/obj/item/weapon/reagent_containers/spray name = "spray bottle" desc = "A spray bottle, with an unscrewable top." icon = 'icons/obj/janitor.dmi' icon_state = "cleaner" item_state = "cleaner" flags = OPENCONTAINER|NOBLUDGEON slot_flags = SLOT_BELT throwforce = 3 w_class = ITEMSIZE_SMALL throw_speed = 2 throw_range = 10 amount_per_transfer_from_this = 10 unacidable = 1 //plastic possible_transfer_amounts = list(5,10) //Set to null instead of list, if there is only one. var/spray_size = 3 var/list/spray_sizes = list(1,3) volume = 250 /obj/item/weapon/reagent_containers/spray/New() ..() src.verbs -= /obj/item/weapon/reagent_containers/verb/set_APTFT /obj/item/weapon/reagent_containers/spray/afterattack(atom/A as mob|obj, mob/user as mob, proximity) if(istype(A, /obj/item/weapon/storage) || istype(A, /obj/structure/table) || istype(A, /obj/structure/closet) || istype(A, /obj/item/weapon/reagent_containers) || istype(A, /obj/structure/sink) || istype(A, /obj/structure/janitorialcart)) return if(istype(A, /spell)) return if(proximity) if(standard_dispenser_refill(user, A)) return if(reagents.total_volume < amount_per_transfer_from_this) user << "\The [src] is empty!" return Spray_at(A, user, proximity) user.setClickCooldown(4) if(reagents.has_reagent("sacid")) message_admins("[key_name_admin(user)] fired sulphuric acid from \a [src].") log_game("[key_name(user)] fired sulphuric acid from \a [src].") if(reagents.has_reagent("pacid")) message_admins("[key_name_admin(user)] fired Polyacid from \a [src].") log_game("[key_name(user)] fired Polyacid from \a [src].") if(reagents.has_reagent("lube")) message_admins("[key_name_admin(user)] fired Space lube from \a [src].") log_game("[key_name(user)] fired Space lube from \a [src].") return /obj/item/weapon/reagent_containers/spray/proc/Spray_at(atom/A as mob|obj, mob/user as mob, proximity) playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1, -6) if (A.density && proximity) A.visible_message("[usr] sprays [A] with [src].") reagents.splash(A, amount_per_transfer_from_this) else spawn(0) var/obj/effect/effect/water/chempuff/D = new/obj/effect/effect/water/chempuff(get_turf(src)) var/turf/my_target = get_turf(A) D.create_reagents(amount_per_transfer_from_this) if(!src) return reagents.trans_to_obj(D, amount_per_transfer_from_this) D.set_color() D.set_up(my_target, spray_size, 10) return /obj/item/weapon/reagent_containers/spray/attack_self(var/mob/user) if(!possible_transfer_amounts) return amount_per_transfer_from_this = next_in_list(amount_per_transfer_from_this, possible_transfer_amounts) spray_size = next_in_list(spray_size, spray_sizes) user << "You adjusted the pressure nozzle. You'll now use [amount_per_transfer_from_this] units per spray." /obj/item/weapon/reagent_containers/spray/examine(mob/user) if(..(user, 0) && loc == user) user << "[round(reagents.total_volume)] units left." return /obj/item/weapon/reagent_containers/spray/verb/empty() set name = "Empty Spray Bottle" set category = "Object" set src in usr if (alert(usr, "Are you sure you want to empty that?", "Empty Bottle:", "Yes", "No") != "Yes") return if(isturf(usr.loc)) usr << "You empty \the [src] onto the floor." reagents.splash(usr.loc, reagents.total_volume) //space cleaner /obj/item/weapon/reagent_containers/spray/cleaner name = "space cleaner" desc = "BLAM!-brand non-foaming space cleaner!" /obj/item/weapon/reagent_containers/spray/cleaner/drone name = "space cleaner" desc = "BLAM!-brand non-foaming space cleaner!" volume = 50 /obj/item/weapon/reagent_containers/spray/cleaner/New() ..() reagents.add_reagent("cleaner", volume) /obj/item/weapon/reagent_containers/spray/sterilizine name = "sterilizine" desc = "Great for hiding incriminating bloodstains and sterilizing scalpels." /obj/item/weapon/reagent_containers/spray/sterilizine/New() ..() reagents.add_reagent("sterilizine", volume) /obj/item/weapon/reagent_containers/spray/pepper name = "pepperspray" desc = "Manufactured by UhangInc, used to blind and down an opponent quickly." icon = 'icons/obj/weapons.dmi' icon_state = "pepperspray" item_state = "pepperspray" possible_transfer_amounts = null volume = 40 var/safety = 1 /obj/item/weapon/reagent_containers/spray/pepper/New() ..() reagents.add_reagent("condensedcapsaicin", 40) /obj/item/weapon/reagent_containers/spray/pepper/examine(mob/user) if(..(user, 1)) user << "The safety is [safety ? "on" : "off"]." /obj/item/weapon/reagent_containers/spray/pepper/attack_self(var/mob/user) safety = !safety usr << "You switch the safety [safety ? "on" : "off"]." /obj/item/weapon/reagent_containers/spray/pepper/Spray_at(atom/A as mob|obj) if(safety) usr << "The safety is on!" return ..() /obj/item/weapon/reagent_containers/spray/waterflower name = "water flower" desc = "A seemingly innocent sunflower...with a twist." icon = 'icons/obj/device.dmi' icon_state = "sunflower" item_state = "sunflower" amount_per_transfer_from_this = 1 possible_transfer_amounts = null volume = 10 /obj/item/weapon/reagent_containers/spray/waterflower/New() ..() reagents.add_reagent("water", 10) /obj/item/weapon/reagent_containers/spray/chemsprayer name = "chem sprayer" desc = "A utility used to spray large amounts of reagent in a given area." icon = 'icons/obj/gun.dmi' icon_state = "chemsprayer" item_state = "chemsprayer" throwforce = 3 w_class = ITEMSIZE_NORMAL possible_transfer_amounts = null volume = 600 origin_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_ENGINEERING = 3) /obj/item/weapon/reagent_containers/spray/chemsprayer/Spray_at(atom/A as mob|obj) var/direction = get_dir(src, A) var/turf/T = get_turf(A) var/turf/T1 = get_step(T,turn(direction, 90)) var/turf/T2 = get_step(T,turn(direction, -90)) var/list/the_targets = list(T, T1, T2) for(var/a = 1 to 3) spawn(0) if(reagents.total_volume < 1) break var/obj/effect/effect/water/chempuff/D = new/obj/effect/effect/water/chempuff(get_turf(src)) var/turf/my_target = the_targets[a] D.create_reagents(amount_per_transfer_from_this) if(!src) return reagents.trans_to_obj(D, amount_per_transfer_from_this) D.set_color() D.set_up(my_target, rand(6, 8), 2) return /obj/item/weapon/reagent_containers/spray/plantbgone name = "Plant-B-Gone" desc = "Kills those pesky weeds!" icon = 'icons/obj/hydroponics_machines.dmi' icon_state = "plantbgone" item_state = "plantbgone" volume = 100 /obj/item/weapon/reagent_containers/spray/plantbgone/New() ..() reagents.add_reagent("plantbgone", 100) /obj/item/weapon/reagent_containers/spray/plantbgone/afterattack(atom/A as mob|obj, mob/user as mob, proximity) if(!proximity) return if(istype(A, /obj/effect/blob)) // blob damage in blob code return ..()