/datum/component/gargoyle var/energy = 100 var/transformed = FALSE var/paused = FALSE var/paused_loc var/cooldown var/mob/living/carbon/human/gargoyle //easy reference var/obj/structure/gargoyle/statue //another easy ref //Adjustable mod var/identifier = "statue" var/adjective = "hardens" var/material = "stone" var/tint = "#FFFFFF" /datum/component/gargoyle/Initialize() if (!ishuman(parent)) return COMPONENT_INCOMPATIBLE gargoyle = parent add_verb(gargoyle,/mob/living/carbon/human/proc/gargoyle_transformation) add_verb(gargoyle,/mob/living/carbon/human/proc/gargoyle_pause) add_verb(gargoyle,/mob/living/carbon/human/proc/gargoyle_checkenergy) RegisterSignal(gargoyle, COMSIG_GARGOYLE_TRANSFORMATION, PROC_REF(gargoyle_transformation)) RegisterSignal(gargoyle, COMSIG_GARGOYLE_PAUSE, PROC_REF(gargoyle_pause)) RegisterSignal(gargoyle, COMSIG_GARGOYLE_CHECK_ENERGY, PROC_REF(gargoyle_checkenergy)) RegisterSignal(gargoyle, COMSIG_LIVING_LIFE, PROC_REF(process_component)) /datum/component/gargoyle/proc/process_component() if (QDELETED(gargoyle)) return if (paused && gargoyle.loc != paused_loc) unpause() if (energy > 0) if (!transformed && !paused) energy = max(0,energy-0.05) else if (!transformed && isturf(gargoyle.loc)) gargoyle.gargoyle_transformation() if (transformed) if (!statue) transformed = FALSE statue.damage(-0.5) energy = min(energy+0.3, 100) /datum/component/gargoyle/Destroy(force = FALSE) UnregisterSignal(gargoyle, COMSIG_GARGOYLE_TRANSFORMATION) UnregisterSignal(gargoyle, COMSIG_GARGOYLE_PAUSE) UnregisterSignal(gargoyle, COMSIG_GARGOYLE_CHECK_ENERGY) UnregisterSignal(gargoyle, COMSIG_LIVING_LIFE) gargoyle = null statue = null . = ..() /datum/component/gargoyle/proc/unpause() SIGNAL_HANDLER if (!paused || transformed) paused = FALSE paused_loc = null UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING) return if (gargoyle?.loc != paused_loc) paused = FALSE paused_loc = null energy = max(energy - 5, 0) if (energy == 0) gargoyle.gargoyle_transformation() UnregisterSignal(gargoyle, COMSIG_ATOM_ENTERING) //verbs or action buttons...? /mob/living/carbon/human/proc/gargoyle_transformation() set name = "Gargoyle - Petrification" set category = "Abilities.Gargoyle" set desc = "Turn yourself into (or back from) being a gargoyle." SEND_SIGNAL(src, COMSIG_GARGOYLE_TRANSFORMATION) /datum/component/gargoyle/proc/gargoyle_transformation() if (gargoyle.stat == DEAD) return if (energy <= 0 && isturf(gargoyle.loc)) to_chat(gargoyle, span_danger("You suddenly turn into a [identifier] as you run out of energy!")) else if (cooldown > world.time) var/time_to_wait = (cooldown - world.time) / (1 SECONDS) to_chat(gargoyle, span_warning("You can't transform just yet again! Wait for another [round(time_to_wait,0.1)] seconds!")) return if (istype(gargoyle.loc, /obj/structure/gargoyle)) qdel(gargoyle.loc) else if (isturf(gargoyle.loc)) new /obj/structure/gargoyle(gargoyle.loc, gargoyle) /mob/living/carbon/human/proc/gargoyle_pause() set name = "Gargoyle - Pause" set category = "Abilities.Gargoyle" set desc = "Pause your energy while standing still, so you don't use up any more, though you will lose a small amount upon moving again." SEND_SIGNAL(src, COMSIG_GARGOYLE_PAUSE) /datum/component/gargoyle/proc/gargoyle_pause() if (gargoyle.stat) return if (!transformed && !paused) paused = TRUE paused_loc = gargoyle.loc RegisterSignal(gargoyle, COMSIG_ATOM_ENTERING, /datum/component/gargoyle/proc/unpause) to_chat(gargoyle, span_notice("You start conserving your energy.")) /mob/living/carbon/human/proc/gargoyle_checkenergy() set name = "Gargoyle - Check Energy" set category = "Abilities.Gargoyle" set desc = "Check how much energy you have remaining as a gargoyle." SEND_SIGNAL(src, COMSIG_GARGOYLE_CHECK_ENERGY) /datum/component/gargoyle/proc/gargoyle_checkenergy() to_chat(gargoyle, span_notice("You have [round(energy,0.01)] energy remaining. It is currently [paused ? "stable" : (transformed ? "increasing" : "decreasing")]."))