#define HEAT_CAPACITY_HUMAN 100 //249840 J/K, for a 72 kg person. /obj/machinery/atmospherics/unary/cryo_cell name = "cryo cell" icon = 'icons/obj/cryogenics.dmi' icon_state = "pod0" density = 1 anchored = 1.0 layer = 2.8 interact_offline = 1 var/on = 0 use_power = 1 idle_power_usage = 20 active_power_usage = 200 var/temperature_archived var/mob/living/carbon/occupant = null var/obj/item/weapon/reagent_containers/glass/beaker = null var/current_heat_capacity = 50 /obj/machinery/atmospherics/unary/cryo_cell/New() ..() initialize_directions = dir /obj/machinery/atmospherics/unary/cryo_cell/Destroy() var/turf/T = loc T.contents += contents if(beaker) beaker.loc = get_step(loc, SOUTH) //Beaker is carefully ejected from the wreckage of the cryotube ..() /obj/machinery/atmospherics/unary/cryo_cell/initialize() if(node) return var/node_connect = dir for(var/obj/machinery/atmospherics/target in get_step(src,node_connect)) if(target.initialize_directions & get_dir(target,src)) node = target break /obj/machinery/atmospherics/unary/cryo_cell/process() ..() if(!node) return if(!on) return if(occupant) if(occupant.stat != 2) process_occupant() if(air_contents) temperature_archived = air_contents.temperature heat_gas_contents() expel_gas() if(abs(temperature_archived-air_contents.temperature) > 1) network.update = 1 return 1 /obj/machinery/atmospherics/unary/cryo_cell/relaymove(mob/user as mob) if(user.stat) return go_out() return /obj/machinery/atmospherics/unary/cryo_cell/attack_hand(mob/user) ui_interact(user) /** * The ui_interact proc is used to open and update Nano UIs * If ui_interact is not used then the UI will not update correctly * ui_interact is currently defined for /atom/movable (which is inherited by /obj and /mob) * * @param user /mob The mob who is interacting with this ui * @param ui_key string A string key to use for this ui. Allows for multiple unique uis on one obj/mob (defaut value "main") * @param ui /datum/nanoui This parameter is passed by the nanoui process() proc when updating an open ui * * @return nothing */ /obj/machinery/atmospherics/unary/cryo_cell/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) if(user == occupant || user.stat) return // this is the data which will be sent to the ui var/data[0] data["isOperating"] = on data["hasOccupant"] = occupant ? 1 : 0 var/occupantData[0] if (occupant) occupantData["name"] = occupant.name occupantData["stat"] = occupant.stat occupantData["health"] = occupant.health occupantData["maxHealth"] = occupant.maxHealth occupantData["minHealth"] = config.health_threshold_dead occupantData["bruteLoss"] = occupant.getBruteLoss() occupantData["oxyLoss"] = occupant.getOxyLoss() occupantData["toxLoss"] = occupant.getToxLoss() occupantData["fireLoss"] = occupant.getFireLoss() occupantData["bodyTemperature"] = occupant.bodytemperature data["occupant"] = occupantData; data["cellTemperature"] = round(air_contents.temperature) data["cellTemperatureStatus"] = "good" if(air_contents.temperature > T0C) // if greater than 273.15 kelvin (0 celcius) data["cellTemperatureStatus"] = "bad" else if(air_contents.temperature > 225) data["cellTemperatureStatus"] = "average" data["isBeakerLoaded"] = beaker ? 1 : 0 /* // Removing beaker contents list from front-end, replacing with a total remaining volume var beakerContents[0] if(beaker && beaker.reagents && beaker.reagents.reagent_list.len) for(var/datum/reagent/R in beaker.reagents.reagent_list) beakerContents.Add(list(list("name" = R.name, "volume" = R.volume))) // list in a list because Byond merges the first list... data["beakerContents"] = beakerContents */ data["beakerLabel"] = null data["beakerVolume"] = 0 if(beaker) data["beakerLabel"] = beaker.label_text ? beaker.label_text : null if (beaker.reagents && beaker.reagents.reagent_list.len) for(var/datum/reagent/R in beaker.reagents.reagent_list) data["beakerVolume"] += R.volume // update the ui if it exists, returns null if no ui is passed/found ui = nanomanager.try_update_ui(user, src, ui_key, ui, data, force_open) if (!