languages -= S.language available_languages -= S.default_language available_languages -= pref.alternate_languages if(!available_languages.len) tgui_alert_async(user, "There are no additional languages available to select.") return TOPIC_REFRESH var/new_lang = tgui_input_list(user, "Select an additional language", "Character Generation", available_languages) if(new_lang && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages)) var/datum/language/chosen_lang = GLOB.all_languages[new_lang] if(istype(chosen_lang)) var/choice = tgui_alert(user, "[chosen_lang.desc]",chosen_lang.name, list("Take","Cancel")) if(choice != "Cancel" && pref.alternate_languages.len < (S.num_alternate_languages + pref.extra_languages)) pref.alternate_languages |= new_lang return TOPIC_REFRESH if("change_prefix") var/char var/keys[0] do char = tgui_input_text(user, "Enter a single special character.\nYou may re-select the same characters.\nThe following characters are already in use by radio: ; : .\nThe following characters are already in use by special say commands: ! * ^", "Enter Character - [3 - keys.len] remaining") if(char) if(length(char) > 1) tgui_alert_async(user, "Only single characters allowed.", "Error") else if(char in list(";", ":", ".")) tgui_alert_async(user, "Radio character. Rejected.", "Error") else if(char in list("!","*","^","-")) tgui_alert_async(user, "Say character. Rejected.", "Error") else if(contains_az09(char)) tgui_alert_async(user, "Non-special character. Rejected.", "Error") else keys.Add(char) while(char && keys.len < 3) if(keys.len == 3) pref.language_prefixes = keys return TOPIC_REFRESH if("reset_prefix") var/list/prefixes = CONFIG_GET(str_list/language_prefixes) pref.language_prefixes = prefixes.Copy() return TOPIC_REFRESH if("set_custom_key") var/lang = params["lang"] if(!(lang in GLOB.all_languages)) return TOPIC_REFRESH var/oldkey = "" for(var/key in pref.language_custom_keys) if(pref.language_custom_keys[key] == lang) oldkey = key break var/char = tgui_input_text(user, "Input a language key for [lang]. Input a single space to reset.", "Language Custom Key", oldkey) if(length(char) != 1) return TOPIC_REFRESH else if(char == " ") for(var/key in pref.language_custom_keys) if(pref.language_custom_keys[key] == lang) pref.language_custom_keys -= key break else if(contains_az09(char)) if(!(char in pref.language_custom_keys)) pref.language_custom_keys += char pref.language_custom_keys[char] = lang else tgui_alert_async(user, "Improper language key. Rejected.", "Error") return TOPIC_REFRESH if("pref_lang") var/list/lang_opts = list(S.language) + pref.alternate_languages + LANGUAGE_GALCOM var/selection = tgui_input_list(user, "Choose your preferred spoken language:", "Preferred Spoken Language", lang_opts, pref.preferred_language) if(!selection) // Set our preferred to default, just in case. tgui_alert_async(user, "Preferred Language not modified.", "Selection Canceled") if(selection) pref.preferred_language = selection if(selection == "common" || selection == S.language) tgui_alert_async(user, "You will now speak your standard default language, [S.language ? S.language : "common"], if you do not specify a language when speaking.", "Preferred Set to Default") else // Did they set anything else? tgui_alert_async(user, "You will now speak [pref.preferred_language] if you do not specify a language when speaking.", "Preferred Language Set") return TOPIC_REFRESH if("pref_runechat_color") var/new_runechat_color = tgui_color_picker(user, "Choose your character's runechat colour (#000000 for random):", "Character Preference", pref.runechat_color) if(new_runechat_color) pref.runechat_color = new_runechat_color // whenever we change this, we update our mob var/mob/pref_mob = preference_mob() if(pref_mob) pref_mob.chat_color = new_runechat_color pref_mob.chat_color_darkened = new_runechat_color pref_mob.chat_color_name = pref_mob.name return TOPIC_REFRESH