var/obj/screen/robot_inventory /* /mob/living/silicon/robot/instantiate_hud(var/datum/hud/HUD, var/ui_style, var/ui_color, var/ui_alpha) HUD.robot_hud(ui_style, ui_color, ui_alpha, src)*/ /datum/hud/proc/robot_hud(ui_style='icons/mob/screen1_robot.dmi', var/ui_color = "#ffffff", var/ui_alpha = 255, var/mob/living/silicon/robot/target) /* var/datum/hud_data/hud_data if(!istype(target)) hud_data = new() if(hud_data.icon) ui_style = hud_data.icon*/ if(ui_style == 'icons/mob/screen/minimalist.dmi') ui_style = 'icons/mob/screen1_robot_minimalist.dmi' else ui_style = 'icons/mob/screen1_robot.dmi' src.adding = list() src.other = list() var/obj/screen/using //Radio using = new /obj/screen() using.name = "radio" using.set_dir(SOUTHWEST) using.icon = ui_style using.color = ui_color using.alpha = ui_alpha using.icon_state = "radio" using.screen_loc = ui_movi using.layer = 20 src.adding += using //Module select using = new /obj/screen() using.name = "module1" using.set_dir(SOUTHWEST) using.icon = ui_style using.color = ui_color using.alpha = ui_alpha using.icon_state = "inv1" using.screen_loc = ui_inv1 using.layer = 20 src.adding += using mymob:inv1 = using using = new /obj/screen() using.name = "module2" using.set_dir(SOUTHWEST) using.icon = ui_style using.color = ui_color using.alpha = ui_alpha using.icon_state = "inv2" using.screen_loc = ui_inv2 using.layer = 20 src.adding += using mymob:inv2 = using using = new /obj/screen() using.name = "module3" using.set_dir(SOUTHWEST) using.icon = ui_style using.color = ui_color using.alpha = ui_alpha using.icon_state = "inv3" using.screen_loc = ui_inv3 using.layer = 20 src.adding += using mymob:inv3 = using //End of module select //Intent using = new /obj/screen() using.name = "act_intent" using.set_dir(SOUTHWEST) using.icon = ui_style using.alpha = ui_alpha using.icon_state = mymob.a_intent using.screen_loc = ui_acti using.layer = 20 src.adding += using action_intent = using //Cell mymob:cells = new /obj/screen() mymob:cells.icon = ui_style mymob:cells.icon_state = "charge-empty" mymob:cells.alpha = ui_alpha mymob:cells.name = "cell" mymob:cells.screen_loc = ui_toxin src.other += mymob:cells //Health mymob.healths = new /obj/screen() mymob.healths.icon = ui_style mymob.healths.icon_state = "health0" mymob.healths.alpha = ui_alpha mymob.healths.name = "health" mymob.healths.screen_loc = ui_borg_health src.other += mymob.healths //Installed Module mymob.hands = new /obj/screen() mymob.hands.icon = ui_style mymob.hands.icon_state = "nomod" mymob.hands.alpha = ui_alpha mymob.hands.name = "module" mymob.hands.screen_loc = ui_borg_module src.other += mymob.hands //Module Panel using = new /obj/screen() using.name = "panel" using.icon = ui_style using.icon_state = "panel" using.alpha = ui_alpha using.screen_loc = ui_borg_panel using.layer = 19 src.adding += using //Store mymob.throw_icon = new /obj/screen() mymob.throw_icon.icon = ui_style mymob.throw_icon.icon_state = "store" mymob.throw_icon.alpha = ui_alpha mymob.throw_icon.color = ui_color mymob.throw_icon.name = "store" mymob.throw_icon.screen_loc = ui_borg_store src.other += mymob.throw_icon //Inventory robot_inventory = new /obj/screen() robot_inventory.name = "inventory" robot_inventory.icon = ui_style robot_inventory.icon_state = "inventory" robot_inventory.alpha = ui_alpha robot_inventory.color = ui_color robot_inventory.screen_loc = ui_borg_inventory src.other += robot_inventory //Temp mymob.bodytemp = new /obj/screen() mymob.bodytemp.icon_state = "temp0" mymob.bodytemp.name = "body temperature" mymob.bodytemp.screen_loc = ui_temp mymob.oxygen = new /obj/screen() mymob.oxygen.icon = ui_style mymob.oxygen.icon_state = "oxy0" mymob.oxygen.alpha = ui_alpha mymob.oxygen.name = "oxygen" mymob.oxygen.screen_loc = ui_oxygen src.other += mymob.oxygen mymob.fire = new /obj/screen() mymob.fire.icon = ui_style mymob.fire.icon_state = "fire0" mymob.fire.alpha = ui_alpha mymob.fire.name = "fire" mymob.fire.screen_loc = ui_fire src.other += mymob.fire mymob.pullin = new /obj/screen() mymob.pullin.icon = ui_style mymob.pullin.icon_state = "pull0" mymob.pullin.alpha = ui_alpha mymob.pullin.color = ui_color mymob.pullin.name = "pull" mymob.pullin.screen_loc = ui_borg_pull src.other += mymob.pullin mymob.zone_sel = new /obj/screen/zone_sel() mymob.zone_sel.icon = ui_style mymob.zone_sel.alpha = ui_alpha mymob.zone_sel.overlays.Cut() mymob.zone_sel.overlays += image('icons/mob/zone_sel.dmi', "[mymob.zone_sel.selecting]") //Handle the gun settings buttons mymob.gun_setting_icon = new /obj/screen/gun/mode(null) mymob.gun_setting_icon.icon = ui_style mymob.gun_setting_icon.alpha = ui_alpha mymob.item_use_icon = new /obj/screen/gun/item(null) mymob.item_use_icon.icon = ui_style mymob.item_use_icon.alpha = ui_alpha mymob.gun_move_icon = new /obj/screen/gun/move(null) mymob.gun_move_icon.icon = ui_style mymob.gun_move_icon.alpha = ui_alpha mymob.radio_use_icon = new /obj/screen/gun/radio(null) mymob.radio_use_icon.icon = ui_style mymob.radio_use_icon.alpha = ui_alpha mymob.client.screen = list() mymob.client.screen += list( mymob.throw_icon, mymob.zone_sel, mymob.oxygen, mymob.fire, mymob.hands, mymob.healths, mymob:cells, mymob.pullin, robot_inventory, mymob.gun_setting_icon) mymob.client.screen += src.adding + src.other mymob.client.screen += mymob.client.void return /datum/hud/proc/toggle_show_robot_modules() if(!isrobot(mymob)) return var/mob/living/silicon/robot/r = mymob r.shown_robot_modules = !r.shown_robot_modules update_robot_modules_display() /datum/hud/proc/update_robot_modules_display() if(!isrobot(mymob)) return var/mob/living/silicon/robot/r = mymob if(r.shown_robot_modules) //Modules display is shown //r.client.screen += robot_inventory //"store" icon if(!r.module) usr << "No module selected" return if(!r.module.modules) usr << "Selected module has no modules to select" return if(!r.robot_modules_background) return var/display_rows = -round(-(r.module.modules.len) / 8) r.robot_modules_background.screen_loc = "CENTER-4:16,SOUTH+1:7 to CENTER+3:16,SOUTH+[display_rows]:7" r.client.screen += r.robot_modules_background var/x = -4 //Start at CENTER-4,SOUTH+1 var/y = 1 //Unfortunately adding the emag module to the list of modules has to be here. This is because a borg can //be emagged before they actually select a module. - or some situation can cause them to get a new module // - or some situation might cause them to get de-emagged or something. if(r.emagged) if(!(r.module.emag in r.module.modules)) r.module.modules.Add(r.module.emag) else if(r.module.emag in r.module.modules) r.module.modules.Remove(r.module.emag) for(var/atom/movable/A in r.module.modules) if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) ) //Module is not currently active r.client.screen += A if(x < 0) A.screen_loc = "CENTER[x]:16,SOUTH+[y]:7" else A.screen_loc = "CENTER+[x]:16,SOUTH+[y]:7" A.layer = 20 x++ if(x == 4) x = -4 y++ else //Modules display is hidden //r.client.screen -= robot_inventory //"store" icon for(var/atom/A in r.module.modules) if( (A != r.module_state_1) && (A != r.module_state_2) && (A != r.module_state_3) ) //Module is not currently active r.client.screen -= A r.shown_robot_modules = 0 r.client.screen -= r.robot_modules_background