//Skrell space gear. Sleek like a wetsuit. /obj/item/clothing/head/helmet/space/skrell name = "Skrellian helmet" desc = "Smoothly contoured and polished to a shine. Still looks like a fishbowl." armor = list(melee = 20, bullet = 20, laser = 20, energy = 50, bomb = 50, bio = 100, rad = 50) max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list("Skrell","Human") /obj/item/clothing/head/helmet/space/skrell/white icon_state = "skrell_helmet_white" /obj/item/clothing/head/helmet/space/skrell/black icon_state = "skrell_helmet_black" /obj/item/clothing/suit/space/skrell name = "Skrellian voidsuit" desc = "Seems like a wetsuit with reinforced plating seamlessly attached to it. Very chic." armor = list(melee = 20, bullet = 20, laser = 20, energy = 50, bomb = 50, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight,/obj/item/weapon/tank,/obj/item/weapon/storage/bag/ore,/obj/item/device/t_scanner,/obj/item/weapon/pickaxe, /obj/item/weapon/rcd) heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list("Skrell","Human") /obj/item/clothing/suit/space/skrell/white icon_state = "skrell_suit_white" /obj/item/clothing/suit/space/skrell/black icon_state = "skrell_suit_black" // Vox space gear (vaccuum suit, low pressure armour) // Can't be equipped by any other species due to bone structure and vox cybernetics. /obj/item/clothing/suit/space/vox w_class = ITEMSIZE_NORMAL item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | PHORONGUARD allowed = list(/obj/item/weapon/gun,/obj/item/ammo_magazine,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword,/obj/item/weapon/handcuffs,/obj/item/weapon/tank) phoronproof = 1 slowdown = 0.5 armor = list(melee = 60, bullet = 50, laser = 40,energy = 15, bomb = 30, bio = 100, rad = 50) siemens_coefficient = 0.2 heat_protection = UPPER_TORSO|LOWER_TORSO|LEGS|FEET|ARMS|HANDS max_heat_protection_temperature = SPACE_SUIT_MAX_HEAT_PROTECTION_TEMPERATURE species_restricted = list("Vox") /obj/item/clothing/head/helmet/space/vox armor = list(melee = 60, bullet = 50, laser = 40, energy = 15, bomb = 30, bio = 100, rad = 50) siemens_coefficient = 0.2 item_flags = STOPPRESSUREDAMAGE | THICKMATERIAL | AIRTIGHT | PHORONGUARD flags_inv = 0 phoronproof = 1 species_restricted = list("Vox") /obj/item/clothing/head/helmet/space/vox/pressure name = "alien helmet" icon_state = "vox-pressure" desc = "Hey, wasn't this a prop in \'The Abyss\'?" /obj/item/clothing/suit/space/vox/pressure name = "alien pressure suit" icon_state = "vox-pressure" desc = "A huge, armoured, pressurized suit, designed for distinctly nonhuman proportions." /obj/item/clothing/head/helmet/space/vox/carapace name = "alien visor" icon_state = "vox-carapace" desc = "A glowing visor, perhaps stolen from a depressed Cylon." /obj/item/clothing/suit/space/vox/carapace name = "alien carapace armour" icon_state = "vox-carapace" desc = "An armoured, segmented carapace with glowing purple lights. It looks pretty run-down." /obj/item/clothing/head/helmet/space/vox/stealth name = "alien stealth helmet" icon_state = "vox-stealth" desc = "A smoothly contoured, matte-black alien helmet." /obj/item/clothing/suit/space/vox/stealth name = "alien stealth suit" icon_state = "vox-stealth" desc = "A sleek black suit. It seems to have a tail, and is very heavy." /obj/item/clothing/head/helmet/space/vox/medic name = "alien goggled helmet" icon_state = "vox-medic" desc = "An alien helmet with enormous goggled lenses." /obj/item/clothing/suit/space/vox/medic name = "alien armour" icon_state = "vox-medic" desc = "An almost organic looking nonhuman pressure suit."