/*************************************** * Highly Visible and Dangerous Weapons * ***************************************/ /datum/uplink_item/item/visible_weapons category = /datum/uplink_category/visible_weapons /datum/uplink_item/item/visible_weapons/tactknife name = "Tactical Knife" item_cost = 10 path = /obj/item/weapon/material/hatchet/tacknife /datum/uplink_item/item/visible_weapons/combatknife name = "Combat Knife" item_cost = 20 path = /obj/item/weapon/material/hatchet/tacknife/combatknife /datum/uplink_item/item/visible_weapons/energy_sword name = "Energy Sword, Random" item_cost = 40 path = /obj/item/weapon/melee/energy/sword /datum/uplink_item/item/visible_weapons/energy_sword_blue name = "Energy Sword, Blue" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/blue /datum/uplink_item/item/visible_weapons/energy_sword_green name = "Energy Sword, Green" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/green /datum/uplink_item/item/visible_weapons/energy_sword_red name = "Energy Sword, Red" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/red /datum/uplink_item/item/visible_weapons/energy_sword_purple name = "Energy Sword, Purple" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/purple /datum/uplink_item/item/visible_weapons/energy_sword_pirate name = "Energy Cutlass" item_cost = 40 path = /obj/item/weapon/melee/energy/sword/pirate /datum/uplink_item/item/visible_weapons/claymore name = "Claymore" item_cost = 40 path = /obj/item/weapon/material/sword /datum/uplink_item/item/visible_weapons/katana name = "Katana" item_cost = 40 path = /obj/item/weapon/material/sword/katana /datum/uplink_item/item/visible_weapons/dartgun name = "Dart Gun" item_cost = 30 path = /obj/item/weapon/gun/projectile/dartgun /datum/uplink_item/item/visible_weapons/crossbow name = "Energy Crossbow" item_cost = 40 path = /obj/item/weapon/gun/energy/crossbow /datum/uplink_item/item/visible_weapons/silenced_45 name = "Silenced .45" item_cost = 40 path = /obj/item/weapon/gun/projectile/silenced /datum/uplink_item/item/visible_weapons/riggedlaser name = "Exosuit Rigged Laser" item_cost = 60 path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/riggedlaser /datum/uplink_item/item/visible_weapons/revolver name = "Revolver" item_cost = 70 path = /obj/item/weapon/gun/projectile/revolver /datum/uplink_item/item/visible_weapons/mateba name = "Mateba" item_cost = 70 path = /obj/item/weapon/gun/projectile/revolver/mateba /datum/uplink_item/item/visible_weapons/judge name = "Judge" item_cost = 70 path = /obj/item/weapon/gun/projectile/revolver/judge /datum/uplink_item/item/visible_weapons/lemat name = "LeMat" item_cost = 60 path = /obj/item/weapon/gun/projectile/revolver/lemat /datum/uplink_item/item/visible_weapons/Derringer name = ".357 Derringer Pistol" item_cost = 40 path = /obj/item/weapon/gun/projectile/derringer /datum/uplink_item/item/visible_weapons/heavysnipermerc name = "Anti-Materiel Rifle (14.5mm)" item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/weapon/gun/projectile/heavysniper antag_roles = list("mercenary") /datum/uplink_item/item/visible_weapons/heavysnipertraitor name = "Anti-Materiel Rifle (14.5mm)" desc = "A convenient collapsible rifle for covert assassination. Comes with 4 shots and its own secure carrying case." item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/weapon/storage/secure/briefcase/rifle antag_roles = list("traitor", "autotraitor", "infiltrator") /datum/uplink_item/item/visible_weapons/fuelrodcannon name = "Fuel-Rod Cannon" desc = "An incredibly bulky weapon whose devastating firepower is only matched by its severe need for expensive, and rare, ammunition. This device will likely require extra preparation to use, you are warned." item_cost = DEFAULT_TELECRYSTAL_AMOUNT path = /obj/item/weapon/storage/secure/briefcase/fuelrod /datum/uplink_item/item/visible_weapons/tommygun name = "Tommygun (.45)" // We're keeping this because it's CLASSY. -Spades item_cost = 60 path = /obj/item/weapon/gun/projectile/automatic/tommygun //These are for traitors (or other antags, perhaps) to have the option of purchasing some merc gear. /datum/uplink_item/item/visible_weapons/submachinegun name = "Submachine Gun (10mm)" item_cost = 60 path = /obj/item/weapon/gun/projectile/automatic/c20r /datum/uplink_item/item/visible_weapons/assaultrifle name = "Assault Rifle (5.45mm)" item_cost = 75 path = /obj/item/weapon/gun/projectile/automatic/sts35 /datum/uplink_item/item/visible_weapons/combatshotgun name = "Combat Shotgun" item_cost = 75 path = /obj/item/weapon/gun/projectile/shotgun/pump/combat /datum/uplink_item/item/visible_weapons/leveraction name = "Lever Action Rifle" item_cost = 50 path = /obj/item/weapon/gun/projectile/shotgun/pump/rifle/lever /datum/uplink_item/item/visible_weapons/egun name = "Energy Gun" item_cost = 60 path = /obj/item/weapon/gun/energy/gun /datum/uplink_item/item/visible_weapons/lasercannon name = "Laser Cannon" item_cost = 60 path = /obj/item/weapon/gun/energy/lasercannon /datum/uplink_item/item/visible_weapons/lasercarbine name = "Laser Carbine" item_cost = 75 path = /obj/item/weapon/gun/energy/laser /datum/uplink_item/item/visible_weapons/ionrifle name = "Ion Rifle" item_cost = 40 path = /obj/item/weapon/gun/energy/ionrifle /datum/uplink_item/item/visible_weapons/ionpistol name = "Ion Pistol" item_cost = 25 path = /obj/item/weapon/gun/energy/ionrifle/pistol /datum/uplink_item/item/visible_weapons/xray name = "Xray Gun" item_cost = 85 path = /obj/item/weapon/gun/energy/xray