// Stacked resources. They use a material datum for a lot of inherited values. /obj/item/stack/material force = 5.0 throwforce = 5 w_class = ITEMSIZE_NORMAL throw_speed = 3 throw_range = 3 max_amount = 50 item_icons = list( slot_l_hand_str = 'icons/mob/items/lefthand_material.dmi', slot_r_hand_str = 'icons/mob/items/righthand_material.dmi', ) var/default_type = DEFAULT_WALL_MATERIAL var/material/material var/perunit = SHEET_MATERIAL_AMOUNT var/apply_colour //temp pending icon rewrite /obj/item/stack/material/New() ..() pixel_x = rand(0,4)-4 pixel_y = rand(0,4)-4 if(!default_type) default_type = DEFAULT_WALL_MATERIAL material = get_material_by_name("[default_type]") if(!material) qdel(src) return 0 recipes = material.get_recipes() stacktype = material.stack_type if(islist(material.stack_origin_tech)) origin_tech = material.stack_origin_tech.Copy() if(apply_colour) color = material.icon_colour if(material.conductive) flags |= CONDUCT matter = material.get_matter() update_strings() return 1 /obj/item/stack/material/get_material() return material /obj/item/stack/material/proc/update_strings() // Update from material datum. singular_name = material.sheet_singular_name if(amount>1) name = "[material.use_name] [material.sheet_plural_name]" desc = "A stack of [material.use_name] [material.sheet_plural_name]." gender = PLURAL else name = "[material.use_name] [material.sheet_singular_name]" desc = "A [material.sheet_singular_name] of [material.use_name]." gender = NEUTER /obj/item/stack/material/use(var/used) . = ..() update_strings() return /obj/item/stack/material/transfer_to(obj/item/stack/S, var/tamount=null, var/type_verified) var/obj/item/stack/material/M = S if(!istype(M) || material.name != M.material.name) return 0 var/transfer = ..(S,tamount,1) if(src) update_strings() if(M) M.update_strings() return transfer /obj/item/stack/material/attack_self(var/mob/user) if(!material.build_windows(user, src)) ..() /obj/item/stack/material/attackby(var/obj/item/W, var/mob/user) if(istype(W,/obj/item/stack/cable_coil)) material.build_wired_product(user, W, src) return else if(istype(W, /obj/item/stack/rods)) material.build_rod_product(user, W, src) return return ..() /obj/item/stack/material/iron name = "iron" icon_state = "sheet-silver" default_type = "iron" apply_colour = 1 /obj/item/stack/material/iron/fifty amount = 50 /obj/item/stack/material/sandstone name = "sandstone brick" icon_state = "sheet-sandstone" default_type = "sandstone" /obj/item/stack/material/sandstone/fifty amount = 50 /obj/item/stack/material/marble name = "marble brick" icon_state = "sheet-marble" default_type = "marble" /obj/item/stack/material/marble/fifty amount = 50 /obj/item/stack/material/diamond name = "diamond" icon_state = "sheet-diamond" default_type = "diamond" /obj/item/stack/material/diamond/fifty amount = 50 /obj/item/stack/material/uranium name = "uranium" icon_state = "sheet-uranium" default_type = "uranium" /obj/item/stack/material/uranium/fifty amount = 50 /obj/item/stack/material/phoron name = "solid phoron" icon_state = "sheet-phoron" default_type = "phoron" /obj/item/stack/material/phoron/fifty amount = 50 /obj/item/stack/material/plastic name = "plastic" icon_state = "sheet-plastic" default_type = "plastic" /obj/item/stack/material/plastic/fifty amount = 50 /obj/item/stack/material/gold name = "gold" icon_state = "sheet-gold" default_type = "gold" /obj/item/stack/material/gold/fifty amount = 50 /obj/item/stack/material/silver name = "silver" icon_state = "sheet-silver" default_type = "silver" /obj/item/stack/material/silver/fifty amount = 50 //Valuable resource, cargo can sell it. /obj/item/stack/material/platinum name = "platinum" icon_state = "sheet-adamantine" default_type = "platinum" /obj/item/stack/material/platinum/fifty amount = 50 //Extremely valuable to Research. /obj/item/stack/material/mhydrogen name = "metallic hydrogen" icon_state = "sheet-mythril" default_type = "mhydrogen" /obj/item/stack/material/mhydrogen/fifty amount = 50 //Fuel for MRSPACMAN generator. /obj/item/stack/material/tritium name = "tritium" icon_state = "sheet-silver" default_type = "tritium" apply_colour = 1 /obj/item/stack/material/tritium/fifty amount = 50 /obj/item/stack/material/osmium name = "osmium" icon_state = "sheet-silver" default_type = "osmium" apply_colour = 1 /obj/item/stack/material/osmium/fifty amount = 50 /obj/item/stack/material/steel name = DEFAULT_WALL_MATERIAL icon_state = "sheet-metal" default_type = DEFAULT_WALL_MATERIAL /obj/item/stack/material/steel/fifty amount = 50 /obj/item/stack/material/plasteel name = "plasteel" icon_state = "sheet-plasteel" default_type = "plasteel" /obj/item/stack/material/plasteel/fifty amount = 50 /obj/item/stack/material/durasteel name = "durasteel" icon_state = "sheet-durasteel" item_state = "sheet-metal" default_type = "durasteel" /obj/item/stack/material/durasteel/fifty amount = 50 /obj/item/stack/material/wood name = "wooden plank" icon_state = "sheet-wood" default_type = "wood" /obj/item/stack/material/wood/fifty amount = 50 /obj/item/stack/material/cloth name = "cloth" icon_state = "sheet-cloth" default_type = "cloth" /obj/item/stack/material/cloth/fifty amount = 50 /obj/item/stack/material/cardboard name = "cardboard" icon_state = "sheet-card" default_type = "cardboard" /obj/item/stack/material/cardboard/fifty amount = 50 /obj/item/stack/material/leather name = "leather" desc = "The by-product of mob grinding." icon_state = "sheet-leather" default_type = "leather" /obj/item/stack/material/leather/fifty amount = 50 /obj/item/stack/material/glass name = "glass" icon_state = "sheet-glass" default_type = "glass" /obj/item/stack/material/glass/fifty amount = 50 /obj/item/stack/material/glass/reinforced name = "reinforced glass" icon_state = "sheet-rglass" default_type = "rglass" /obj/item/stack/material/glass/reinforced/fifty amount = 50 /obj/item/stack/material/glass/phoronglass name = "borosilicate glass" desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures" singular_name = "borosilicate glass sheet" icon_state = "sheet-phoronglass" default_type = "borosilicate glass" /obj/item/stack/material/glass/phoronglass/fifty amount = 50 /obj/item/stack/material/glass/phoronrglass name = "reinforced borosilicate glass" desc = "This sheet is special platinum-glass alloy designed to withstand large temperatures. It is reinforced with few rods." singular_name = "reinforced borosilicate glass sheet" icon_state = "sheet-phoronrglass" default_type = "reinforced borosilicate glass" /obj/item/stack/material/glass/phoronrglass/fifty amount = 50