/datum/design/aimodule build_type = IMPRINTER materials = list(MAT_GLASS = 2000, MAT_GOLD = 100) department = LATHE_ALL | LATHE_SCIENCE // CHOMPAdd /datum/design/aimodule/AssembleDesignName() name = "AI module design ([name])" /datum/design/aimodule/AssembleDesignDesc() desc = "Allows for the construction of \a '[name]' AI module." /datum/design/aimodule/safeguard name = "Safeguard" id = "safeguard" req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 4) build_path = /obj/item/aiModule/safeguard sort_string = "XABAA" /datum/design/aimodule/onehuman name = "OneCrewMember" id = "onehuman" req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/oneHuman sort_string = "XABAB" /datum/design/aimodule/protectstation name = "ProtectStation" id = "protectstation" req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/protectStation sort_string = "XABAC" /datum/design/aimodule/notele name = "TeleporterOffline" id = "notele" req_tech = list(TECH_DATA = 3) build_path = /obj/item/aiModule/teleporterOffline sort_string = "XABAD" /datum/design/aimodule/quarantine name = "Quarantine" id = "quarantine" req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4) build_path = /obj/item/aiModule/quarantine sort_string = "XABAE" /datum/design/aimodule/oxygen name = "OxygenIsToxicToHumans" id = "oxygen" req_tech = list(TECH_DATA = 3, TECH_BIO = 2, TECH_MATERIAL = 4) build_path = /obj/item/aiModule/oxygen sort_string = "XABAF" /datum/design/aimodule/freeform name = "Freeform" id = "freeform" req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 4) build_path = /obj/item/aiModule/freeform sort_string = "XABAG" /datum/design/aimodule/reset name = "Reset" id = "reset" req_tech = list(TECH_DATA = 3, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/reset sort_string = "XABAH" /datum/design/aimodule/purge name = "Purge" id = "purge" req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/purge sort_string = "XABAI" // Core modules /datum/design/aimodule/core req_tech = list(TECH_DATA = 4, TECH_MATERIAL = 6) /datum/design/aimodule/core/AssembleDesignName() name = "AI core module design ([name])" /datum/design/aimodule/core/AssembleDesignDesc() desc = "Allows for the construction of \a '[name]' AI core module." /datum/design/aimodule/core/freeformcore name = "Freeform" id = "freeformcore" build_path = /obj/item/aiModule/freeformcore sort_string = "XACAA" /datum/design/aimodule/core/asimov name = "Asimov" id = "asimov" build_path = /obj/item/aiModule/asimov sort_string = "XACAB" /datum/design/aimodule/core/paladin name = "P.A.L.A.D.I.N." id = "paladin" build_path = /obj/item/aiModule/paladin sort_string = "XACAC" /datum/design/aimodule/core/tyrant name = "T.Y.R.A.N.T." id = "tyrant" req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 2, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/tyrant sort_string = "XACAD" /datum/design/aimodule/core/nanotrasen name = "NT Default" id = "nanotrasen" build_path = /obj/item/aiModule/nanotrasen req_tech = list(TECH_DATA = 1) sort_string = "XACAE" /datum/design/aimodule/core/predator name = "Predator" id = "laws_predator_vr" req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/predator sort_string = "XACAF" /datum/design/aimodule/core/protective_shell name = "Protective Shell" id = "laws_protective_shell_vr" req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/protective_shell sort_string = "XACAG" /datum/design/aimodule/core/scientific_pursuer name = "Scientific Pursuer" id = "laws_scientific_pursuer_vr" req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/scientific_pursuer sort_string = "XACAH" /datum/design/aimodule/core/guard_dog name = "Guard Dog" id = "laws_guard_dog_vr" req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/guard_dog sort_string = "XACAI" /datum/design/aimodule/core/pleasurebot name = "Pleasurebot" id = "laws_pleasurebot_vr" req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/pleasurebot sort_string = "XACAJ" /datum/design/aimodule/core/consuming_eradicator name = "Consuming Eradicator" id = "laws_consuming_eradicator_vr" req_tech = list(TECH_DATA = 4, TECH_BIO = 3, TECH_ILLEGAL = 6, TECH_MATERIAL = 6) build_path = /obj/item/aiModule/consuming_eradicator sort_string = "XACAK" // Illegal modules /datum/design/aimodule/illegal materials = list(MAT_GLASS = 4000, MAT_GOLD = 500) req_tech = list(TECH_DATA = 6, TECH_ILLEGAL = 7, TECH_MATERIAL = 9, TECH_COMBAT = 7) /datum/design/aimodule/illegal/AssembleDesignName() name = "AI illegal module design ([name])" /datum/design/aimodule/illegal/AssembleDesignDesc() desc = "Allows for the construction of \a '[name]' AI illegal module." /datum/design/aimodule/illegal/noengine name = "EngineOffline" id = "noengine" req_tech = list(TECH_DATA = 5, TECH_ILLEGAL = 5, TECH_MATERIAL = 6, TECH_COMBAT = 7) build_path = /obj/item/aiModule/prototypeEngineOffline sort_string = "XADAA" /datum/design/aimodule/illegal/corp name = "Corporate" id = "corp" req_tech = list(TECH_DATA = 2, TECH_ILLEGAL = 4, TECH_MATERIAL = 2, TECH_COMBAT = 2) build_path = /obj/item/aiModule/corp sort_string = "XADAB" /datum/design/aimodule/illegal/robocop name = "Robocop" id = "robocop" req_tech = list(TECH_DATA = 2, TECH_ILLEGAL = 2, TECH_MATERIAL = 2, TECH_COMBAT = 4) build_path = /obj/item/aiModule/robocop sort_string = "XADAC" /datum/design/aimodule/illegal/antimov name = "Antimov" id = "antimov" req_tech = list(TECH_DATA = 6, TECH_ILLEGAL = 7, TECH_MATERIAL = 7, TECH_COMBAT = 5) build_path = /obj/item/aiModule/antimov sort_string = "XADAD" /datum/design/aimodule/illegal/nanotrasen_aggressive name = "NT Aggressive" id = "nanotrasen_aggressive" req_tech = list(TECH_DATA = 5, TECH_ILLEGAL = 6, TECH_MATERIAL = 3, TECH_COMBAT = 7) build_path = /obj/item/aiModule/nanotrasen_aggressive sort_string = "XADAE" /datum/design/aimodule/illegal/maintenance name = "Maintenance" id = "maintenance" req_tech = list(TECH_DATA = 3, TECH_ILLEGAL = 2, TECH_MATERIAL = 3, TECH_COMBAT = 2) build_path = /obj/item/aiModule/maintenance sort_string = "XADAF" /datum/design/aimodule/illegal/peacekeeper name = "Peacekeeper" id = "peacekeeper" req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 3, TECH_MATERIAL = 2, TECH_COMBAT = 2) build_path = /obj/item/aiModule/peacekeeper sort_string = "XADAG" /datum/design/aimodule/illegal/reporter name = "Reporter" id = "reporter" req_tech = list(TECH_DATA = 2, TECH_ILLEGAL = 2, TECH_MATERIAL = 3) build_path = /obj/item/aiModule/reporter sort_string = "XADAH" /datum/design/aimodule/illegal/live_and_let_live name = "Live and Let Live" id = "live_and_let_live" req_tech = list(TECH_DATA = 5, TECH_ILLEGAL = 3, TECH_MATERIAL = 4, TECH_COMBAT = 3) build_path = /obj/item/aiModule/live_and_let_live sort_string = "XADAI" /datum/design/aimodule/illegal/balance name = "Guardian of Balance." id = "balance" req_tech = list(TECH_DATA = 4, TECH_ILLEGAL = 2, TECH_MATERIAL = 2, TECH_COMBAT = 3) build_path = /obj/item/aiModule/balance sort_string = "XADAJ"