/obj/decal/ash name = "Ashes" desc = "Ashes to ashes, dust to dust." icon = 'objects.dmi' icon_state = "ash" anchored = 1 /obj/decal/point name = "point" icon = 'screen1.dmi' icon_state = "arrow" layer = 16.0 anchored = 1 /obj/decal/cleanable var/list/random_icon_states = list() /obj/decal/cleanable/blood name = "Blood" desc = "It's red." density = 0 anchored = 1 layer = 2 icon = 'blood.dmi' icon_state = "floor1" random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7") var/datum/disease/virus = null blood_DNA = null blood_type = null /obj/decal/cleanable/xenoblood name = "Xeno blood" desc = "It's green." density = 0 anchored = 1 layer = 2 icon = 'blood.dmi' icon_state = "xfloor1" random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7") var/datum/disease/virus = null /obj/decal/cleanable/blood/splatter random_icon_states = list("gibbl1", "gibbl2", "gibbl3", "gibbl4", "gibbl5") /obj/decal/cleanable/blood/tracks icon_state = "tracks" random_icon_states = null /obj/decal/cleanable/blood/gibs name = "gibs" desc = "Grisly..." density = 0 anchored = 0 layer = 2 icon = 'blood.dmi' icon_state = "gibbl5" random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6") /obj/decal/cleanable/blood/gibs/body random_icon_states = list("gibhead", "gibtorso") /obj/decal/cleanable/blood/gibs/limb random_icon_states = list("gibleg", "gibarm") /obj/decal/cleanable/blood/gibs/core random_icon_states = list("gibmid1", "gibmid2", "gibmid3") /obj/decal/cleanable/robot_debris name = "robot debris" desc = "Useless heap of junk." density = 0 anchored = 0 layer = 2 icon = 'robots.dmi' icon_state = "gib1" random_icon_states = list("gib1", "gib2", "gib3", "gib4", "gib5", "gib6", "gib7") /obj/decal/cleanable/robot_debris/limb random_icon_states = list("gibarm", "gibleg") /obj/decal/cleanable/oil name = "motor oil" desc = "It's black." density = 0 anchored = 1 layer = 2 icon = 'oil.dmi' icon_state = "floor1" var/datum/disease/virus = null random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7") /obj/decal/cleanable/oil/streak random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5") /obj/decal/cleanable/generic name = "clutter" desc = "Someone should clean that up." density = 0 anchored = 1 layer = 2 icon = 'objects.dmi' icon_state = "shards" /obj/decal/cleanable/dirt name = "dirt" desc = "Someone should clean that up." density = 0 anchored = 1 layer = 2 icon = 'old_or_unused.dmi' icon_state = "dirt" /obj/decal/cleanable/greenglow name = "green glow" desc = "Eerie." density = 0 anchored = 1 layer = 2 icon = 'effects.dmi' icon_state = "greenglow" /obj/decal/cleanable/cobweb name = "cobweb" desc = "Someone should remove that." density = 0 anchored = 1 layer = 3 icon = 'old_or_unused.dmi' icon_state = "cobweb1" /obj/decal/cleanable/molten_item name = "gooey grey mass" desc = "huh." density = 0 anchored = 1 layer = 3 icon = 'chemical.dmi' icon_state = "molten" /obj/decal/cleanable/cobweb2 name = "cobweb" desc = "Someone should remove that." density = 0 anchored = 1 layer = 3 icon = 'old_or_unused.dmi' icon_state = "cobweb2" // Used for spray that you spray at walls, tables, hydrovats etc /obj/decal/spraystill density = 0 anchored = 1 layer = 50