/obj/item/ammo_casing/a357 desc = "A .357 bullet casing." caliber = "357" projectile_type = /obj/item/projectile/bullet/pistol/strong /obj/item/ammo_casing/a50 desc = "A .50AE bullet casing." caliber = ".50" projectile_type = /obj/item/projectile/bullet/pistol/strong /obj/item/ammo_casing/a75 desc = "A 20mm bullet casing." caliber = "75" projectile_type = /obj/item/projectile/bullet/gyro /obj/item/ammo_casing/c38 desc = "A .38 bullet casing." caliber = "38" projectile_type = /obj/item/projectile/bullet/pistol /obj/item/ammo_casing/c38r desc = "A .38 rubber bullet casing." caliber = "38" projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c9mm desc = "A 9mm bullet casing." caliber = "9mm" projectile_type = /obj/item/projectile/bullet/pistol /obj/item/ammo_casing/c9mmf desc = "A 9mm flash shell casing." caliber = "9mm" projectile_type = /obj/item/projectile/energy/flash /obj/item/ammo_casing/c9mmr desc = "A 9mm rubber bullet casing." caliber = "9mm" projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c9mmp desc = "A 9mm practice bullet casing." caliber = "9mm" projectile_type = /obj/item/projectile/bullet/pistol/practice /obj/item/ammo_casing/c45 desc = "A .45 bullet casing." caliber = ".45" projectile_type = /obj/item/projectile/bullet/pistol/medium /obj/item/ammo_casing/c45p desc = "A .45 practice bullet casing." caliber = ".45" projectile_type = /obj/item/projectile/bullet/pistol/practice /obj/item/ammo_casing/c45r desc = "A .45 rubber bullet casing." caliber = ".45" projectile_type = /obj/item/projectile/bullet/pistol/rubber /obj/item/ammo_casing/c45f desc = "A .45 flash shell casing." caliber = ".45" projectile_type = /obj/item/projectile/energy/flash /obj/item/ammo_casing/a12mm desc = "A 12mm bullet casing." caliber = "12mm" projectile_type = /obj/item/projectile/bullet/pistol/medium /obj/item/ammo_casing/shotgun name = "shotgun slug" desc = "A 12 gauge slug." icon_state = "slshell" caliber = "shotgun" projectile_type = /obj/item/projectile/bullet/shotgun matter = list(DEFAULT_WALL_MATERIAL = 360) /obj/item/ammo_casing/shotgun/pellet name = "shotgun shell" desc = "A 12 gauge shell." icon_state = "gshell" projectile_type = /obj/item/projectile/bullet/pellet/shotgun matter = list(DEFAULT_WALL_MATERIAL = 360) /obj/item/ammo_casing/shotgun/blank name = "shotgun shell" desc = "A blank shell." icon_state = "blshell" projectile_type = /obj/item/projectile/bullet/blank matter = list(DEFAULT_WALL_MATERIAL = 90) /obj/item/ammo_casing/shotgun/practice name = "shotgun shell" desc = "A practice shell." icon_state = "pshell" projectile_type = /obj/item/projectile/bullet/shotgun/practice matter = list("metal" = 90) /obj/item/ammo_casing/shotgun/beanbag name = "beanbag shell" desc = "A beanbag shell." icon_state = "bshell" projectile_type = /obj/item/projectile/bullet/shotgun/beanbag matter = list(DEFAULT_WALL_MATERIAL = 180) //Can stun in one hit if aimed at the head, but //is blocked by clothing that stops tasers and is vulnerable to EMP /obj/item/ammo_casing/shotgun/stunshell name = "stun shell" desc = "A 12 gauge taser cartridge." icon_state = "stunshell" spent_icon = "stunshell-spent" projectile_type = /obj/item/projectile/energy/electrode/stunshot matter = list(DEFAULT_WALL_MATERIAL = 360, "glass" = 720) /obj/item/ammo_casing/shotgun/stunshell/emp_act(severity) if(prob(100/severity)) BB = null update_icon() //Does not stun, only blinds, but has area of effect. /obj/item/ammo_casing/shotgun/flash name = "flash shell" desc = "A chemical shell used to signal distress or provide illumination." icon_state = "fshell" projectile_type = /obj/item/projectile/energy/flash/flare matter = list(DEFAULT_WALL_MATERIAL = 90, "glass" = 90) /obj/item/ammo_casing/a762 desc = "A 7.62mm bullet casing." caliber = "a762" projectile_type = /obj/item/projectile/bullet/rifle/a762 /obj/item/ammo_casing/a145 name = "shell casing" desc = "A 14.5mm shell." icon_state = "lcasing" spent_icon = "lcasing-spent" caliber = "14.5mm" projectile_type = /obj/item/projectile/bullet/rifle/a145 matter = list(DEFAULT_WALL_MATERIAL = 1250) /obj/item/ammo_casing/a556 desc = "A 5.56mm bullet casing." caliber = "a556" projectile_type = /obj/item/projectile/bullet/rifle/a556 /obj/item/ammo_casing/a556p desc = "A 5.56mm practice bullet casing." caliber = "a556" projectile_type = /obj/item/projectile/bullet/rifle/a556/practice /obj/item/ammo_casing/rocket name = "rocket shell" desc = "A high explosive designed to be fired from a launcher." icon_state = "rocketshell" projectile_type = /obj/item/missile caliber = "rocket"