obj/machinery/atmospherics/pipe/simple/heat_exchanging icon = 'icons/atmos/heat.dmi' icon_state = "intact" pipe_icon = "hepipe" color = "#404040" level = 2 connect_types = CONNECT_TYPE_HE layer = 2.41 var/initialize_directions_he var/surface = 2 //surface area in m^2 var/icon_temperature = T20C //stop small changes in temperature causing an icon refresh minimum_temperature_difference = 20 thermal_conductivity = OPEN_HEAT_TRANSFER_COEFFICIENT buckle_lying = 1 // BubbleWrap New() ..() initialize_directions_he = initialize_directions // The auto-detection from /pipe is good enough for a simple HE pipe // BubbleWrap END color = "#404040" //we don't make use of the fancy overlay system for colours, use this to set the default. initialize() normalize_dir() var/node1_dir var/node2_dir for(var/direction in cardinal) if(direction&initialize_directions_he) if (!node1_dir) node1_dir = direction else if (!node2_dir) node2_dir = direction for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node1_dir)) if(target.initialize_directions_he & get_dir(target,src)) node1 = target break for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,node2_dir)) if(target.initialize_directions_he & get_dir(target,src)) node2 = target break if(!node1 && !node2) qdel(src) return update_icon() return process() if(!parent) ..() else var/datum/gas_mixture/pipe_air = return_air() if(istype(loc, /turf/simulated/)) var/environment_temperature = 0 if(loc:blocks_air) environment_temperature = loc:temperature else var/datum/gas_mixture/environment = loc.return_air() environment_temperature = environment.temperature if(abs(environment_temperature-pipe_air.temperature) > minimum_temperature_difference) parent.temperature_interact(loc, volume, thermal_conductivity) else if(istype(loc, /turf/space/)) parent.radiate_heat_to_space(surface, 1) if(buckled_mob) var/hc = pipe_air.heat_capacity() var/avg_temp = (pipe_air.temperature * hc + buckled_mob.bodytemperature * 3500) / (hc + 3500) pipe_air.temperature = avg_temp buckled_mob.bodytemperature = avg_temp var/heat_limit = 1000 var/mob/living/carbon/human/H = buckled_mob if(istype(H) && H.species) heat_limit = H.species.heat_level_3 if(pipe_air.temperature > heat_limit + 1) buckled_mob.apply_damage(4 * log(pipe_air.temperature - heat_limit), BURN, "chest", used_weapon = "Excessive Heat") //fancy radiation glowing if(pipe_air.temperature && (icon_temperature > 500 || pipe_air.temperature > 500)) //start glowing at 500K if(abs(pipe_air.temperature - icon_temperature) > 10) icon_temperature = pipe_air.temperature var/h_r = heat2color_r(icon_temperature) var/h_g = heat2color_g(icon_temperature) var/h_b = heat2color_b(icon_temperature) if(icon_temperature < 2000) //scale up overlay until 2000K var/scale = (icon_temperature - 500) / 1500 h_r = 64 + (h_r - 64)*scale h_g = 64 + (h_g - 64)*scale h_b = 64 + (h_b - 64)*scale animate(src, color = rgb(h_r, h_g, h_b), time = 20, easing = SINE_EASING) obj/machinery/atmospherics/pipe/simple/heat_exchanging/junction icon = 'icons/atmos/junction.dmi' icon_state = "intact" pipe_icon = "hejunction" level = 2 connect_types = CONNECT_TYPE_REGULAR|CONNECT_TYPE_HE minimum_temperature_difference = 300 thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT // BubbleWrap New() .. () switch ( dir ) if ( SOUTH ) initialize_directions = NORTH initialize_directions_he = SOUTH if ( NORTH ) initialize_directions = SOUTH initialize_directions_he = NORTH if ( EAST ) initialize_directions = WEST initialize_directions_he = EAST if ( WEST ) initialize_directions = EAST initialize_directions_he = WEST // BubbleWrap END initialize() for(var/obj/machinery/atmospherics/target in get_step(src,initialize_directions)) if(target.initialize_directions & get_dir(target,src)) node1 = target break for(var/obj/machinery/atmospherics/pipe/simple/heat_exchanging/target in get_step(src,initialize_directions_he)) if(target.initialize_directions_he & get_dir(target,src)) node2 = target break if(!node1&&!node2) qdel(src) return update_icon() return