/obj/item/weapon/melee/baton/slime name = "slimebaton" desc = "A modified stun baton designed to stun slimes and other lesser xeno lifeforms for handling." icon_state = "slimebaton" item_state = "slimebaton" slot_flags = SLOT_BELT force = 9 lightcolor = "#33CCFF" origin_tech = list(TECH_COMBAT = 2, TECH_BIO = 2) agonyforce = 10 //It's not supposed to be great at stunning human beings. hitcost = 48 //Less zap for less cost description_info = "This baton will stun a slime or other lesser lifeform for about five seconds, if hit with it while on." /obj/item/weapon/melee/baton/slime/attack(mob/M, mob/user, hit_zone) // Simple Animals. if(istype(M, /mob/living/simple_animal/slime) && status) var/mob/living/simple_animal/SA = M if(SA.intelligence_level <= SA_ANIMAL) // So it doesn't stun hivebots or syndies. SA.Weaken(5) if(isslime(SA)) var/mob/living/simple_animal/slime/S = SA S.adjust_discipline(3) // Prometheans. if(ishuman(M)) var/mob/living/carbon/human/H = M if(H.species && H.species.name == "Promethean" && status) var/agony_to_apply = 60 - agonyforce H.apply_damage(agony_to_apply, HALLOSS) ..() /obj/item/weapon/melee/baton/slime/loaded/New() ..() bcell = new/obj/item/weapon/cell/device(src) update_icon() return // Research borg's version /obj/item/weapon/melee/baton/slime/robot hitcost = 200 /obj/item/weapon/melee/baton/slime/robot/attack_self(mob/user) //try to find our power cell var/mob/living/silicon/robot/R = loc if (istype(R)) bcell = R.cell return ..() /obj/item/weapon/melee/baton/slime/robot/attackby(obj/item/weapon/W, mob/user) return // Xeno stun gun + projectile /obj/item/weapon/gun/energy/taser/xeno name = "xeno taser gun" desc = "Straight out of NT's testing laboratories, this small gun is used to subdue non-humanoid xeno life forms. \ While marketed towards handling slimes, it may be useful for other creatures." desc = "An easy to use weapon designed by NanoTrasen, for NanoTrasen. This weapon is designed to subdue lesser \ xeno lifeforms at a distance. It is ineffective at stunning larger lifeforms such as humanoids." icon_state = "taserold" fire_sound = 'sound/weapons/taser2.ogg' charge_cost = 120 // Twice as many shots. projectile_type = /obj/item/projectile/beam/stun/xeno accuracy = 2 // Make it a bit easier to hit the slimes. description_info = "This gun will stun a slime or other lesser lifeform for about two seconds, if hit with the projectile it fires." /obj/item/weapon/gun/energy/taser/xeno/robot // Borg version self_recharge = 1 use_external_power = 1 recharge_time = 3 /obj/item/projectile/beam/stun/xeno icon_state = "omni" agony = 4 nodamage = TRUE // For whatever reason the projectile qdels itself early if this is on, meaning on_hit() won't be called on prometheans. // Probably for the best so that it doesn't harm the slime. taser_effect = FALSE muzzle_type = /obj/effect/projectile/laser_omni/muzzle tracer_type = /obj/effect/projectile/laser_omni/tracer impact_type = /obj/effect/projectile/laser_omni/impact /obj/item/projectile/beam/stun/xeno/on_hit(var/atom/target, var/blocked = 0) if(istype(target, /mob/living)) var/mob/living/L = target // Simple Animals. if(istype(L, /mob/living/simple_animal/slime)) var/mob/living/simple_animal/SA = L if(SA.intelligence_level <= SA_ANIMAL) // So it doesn't stun hivebots or syndies. SA.Weaken(2) // Less powerful since its ranged, and therefore safer. if(isslime(SA)) var/mob/living/simple_animal/slime/S = SA S.adjust_discipline(2) // Prometheans. if(ishuman(L)) var/mob/living/carbon/human/H = L if(H.species && H.species.name == "Promethean") var/agony_to_apply = 60 - agony H.apply_damage(agony_to_apply, HALLOSS) ..()