//TODO: Put this under a common parent type with freezers to cut down on the copypasta #define HEATER_PERF_MULT 2.5 /obj/machinery/atmospherics/unary/heater name = "gas heating system" desc = "Heats gas when connected to a pipe network" icon = 'icons/obj/Cryogenic2_vr.dmi' icon_state = "heater_0" density = 1 anchored = 1 use_power = USE_POWER_OFF idle_power_usage = 5 //5 Watts for thermostat related circuitry circuit = /obj/item/weapon/circuitboard/unary_atmos/heater var/max_temperature = T20C + 680 var/internal_volume = 600 //L var/max_power_rating = 20000 //power rating when the usage is turned up to 100 var/power_setting = 100 var/set_temperature = T20C //thermostat var/heating = 0 //mainly for icon updates /obj/machinery/atmospherics/unary/heater/New() ..() component_parts = list() component_parts += new /obj/item/weapon/stock_parts/matter_bin(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/weapon/stock_parts/capacitor(src) component_parts += new /obj/item/stack/cable_coil(src, 5) RefreshParts() /obj/machinery/atmospherics/unary/heater/atmos_init() if(node) return var/node_connect = dir //check that there is something to connect to for(var/obj/machinery/atmospherics/target in get_step(src, node_connect)) if(can_be_node(target, 1)) node = target break if(check_for_obstacles()) node = null if(node) update_icon() /obj/machinery/atmospherics/unary/heater/update_icon() if(node) if(use_power && heating) icon_state = "heater_1" else icon_state = "heater" else icon_state = "heater_0" return /obj/machinery/atmospherics/unary/heater/process() ..() if(stat & (NOPOWER|BROKEN) || !use_power) heating = 0 update_icon() return if(network && air_contents.total_moles && air_contents.temperature < set_temperature) air_contents.add_thermal_energy(power_rating * HEATER_PERF_MULT) use_power(power_rating) heating = 1 network.update = 1 else heating = 0 update_icon() /obj/machinery/atmospherics/unary/heater/attack_ai(mob/user as mob) ui_interact(user) /obj/machinery/atmospherics/unary/heater/attack_hand(mob/user as mob) ui_interact(user) /obj/machinery/atmospherics/unary/heater/ui_interact(mob/user, ui_key = "main", var/datum/nanoui/ui = null, var/force_open = 1) // this is the data which will be sent to the ui var/data[0] data["on"] = use_power ? 1 : 0 data["gasPressure"] = round(air_contents.return_pressure()) data["gasTemperature"] = round(air_contents.temperature) data["minGasTemperature"] = 0 data["maxGasTemperature"] = round(max_temperature) data["targetGasTemperature"] = round(set_temperature) data["powerSetting"] = power_setting var/temp_class = "normal" if(air_contents.temperature > (T20C+40)) temp_class = "bad" data["gasTemperatureClass"] = temp_class // update the ui if it exists, returns null if no ui is passed/found ui = SSnanoui.try_update_ui(user, src, ui_key, ui, data, force_open) if(!ui) // the ui does not exist, so we'll create a new() one // for a list of parameters and their descriptions see the code docs in \code\modules\nano\nanoui.dm ui = new(user, src, ui_key, "freezer.tmpl", "Gas Heating System", 440, 300) // when the ui is first opened this is the data it will use ui.set_initial_data(data) // open the new ui window ui.open() // auto update every Master Controller tick ui.set_auto_update(1) /obj/machinery/atmospherics/unary/heater/Topic(href, href_list) if(..()) return 1 if(href_list["toggleStatus"]) update_use_power(!use_power) update_icon() if(href_list["temp"]) var/amount = text2num(href_list["temp"]) if(amount > 0) set_temperature = min(set_temperature + amount, max_temperature) else set_temperature = max(set_temperature + amount, 0) if(href_list["setPower"]) //setting power to 0 is redundant anyways var/new_setting = between(0, text2num(href_list["setPower"]), 100) set_power_level(new_setting) add_fingerprint(usr) //upgrading parts /obj/machinery/atmospherics/unary/heater/RefreshParts() ..() var/cap_rating = 0 var/bin_rating = 0 for(var/obj/item/weapon/stock_parts/P in component_parts) if(istype(P, /obj/item/weapon/stock_parts/capacitor)) cap_rating += P.rating if(istype(P, /obj/item/weapon/stock_parts/matter_bin)) bin_rating += P.rating max_power_rating = initial(max_power_rating) * cap_rating / 2 max_temperature = max(initial(max_temperature) - T20C, 0) * ((bin_rating * 4 + cap_rating) / 5) + T20C air_contents.volume = max(initial(internal_volume) - 200, 0) + 200 * bin_rating set_power_level(power_setting) /obj/machinery/atmospherics/unary/heater/proc/set_power_level(var/new_power_setting) power_setting = new_power_setting power_rating = max_power_rating * (power_setting/100) /obj/machinery/atmospherics/unary/heater/attackby(var/obj/item/O as obj, var/mob/user as mob) if(default_deconstruction_screwdriver(user, O)) return if(default_deconstruction_crowbar(user, O)) return if(default_part_replacement(user, O)) return ..() /obj/machinery/atmospherics/unary/heater/examine(mob/user) ..(user) if(panel_open) to_chat(user, "The maintenance hatch is open.")