// I hate the way macros look stupid standing near lights. I don't care how absurd this looks. /obj/machinery/light_construct layer = 4 /obj/machinery/light_construct/small layer = 4 /obj/machinery/light_construct/flamp layer = 4 /obj/machinery/light layer = 4 //Vorestation addition, to override the New() proc further below, since this is a lamp. /obj/machinery/light/flamp/New() ..() layer = 4 // create a new lighting fixture /obj/machinery/light/New() ..() //Vorestation addition, so large mobs stop looking stupid in front of lights. if (dir == 2) layer = 5