/obj/structure/table standard icon_state = "plain_preview" color = "#EEEEEE" New() material = get_material_by_name(DEFAULT_TABLE_MATERIAL) ..() steel icon_state = "plain_preview" color = "#666666" New() material = get_material_by_name(DEFAULT_WALL_MATERIAL) ..() marble icon_state = "stone_preview" color = "#CCCCCC" New() material = get_material_by_name("marble") ..() reinforced icon_state = "reinf_preview" color = "#EEEEEE" New() material = get_material_by_name(DEFAULT_TABLE_MATERIAL) reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) ..() steel_reinforced icon_state = "reinf_preview" color = "#666666" New() material = get_material_by_name(DEFAULT_WALL_MATERIAL) reinforced = get_material_by_name(DEFAULT_WALL_MATERIAL) ..() woodentable icon_state = "plain_preview" color = "#824B28" New() material = get_material_by_name("wood") ..() gamblingtable icon_state = "gamble_preview" New() material = get_material_by_name("wood") carpeted = 1 ..() glass icon_state = "plain_preview" color = "#00E1FF" alpha = 77 // 0.3 * 255 New() material = get_material_by_name("glass") ..() holotable icon_state = "holo_preview" color = "#EEEEEE" New() material = get_material_by_name("holo[DEFAULT_TABLE_MATERIAL]") ..() woodentable/holotable icon_state = "holo_preview" New() material = get_material_by_name("holowood") ..()