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "cryo.tmpl", "Cryo Cell Control System", 520, 410) // when the ui is first opened this is the data it will use ui.set_initial_data(data) // open the new ui window ui.open() // auto update every Master Controller tick ui.set_auto_update(1) /obj/machinery/atmospherics/unary/cryo_cell/Topic(href, href_list) if(usr == occupant) return 0 // don't update UIs attached to this object if(..()) return 0 // don't update UIs attached to this object if(href_list["switchOn"]) on = 1 update_icon() if(href_list["switchOff"]) on = 0 update_icon() if(href_list["ejectBeaker"]) if(beaker) beaker.loc = get_step(loc, SOUTH) beaker = null if(href_list["ejectOccupant"]) if(!occupant || isslime(usr) || ispAI(usr)) return 0 // don't update UIs attached to this object go_out() add_fingerprint(usr) return 1 // update UIs attached to this object /obj/machinery/atmospherics/unary/cryo_cell/attackby(var/obj/item/weapon/G as obj, var/mob/user as mob) if(istype(G, /obj/item/weapon/reagent_containers/glass)) if(beaker) user << "A beaker is already loaded into the machine." return beaker = G user.drop_item() G.loc = src user.visible_message("[user] adds \a [G] to \the [src]!", "You add \a [G] to \the [src]!") else if(istype(G, /obj/item/weapon/grab)) if(!ismob(G:affecting)) return for(var/mob/living/carbon/slime/M in range(1,G:affecting)) if(M.Victim == G:affecting) usr << "[G:affecting:name] will not fit into the cryo because they have a slime latched onto their head." return var/mob/M = G:affecting if(put_mob(M)) qdel(G) return /obj/machinery/atmospherics/unary/cryo_cell/update_icon() overlays.Cut() icon_state = "pod[on]" if(occupant) var/image/pickle = image(occupant.icon, occupant.icon_state) pickle.overlays = occupant.overlays pickle.pixel_y = 20 overlays += pickle overlays += "lid[on]" /obj/machinery/atmospherics/unary/cryo_cell/proc/process_occupant() if(air_contents.total_moles < 10) return if(occupant) if(occupant.stat == 2) return occupant.bodytemperature += 2*(air_contents.temperature - occupant.bodytemperature)*current_heat_capacity/(current_heat_capacity + air_contents.heat_capacity()) occupant.bodytemperature = max(occupant.bodytemperature, air_contents.temperature) // this is so ugly i'm sorry for doing it i'll fix it later i promise occupant.stat = 1 if(occupant.bodytemperature < T0C) occupant.sleeping = max(5, (1/occupant.bodytemperature)*2000) occupant.Paralyse(max(5, (1/occupant.bodytemperature)*3000)) if(air_contents.gas["oxygen"] > 2) if(occupant.getOxyLoss()) occupant.adjustOxyLoss(-1) else occupant.adjustOxyLoss(-1) //severe damage should heal waaay slower without proper chemicals if(occupant.bodytemperature < 225) if (occupant.getToxLoss()) occupant.adjustToxLoss(max(-1, -20/occupant.getToxLoss())) var/heal_brute = occupant.getBruteLoss() ? min(1, 20/occupant.getBruteLoss()) : 0 var/heal_fire = occupant.getFireLoss() ? min(1, 20/occupant.getFireLoss()) : 0 occupant.heal_organ_damage(heal_brute,heal_fire) var/has_cryo = occupant.reagents.get_reagent_amount("cryoxadone") >= 1 var/has_clonexa = occupant.reagents.get_reagent_amount("clonexadone") >= 1 var/has_cryo_medicine = has_cryo || has_clonexa if(beaker && !has_cryo_medicine) beaker.reagents.trans_to_mob(occupant, 1, CHEM_BLOOD, 10) /obj/machinery/atmospherics/unary/cryo_cell/proc/heat_gas_contents() if(air_contents.total_moles < 1) return var/air_heat_capacity = air_contents.heat_capacity() var/combined_heat_capacity = current_heat_capacity + air_heat_capacity if(combined_heat_capacity > 0) var/combined_energy = T20C*current_heat_capacity + air_heat_capacity*air_contents.temperature air_contents.temperature = combined_energy/combined_heat_capacity /obj/machinery/atmospherics/unary/cryo_cell/proc/expel_gas() if(air_contents.total_moles < 1) return // var/datum/gas_mixture/expel_gas = new // var/remove_amount = air_contents.total_moles()/50 // expel_gas = air_contents.remove(remove_amount) // Just have the gas disappear to nowhere. //expel_gas.temperature = T20C // Lets expel hot gas and see if that helps people not die as they are removed //loc.assume_air(expel_gas) /obj/machinery/atmospherics/unary/cryo_cell/proc/go_out() if(!( occupant )) return //for(var/obj/O in src) // O.loc = loc if (occupant.client) occupant.client.eye = occupant.client.mob occupant.client.perspective = MOB_PERSPECTIVE occupant.loc = get_step(loc, SOUTH) //this doesn't account for walls or anything, but i don't forsee that being a problem. if (occupant.bodytemperature < 261 && occupant.bodytemperature >= 70) //Patch by Aranclanos to stop people from taking burn damage after being ejected occupant.bodytemperature = 261 // Changed to 70 from 140 by Zuhayr due to reoccurance of bug. // occupant.metabslow = 0 occupant = null current_heat_capacity = initial(current_heat_capacity) update_use_power(1) update_icon() return /obj/machinery/atmospherics/unary/cryo_cell/proc/put_mob(mob/living/carbon/M as mob) if (stat & (NOPOWER|BROKEN)) usr << "The cryo cell is not functioning." return if (!istype(M)) usr << "The cryo cell cannot handle such a lifeform!" return if (occupant) usr << "The cryo cell is already occupied!" return if (M.abiotic()) usr << "Subject may not have abiotic items on." return if(!node) usr << "The cell is not correctly connected to its pipe network!" return if (M.client) M.client.perspective = EYE_PERSPECTIVE M.client.eye = src M.stop_pulling() M.loc = src M.ExtinguishMob() if(M.health > -100 && (M.health < 0 || M.sleeping)) M << "You feel a cold liquid surround you. Your skin starts to freeze up." occupant = M current_heat_capacity = HEAT_CAPACITY_HUMAN update_use_power(2) // M.metabslow = 1 add_fingerprint(usr) update_icon() return 1 /obj/machinery/atmospherics/unary/cryo_cell/verb/move_eject() set name = "Eject occupant" set category = "Object" set src in oview(1) if(usr == occupant)//If the user is inside the tube... if (usr.stat == 2)//and he's not dead.... return usr << "Release sequence activated. This will take two minutes." sleep(1200) if(!src || !usr || !occupant || (occupant != usr)) //Check if someone's released/replaced/bombed him already return go_out()//and release him from the eternal prison. else if (usr.stat != 0) return go_out() add_fingerprint(usr) return /obj/machinery/atmospherics/unary/cryo_cell/verb/move_inside() set name = "Move Inside" set category = "Object" set src in oview(1) for(var/mob/living/carbon/slime/M in range(1,usr)) if(M.Victim == usr) usr << "You're too busy getting your life sucked out of you." return if (usr.stat != 0) return put_mob(usr) return /atom/proc/return_air_for_internal_lifeform() return return_air() /obj/machinery/atmospherics/unary/cryo_cell/return_air_for_internal_lifeform() //assume that the cryo cell has some kind of breath mask or something that //draws from the cryo tube's environment, instead of the cold internal air. if(loc) return loc.return_air() else return null /datum/data/function/proc/reset() return /datum/data/function/proc/r_input(href, href_list, mob/user as mob) return /datum/data/function/proc/display() return