//TODO: Put this under a common parent type with heaters to cut down on the copypasta #define FREEZER_PERF_MULT 2.5 /obj/machinery/atmospherics/unary/freezer name = "gas cooling system" desc = "Cools gas when connected to pipe network" icon = 'icons/obj/Cryogenic2_vr.dmi' icon_state = "freezer_0" density = 1 anchored = 1 use_power = USE_POWER_OFF idle_power_usage = 5 // 5 Watts for thermostat related circuitry circuit = /obj/item/weapon/circuitboard/unary_atmos/cooler var/heatsink_temperature = T20C // The constant temperature reservoir into which the freezer pumps heat. Probably the hull of the station or something. var/internal_volume = 600 // L var/max_power_rating = 20000 // Power rating when the usage is turned up to 100 var/power_setting = 100 var/set_temperature = T20C // Thermostat var/cooling = 0 /obj/machinery/atmospherics/unary/freezer/New() ..() component_parts = list() component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/weapon/stock_parts/manipulator(src) component_parts += new /obj/item/stack/cable_coil(src, 2) RefreshParts() /obj/machinery/atmospherics/unary/freezer/atmos_init() if(node) return var/node_connect = dir for(var/obj/machinery/atmospherics/target in get_step(src, node_connect)) if(can_be_node(target, 1)) node = target break if(check_for_obstacles()) node = null if(node) update_icon() /obj/machinery/atmospherics/unary/freezer/update_icon() if(node) if(use_power && cooling) icon_state = "freezer_1" else icon_state = "freezer" else icon_state = "freezer_0" return /obj/machinery/atmospherics/unary/freezer/attack_ai(mob/user as mob) ui_interact(user) /obj/machinery/atmospherics/unary/freezer/attack_hand(mob/user as mob) ui_interact(user) /obj/machinery/atmospherics/unary/freezer/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) // this is the data which will be sent to the ui var/data[0] data["on"] = use_power ? 1 : 0 data["gasPressure"] = round(air_contents.return_pressure()) data["gasTemperature"] = round(air_contents.temperature) data["minGasTemperature"] = 0 data["maxGasTemperature"] = round(T20C+500) data["targetGasTemperature"] = round(set_temperature) data["powerSetting"] = power_setting var/temp_class = "good" if(air_contents.temperature > (T0C - 20)) temp_class = "bad" else if(air_contents.temperature < (T0C - 20) && air_contents.temperature > (T0C - 100)) temp_class = "average" data["gasTemperatureClass"] = temp_class // update the ui if it exists, returns null if no ui is passed/found ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if(!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "freezer.tmpl", "Gas Cooling System", 440, 300) // when the ui is first opened this is the data it will use ui.set_initial_data(data) // open the new ui window ui.open() // auto update every Master Controller tick ui.set_auto_update(1) /obj/machinery/atmospherics/unary/freezer/Topic(href, href_list) if(..()) return 1 if(href_list["toggleStatus"]) update_use_power(!use_power) update_icon() if(href_list["temp"]) var/amount = text2num(href_list["temp"]) if(amount > 0) set_temperature = min(set_temperature + amount, 1000) else set_temperature = max(set_temperature + amount, 0) if(href_list["setPower"]) //setting power to 0 is redundant anyways var/new_setting = between(0, text2num(href_list["setPower"]), 100) set_power_level(new_setting) add_fingerprint(usr) /obj/machinery/atmospherics/unary/freezer/process() ..() if(stat & (NOPOWER|BROKEN) || !use_power) cooling = 0 update_icon() return if(network && air_contents.temperature > set_temperature) cooling = 1 var/heat_transfer = max( -air_contents.get_thermal_energy_change(set_temperature - 5), 0 ) //Assume the heat is being pumped into the hull which is fixed at heatsink_temperature //not /really/ proper thermodynamics but whatever var/cop = FREEZER_PERF_MULT * air_contents.temperature/heatsink_temperature //heatpump coefficient of performance from thermodynamics -> power used = heat_transfer/cop heat_transfer = min(heat_transfer, cop * power_rating) //limit heat transfer by available power var/removed = -air_contents.add_thermal_energy(-heat_transfer) //remove the heat if(debug) visible_message("[src]: Removing [removed] W.") use_power(power_rating) network.update = 1 else cooling = 0 update_icon() //upgrading parts /obj/machinery/atmospherics/unary/freezer/RefreshParts() ..() var/cap_rating = 0 var/manip_rating = 0 var/bin_rating = 0 for(var/obj/item/weapon/stock_parts/P in component_parts) if(istype(P, /obj/item/weapon/stock_parts/capacitor)) cap_rating += P.rating if(istype(P, /obj/item/weapon/stock_parts/manipulator)) manip_rating += P.rating if(istype(P, /obj/item/weapon/stock_parts/matter_bin)) bin_rating += P.rating max_power_rating = initial(max_power_rating) * cap_rating / 2 //more powerful heatsink_temperature = initial(heatsink_temperature) / ((manip_rating + bin_rating) / 2) //more efficient air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating set_power_level(power_setting) /obj/machinery/atmospherics/unary/freezer/proc/set_power_level(var/new_power_setting) power_setting = new_power_setting power_rating = max_power_rating * (power_setting/100) /obj/machinery/atmospherics/unary/freezer/attackby(var/obj/item/O as obj, var/mob/user as mob) if(default_deconstruction_screwdriver(user, O)) return if(default_deconstruction_crowbar(user, O)) return if(default_part_replacement(user, O)) return ..() /obj/machinery/atmospherics/unary/freezer/examine(mob/user) ..(user) if(panel_open) to_chat(user, "The maintenance hatch is open.")