/obj/item/dnalockingchip name = "DNA Chip Lock" icon = 'icons/obj/ammo.dmi' icon_state = "dnalockchip" desc = "A state of the art technological chip that can be installed in a firearm. It allows the user to store their DNA and lock the gun's use from unwanted users." w_class = ITEMSIZE_TINY origin_tech = list(TECH_COMBAT = 4, TECH_DATA = 4, TECH_BIO = 4) var/list/stored_dna = list() //list of the dna stored in the gun, used to allow users to use it or not var/safety_level = 0 //either 0 or 1, at 0 the game buzzes and tells the user they can't use it, at 1 it self destructs after 10 seconds var/controller_dna = null //The dna of the person who is the primary controller of the gun var/controller_lock = 0 //whether or not the gun is locked by the primar controller, 0 or 1, at 1 it is locked and does not allow var/exploding = 0 /obj/item/weapon/gun/proc/get_dna(mob/user) var/mob/living/M = user if(!attached_lock.controller_lock) if(!attached_lock.stored_dna && !(M.dna in attached_lock.stored_dna)) M << "\The [src] buzzes and displays a symbol showing the gun already contains your DNA." return 0 else attached_lock.stored_dna += M.dna M << "\The [src] pings and a needle flicks out from the grip, taking a DNA sample from you." if(!attached_lock.controller_dna) attached_lock.controller_dna = M.dna M << "\The [src] processes the dna sample and pings, acknowledging you as the primary controller." return 1 else M << "\The [src] buzzes and displays a locked symbol. It is not allowing DNA samples at this time." return 0 /obj/item/weapon/gun/verb/give_dna() set name = "Give DNA" set category = "Object" set src in usr get_dna(usr) /obj/item/weapon/gun/proc/clear_dna(mob/user) var/mob/living/M = user if(!attached_lock.controller_lock) if(!authorized_user(M)) M << "\The [src] buzzes and displays an invalid user symbol." return 0 else attached_lock.stored_dna -= user.dna M << "\The [src] beeps and clears the DNA it has stored." if(M.dna == attached_lock.controller_dna) attached_lock.controller_dna = null M << "\The [src] beeps and removes you as the primary controller." if(attached_lock.controller_lock) attached_lock.controller_lock = 0 return 1 else M << "\The [src] buzzes and displays a locked symbol. It is not allowing DNA modifcation at this time." return 0 /obj/item/weapon/gun/verb/remove_dna() set name = "Remove DNA" set category = "Object" set src in usr clear_dna(usr) /obj/item/weapon/gun/proc/toggledna(mob/user) var/mob/living/M = user if(authorized_user(M) && user.dna == attached_lock.controller_dna) if(!attached_lock.controller_lock) attached_lock.controller_lock = 1 M << "\The [src] beeps and displays a locked symbol, informing you it will no longer allow DNA samples." else attached_lock.controller_lock = 0 M << "\The [src] beeps and displays an unlocked symbol, informing you it will now allow DNA samples." else M << "\The [src] buzzes and displays an invalid user symbol." /obj/item/weapon/gun/verb/allow_dna() set name = "Toggle DNA Samples Allowance" set category = "Object" set src in usr toggledna(usr) /obj/item/weapon/gun/proc/authorized_user(mob/user) if(!attached_lock.stored_dna || !attached_lock.stored_dna.len) return 1 if(!(user.dna in attached_lock.stored_dna)) return 0 return 1