var/list/blob_nodes = list() /obj/structure/blob/node name = "blob node" base_name = "node" icon_state = "blank_blob" desc = "A large, pulsating yellow mass." max_integrity = 50 health_regen = 3 point_return = 50 /obj/structure/blob/node/New(var/newloc) ..() blob_nodes += src START_PROCESSING(SSobj, src) update_icon() /obj/structure/blob/node/Destroy() blob_nodes -= src STOP_PROCESSING(SSobj, src) return ..() /obj/structure/blob/node/update_icon() cut_overlays() color = null var/mutable_appearance/blob_overlay = mutable_appearance('icons/mob/blob.dmi', "blob") if(overmind) name = "[overmind.blob_type.name] [base_name]" blob_overlay.color = overmind.blob_type.color add_overlay(blob_overlay) add_overlay("blob_node_overlay") /obj/structure/blob/node/process() set waitfor = FALSE if(overmind) // This check is so that if the core is killed, the nodes stop. pulse_area(overmind, 10, BLOB_NODE_PULSE_RANGE, BLOB_NODE_EXPAND_RANGE) overmind.blob_type.on_node_process(src)