//////////////////////////////////////////////////////////////////////////////// /// Droppers. //////////////////////////////////////////////////////////////////////////////// /obj/item/weapon/reagent_containers/dropper name = "Dropper" desc = "A dropper. Transfers 5 units." icon = 'icons/obj/chemical.dmi' icon_state = "dropper0" amount_per_transfer_from_this = 5 possible_transfer_amounts = list(1,2,3,4,5) w_class = ITEMSIZE_TINY slot_flags = SLOT_EARS volume = 5 /obj/item/weapon/reagent_containers/dropper/afterattack(var/obj/target, var/mob/user, var/proximity) if(!target.reagents || !proximity) return if(reagents.total_volume) if(!target.reagents.get_free_space()) user << "[target] is full." return if(!target.is_open_container() && !ismob(target) && !istype(target, /obj/item/weapon/reagent_containers/food) && !istype(target, /obj/item/clothing/mask/smokable/cigarette)) //You can inject humans and food but you cant remove the shit. user << "You cannot directly fill this object." return var/trans = 0 if(ismob(target)) var/time = 20 //2/3rds the time of a syringe user.visible_message("[user] is trying to squirt something into [target]'s eyes!") if(!do_mob(user, target, time)) return if(istype(target, /mob/living/carbon/human)) var/mob/living/carbon/human/victim = target var/obj/item/safe_thing = null if(victim.wear_mask) if (victim.wear_mask.body_parts_covered & EYES) safe_thing = victim.wear_mask if(victim.head) if (victim.head.body_parts_covered & EYES) safe_thing = victim.head if(victim.glasses) if (!safe_thing) safe_thing = victim.glasses if(safe_thing) trans = reagents.splash(safe_thing, amount_per_transfer_from_this, max_spill=30) user.visible_message("[user] tries to squirt something into [target]'s eyes, but fails!", "You transfer [trans] units of the solution.") return var/mob/living/M = target var/contained = reagentlist() M.attack_log += text("\[[time_stamp()]\] Has been squirted with [name] by [user.name] ([user.ckey]). Reagents: [contained]") user.attack_log += text("\[[time_stamp()]\] Used the [name] to squirt [M.name] ([M.key]). Reagents: [contained]") msg_admin_attack("[user.name] ([user.ckey]) squirted [M.name] ([M.key]) with [name]. Reagents: [contained] (INTENT: [uppertext(user.a_intent)]) (JMP)") trans += reagents.splash(target, reagents.total_volume/2, max_spill=30) trans += reagents.trans_to_mob(target, reagents.total_volume/2, CHEM_BLOOD) //I guess it gets into the bloodstream through the eyes or something user.visible_message("[user] squirts something into [target]'s eyes!", "You transfer [trans] units of the solution.") return else trans = reagents.splash(target, amount_per_transfer_from_this, max_spill=0) //sprinkling reagents on generic non-mobs user << "You transfer [trans] units of the solution." else // Taking from something if(!target.is_open_container() && !istype(target,/obj/structure/reagent_dispensers)) user << "You cannot directly remove reagents from [target]." return if(!target.reagents || !target.reagents.total_volume) user << "[target] is empty." return var/trans = target.reagents.trans_to_obj(src, amount_per_transfer_from_this) user << "You fill the dropper with [trans] units of the solution." return /obj/item/weapon/reagent_containers/dropper/on_reagent_change() update_icon() /obj/item/weapon/reagent_containers/dropper/update_icon() if(reagents.total_volume) icon_state = "dropper1" else icon_state = "dropper0" /obj/item/weapon/reagent_containers/dropper/industrial name = "Industrial Dropper" desc = "A larger dropper. Transfers 10 units." amount_per_transfer_from_this = 10 possible_transfer_amounts = list(1,2,3,4,5,6,7,8,9,10) volume = 10 //////////////////////////////////////////////////////////////////////////////// /// Droppers. END ////////////////////////////////////////////////////////////////////////////////