#define WIRE "wire" #define WIRING "wiring" #define UNWIRE "unwire" #define UNWIRING "unwiring" /obj/item/device/integrated_electronics/wirer name = "circuit wirer" desc = "It's a small wiring tool, with a wire roll, electric soldering iron, wire cutter, and more in one package. \ The wires used are generally useful for small electronics, such as circuitboards and breadboards, as opposed to larger wires \ used for power or data transmission." icon = 'icons/obj/electronic_assemblies.dmi' icon_state = "wirer-wire" flags = CONDUCT w_class = 2 var/datum/integrated_io/selected_io = null var/mode = WIRE /obj/item/device/integrated_electronics/wirer/New() ..() /obj/item/device/integrated_electronics/wirer/update_icon() icon_state = "wirer-[mode]" /obj/item/device/integrated_electronics/wirer/proc/wire(var/datum/integrated_io/io, mob/user) if(mode == WIRE) selected_io = io user << "You attach a data wire to \the [selected_io.holder]'s [selected_io.name] data channel." mode = WIRING update_icon() else if(mode == WIRING) if(io == selected_io) user << "Wiring \the [selected_io.holder]'s [selected_io.name] into itself is rather pointless." return if(io.io_type != selected_io.io_type) user << "Those two types of channels are incompatable. The first is a [selected_io.io_type], \ while the second is a [io.io_type]." return selected_io.linked |= io io.linked |= selected_io user << "You connect \the [selected_io.holder]'s [selected_io.name] to \the [io.holder]'s [io.name]." mode = WIRE update_icon() //io.updateDialog() //selected_io.updateDialog() selected_io.holder.interact(user) // This is to update the UI. selected_io = null else if(mode == UNWIRE) selected_io = io if(!io.linked.len) user << "There is nothing connected to \the [selected_io] data channel." selected_io = null return user << "You prepare to detach a data wire from \the [selected_io.holder]'s [selected_io.name] data channel." mode = UNWIRING update_icon() return else if(mode == UNWIRING) if(io == selected_io) user << "You can't wire a pin into each other, so unwiring \the [selected_io.holder] from \ the same pin is rather moot." return if(selected_io in io.linked) io.linked.Remove(selected_io) selected_io.linked.Remove(io) user << "You disconnect \the [selected_io.holder]'s [selected_io.name] from \ \the [io.holder]'s [io.name]." //io.updateDialog() //selected_io.updateDialog() selected_io.holder.interact(user) // This is to update the UI. selected_io = null mode = UNWIRE update_icon() else user << "\The [selected_io.holder]'s [selected_io.name] and \the [io.holder]'s \ [io.name] are not connected." return return /obj/item/device/integrated_electronics/wirer/attack_self(mob/user) switch(mode) if(WIRE) mode = UNWIRE if(WIRING) if(selected_io) user << "You decide not to wire the data channel." selected_io = null mode = UNWIRE if(UNWIRE) mode = WIRE if(UNWIRING) if(selected_io) user << "You decide not to disconnect the data channel." selected_io = null mode = UNWIRE update_icon() user << "You set \the [src] to [mode]." #undef WIRE #undef WIRING #undef UNWIRE #undef UNWIRING /obj/item/device/integrated_electronics/debugger name = "circuit debugger" desc = "This small tool allows one working with custom machinery to directly set data to a specific pin, useful for writing \ settings to specific circuits, or for debugging purposes. It can also pulse activation pins." icon = 'icons/obj/electronic_assemblies.dmi' icon_state = "debugger" flags = CONDUCT w_class = 2 var/data_to_write = null var/accepting_refs = 0 /obj/item/device/integrated_electronics/debugger/attack_self(mob/user) var/type_to_use = input("Please choose a type to use.","[src] type setting") as null|anything in list("string","number","ref", "null") var/new_data = null switch(type_to_use) if("string") accepting_refs = 0 new_data = input("Now type in a string.","[src] string writing") as null|text if(istext(new_data)) data_to_write = new_data user << "You set \the [src]'s memory to \"[new_data]\"." if("number") accepting_refs = 0 new_data = input("Now type in a number.","[src] number writing") as null|num if(isnum(new_data)) data_to_write = new_data user << "You set \the [src]'s memory to [new_data]." if("ref") accepting_refs = 1 user << "You turn \the [src]'s ref scanner on. Slide it across \ an object for a ref of that object to save it in memory." if("null") data_to_write = null user << "You set \the [src]'s memory to absolutely nothing." /obj/item/device/integrated_electronics/debugger/afterattack(atom/target, mob/living/user, proximity) if(accepting_refs && proximity) data_to_write = target visible_message("[user] slides \a [src]'s over \the [target].") user << "You set \the [src]'s memory to a reference to [target.name] \[Ref\]. The ref scanner is \ now off." accepting_refs = 0 /obj/item/device/integrated_electronics/debugger/proc/write_data(var/datum/integrated_io/io, mob/user) if(io.io_type == DATA_CHANNEL) io.write_data_to_pin(data_to_write) user << "You write [data_to_write] to \the [io.holder]'s [io]." else if(io.io_type == PULSE_CHANNEL) io.holder.work() user << "You pulse \the [io.holder]'s [io]." io.holder.interact(user) // This is to update the UI. /obj/item/weapon/storage/bag/circuits name = "circuit kit" desc = "This kit's essential for any circuitry projects." icon = 'icons/obj/electronic_assemblies.dmi' icon_state = "circuit_kit" w_class = 3 storage_slots = 200 max_storage_space = 400 max_w_class = 3 display_contents_with_number = 1 can_hold = list(/obj/item/integrated_circuit, /obj/item/device/integrated_electronics, /obj/item/device/electronic_assembly, /obj/item/weapon/screwdriver, /obj/item/weapon/crowbar) /obj/item/weapon/storage/bag/circuits/basic/New() ..() var/list/types_to_spawn = typesof(/obj/item/integrated_circuit/arithmetic, /obj/item/integrated_circuit/logic, /obj/item/integrated_circuit/memory, ) - list(/obj/item/integrated_circuit/arithmetic, /obj/item/integrated_circuit/memory, /obj/item/integrated_circuit/logic, ) types_to_spawn.Add(/obj/item/integrated_circuit/input/numberpad, /obj/item/integrated_circuit/input/textpad, /obj/item/integrated_circuit/input/button, /obj/item/integrated_circuit/input/signaler, /obj/item/integrated_circuit/input/local_locator, /obj/item/integrated_circuit/output/screen, /obj/item/integrated_circuit/converter/num2text, /obj/item/integrated_circuit/converter/text2num, /obj/item/integrated_circuit/converter/uppercase, /obj/item/integrated_circuit/converter/lowercase, /obj/item/integrated_circuit/time/delay/five_sec, /obj/item/integrated_circuit/time/delay/one_sec, /obj/item/integrated_circuit/time/delay/half_sec, /obj/item/integrated_circuit/time/delay/tenth_sec, /obj/item/integrated_circuit/time/ticker/slow, /obj/item/integrated_circuit/time/clock ) for(var/thing in types_to_spawn) var/i = 3 while(i) new thing(src) i-- new /obj/item/device/electronic_assembly(src) new /obj/item/device/integrated_electronics/wirer(src) new /obj/item/device/integrated_electronics/debugger(src) new /obj/item/weapon/crowbar(src) new /obj/item/weapon/screwdriver(src) /obj/item/weapon/storage/bag/circuits/all/New() ..() var/list/types_to_spawn = typesof(/obj/item/integrated_circuit) for(var/thing in types_to_spawn) var/i = 10 while(i) new thing(src) i-- new /obj/item/device/electronic_assembly(src) new /obj/item/device/integrated_electronics/wirer(src) new /obj/item/device/integrated_electronics/debugger(src) new /obj/item/weapon/crowbar(src) new /obj/item/weapon/screwdriver(src)