/datum/design/excavationdrill name = "Excavation Drill" desc = "Advanced archaeological drill combining ultrasonic excitation and bluespace manipulation to provide extreme precision. The silver tip is adjustable from 1 to 30 cm." id = "excavationdrill" req_tech = list(TECH_MATERIAL = 4, TECH_POWER = 3, TECH_ENGINEERING = 3, TECH_BLUESPACE = 3) //They were never used before. Now they'll be used. Hopefully. build_type = PROTOLATHE materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 1000, "silver" = 1000) build_path = /obj/item/weapon/pickaxe/excavationdrill /datum/design/item/implant/language name = "Language implant" id = "implant_language" req_tech = list(TECH_MATERIAL = 5, TECH_BIO = 5, TECH_DATA = 4, TECH_ENGINEERING = 4) //This is not an easy to make implant. materials = list(DEFAULT_WALL_MATERIAL = 7000, "glass" = 7000, "gold" = 2000, "diamond" = 3000) build_path = /obj/item/weapon/implantcase/vrlanguage /datum/design/item/implant/backup name = "Backup implant" id = "implant_backup" req_tech = list(TECH_MATERIAL = 2, TECH_BIO = 2, TECH_DATA = 4, TECH_ENGINEERING = 2) materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000) build_path = /obj/item/weapon/implantcase/backup /datum/design/item/weapon/sizegun name = "Size gun" id = "sizegun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 3000, "glass" = 2000, "uranium" = 2000) build_path = /obj/item/weapon/gun/energy/sizegun sort_string = "TAAAB" /datum/design/item/bluespace_jumpsuit name = "Bluespace jumpsuit" id = "bsjumpsuit" req_tech = list(TECH_BLUESPACE = 2, TECH_MATERIAL = 3, TECH_POWER = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) build_path = /obj/item/clothing/under/bluespace sort_string = "TAAAC" /datum/design/item/sleevemate name = "SleeveMate 3200" id = "sleevemate" req_tech = list(TECH_MATERIAL = 3, TECH_MAGNET = 2, TECH_BIO = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) build_path = /obj/item/device/sleevemate sort_string = "TAAAD" /datum/design/item/bodysnatcher name = "Body Snatcher" id = "bodysnatcher" req_tech = list(TECH_MAGNET = 3, TECH_BIO = 3, TECH_ILLEGAL = 2) materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 4000) build_path = /obj/item/device/bodysnatcher /datum/design/item/item/pressureinterlock name = "APP pressure interlock" id = "pressureinterlock" req_tech = list(TECH_COMBAT = 2, TECH_MATERIAL = 2, TECH_ENGINEERING = 2) materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 250) build_path = /obj/item/pressurelock sort_string = "TAADA" /datum/design/item/weapon/advparticle name = "Advanced anti-particle rifle" id = "advparticle" req_tech = list(TECH_COMBAT = 4, TECH_MATERIAL = 5, TECH_POWER = 3, TECH_MAGNET = 3) materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 1000, "gold" = 1000, "uranium" = 750) build_path = /obj/item/weapon/gun/energy/particle/advanced sort_string = "TAADB" /datum/design/item/weapon/particlecannon name = "Anti-particle cannon" id = "particlecannon" req_tech = list(TECH_COMBAT = 5, TECH_MATERIAL = 5, TECH_POWER = 4, TECH_MAGNET = 4) materials = list(DEFAULT_WALL_MATERIAL = 10000, "glass" = 1500, "gold" = 2000, "uranium" = 1000, "diamond" = 2000) build_path = /obj/item/weapon/gun/energy/particle/cannon sort_string = "TAADC" /datum/design/item/hud/omni name = "AR glasses" id = "omnihud" req_tech = list(TECH_MAGNET = 4, TECH_COMBAT = 3, TECH_BIO = 3) materials = list(DEFAULT_WALL_MATERIAL = 1000, "glass" = 1000) build_path = /obj/item/clothing/glasses/omnihud sort_string = "GAAFB" /datum/design/item/translocator name = "Personal translocator" id = "translocator" req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_ILLEGAL = 7) materials = list(DEFAULT_WALL_MATERIAL = 4000, "glass" = 2000, "uranium" = 4000, "diamond" = 2000) build_path = /obj/item/device/perfect_tele sort_string = "HABAF" /datum/design/item/translator/ear name = "handheld translator (ear)" id = "translator_ear" req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3) materials = list(DEFAULT_WALL_MATERIAL = 2000, "glass" = 2000) build_path = /obj/item/device/universal_translator/ear sort_string = "HABBB" /datum/design/item/nif name = "nanite implant framework" id = "nif" req_tech = list(TECH_MAGNET = 5, TECH_BLUESPACE = 5, TECH_MATERIAL = 5, TECH_ENGINEERING = 5, TECH_DATA = 5) materials = list(DEFAULT_WALL_MATERIAL = 5000, "glass" = 8000, "uranium" = 6000, "diamond" = 6000) build_path = /obj/item/device/nif sort_string = "HABBC" // Resleeving Circuitboards /datum/design/circuit/transhuman_clonepod name = "grower pod" id = "transhuman_clonepod" req_tech = list(TECH_DATA = 3, TECH_BIO = 3) build_path = /obj/item/weapon/circuitboard/transhuman_clonepod sort_string = "HAADA" /datum/design/circuit/transhuman_synthprinter name = "SynthFab 3000" id = "transhuman_synthprinter" req_tech = list(TECH_DATA = 3, TECH_ENGINEERING = 3) build_path = /obj/item/weapon/circuitboard/transhuman_synthprinter sort_string = "HAADB" /datum/design/circuit/transhuman_resleever name = "Resleeving pod" id = "transhuman_resleever" req_tech = list(TECH_ENGINEERING = 4, TECH_BIO = 4) build_path = /obj/item/weapon/circuitboard/transhuman_resleever sort_string = "HAADC" /datum/design/circuit/resleeving_control name = "Resleeving control console" id = "resleeving_control" req_tech = list(TECH_DATA = 5) build_path = /obj/item/weapon/circuitboard/resleeving_control sort_string = "HAADE" /datum/design/circuit/body_designer name = "Body design console" id = "body_designer" req_tech = list(TECH_DATA = 5) build_path = /obj/item/weapon/circuitboard/body_designer sort_string = "HAADF" /datum/design/circuit/partslathe name = "Parts lathe" id = "partslathe" req_tech = list(TECH_DATA = 2, TECH_ENGINEERING = 2) build_path = /obj/item/weapon/circuitboard/partslathe sort_string = "HABAD" /datum/design/item/weapon/netgun name = "\'Hunter\' capture gun" id = "netgun" req_tech = list(TECH_COMBAT = 3, TECH_MATERIAL = 5, TECH_MAGNET = 3) materials = list(DEFAULT_WALL_MATERIAL = 6000, "glass" = 3000) build_path = /obj/item/weapon/gun/energy/netgun sort_string = "TAADF" /datum/design/circuit/algae_farm name = "Algae Oxygen Generator" id = "algae_farm" req_tech = list(TECH_ENGINEERING = 3, TECH_BIO = 2) build_path = /obj/item/weapon/circuitboard/algae_farm sort_string = "HABAE" /datum/design/circuit/thermoregulator name = "thermal regulator" id = "thermoregulator" req_tech = list(TECH_ENGINEERING = 4, TECH_POWER = 3) build_path = /obj/item/weapon/circuitboard/thermoregulator sort_string = "HABAF" /datum/design/circuit/bomb_tester name = "Explosive Effect Simulator" id = "bomb_tester" req_tech = list(TECH_PHORON = 3, TECH_DATA = 2, TECH_MAGNET = 2) build_path = /obj/item/weapon/circuitboard/bomb_tester sort_string = "HABAG"