/obj/item/assembly/igniter name = "igniter" desc = "A small electronic device able to ignite combustable substances." icon_state = "igniter" origin_tech = list(TECH_MAGNET = 1) matter = list(MAT_STEEL = 500, MAT_GLASS = 50) secured = 1 wires = WIRE_RECEIVE /obj/item/assembly/igniter/activate() if(!..()) return FALSE if(holder && istype(holder.loc,/obj/item/grenade/chem_grenade)) var/obj/item/grenade/chem_grenade/grenade = holder.loc grenade.detonate() else var/turf/location = get_turf(loc) if(location) location.hotspot_expose(1000,1000) if (istype(src.loc,/obj/item/assembly_holder)) if (istype(src.loc.loc, /obj/structure/reagent_dispensers/fueltank/)) var/obj/structure/reagent_dispensers/fueltank/tank = src.loc.loc if (tank && tank.modded) tank.explode() var/datum/effect/effect/system/spark_spread/s = new /datum/effect/effect/system/spark_spread s.set_up(3, 1, src) s.start() return TRUE /obj/item/assembly/igniter/attack_self(var/mob/user) activate() add_fingerprint(user) /obj/item/assembly/igniter/is_hot() return TRUE