/client/var/inquisitive_ghost = 1 /mob/observer/dead/verb/toggle_inquisition() // warning: unexpected inquisition set name = "Toggle Inquisitiveness" set desc = "Sets whether your ghost examines everything on click by default" set category = "Ghost" if(!client) return client.inquisitive_ghost = !client.inquisitive_ghost if(client.inquisitive_ghost) to_chat(src, "You will now examine everything you click on.") else to_chat(src, "You will no longer examine things you click on.") /mob/observer/dead/DblClickOn(var/atom/A, var/params) if(client.buildmode) build_click(src, client.buildmode, params, A) return if(can_reenter_corpse && mind && mind.current) if(A == mind.current || (mind.current in A)) // double click your corpse or whatever holds it reenter_corpse() // (cloning scanner, body bag, closet, mech, etc) return // Things you might plausibly want to follow if(istype(A,/atom/movable)) ManualFollow(A) // Otherwise jump else following = null forceMove(get_turf(A)) /mob/observer/dead/ClickOn(var/atom/A, var/params) if(client.buildmode) build_click(src, client.buildmode, params, A) return if(!canClick()) return setClickCooldown(4) // You are responsible for checking config.ghost_interaction when you override this function // Not all of them require checking, see below A.attack_ghost(src) // Oh by the way this didn't work with old click code which is why clicking shit didn't spam you /atom/proc/attack_ghost(mob/observer/dead/user as mob) if(user.client && user.client.inquisitive_ghost) user.examinate(src) return // --------------------------------------- // And here are some good things for free: // Now you can click through portals, wormholes, gateways, and teleporters while observing. -Sayu /obj/machinery/teleport/hub/attack_ghost(mob/user as mob) var/atom/l = loc var/obj/machinery/computer/teleporter/com = locate(/obj/machinery/computer/teleporter, locate(l.x - 2, l.y, l.z)) if(com.locked) user.loc = get_turf(com.locked) /obj/effect/portal/attack_ghost(mob/user as mob) if(target) user.loc = get_turf(target) /obj/machinery/gateway/centerstation/attack_ghost(mob/user as mob) if(awaygate) user.loc = awaygate.loc else to_chat(user, "[src] has no destination.") /obj/machinery/gateway/centeraway/attack_ghost(mob/user as mob) if(stationgate) user.loc = stationgate.loc else to_chat(user, "[src] has no destination.") // ------------------------------------------- // This was supposed to be used by adminghosts // I think it is a *terrible* idea // but I'm leaving it here anyway // commented out, of course. /* /atom/proc/attack_admin(mob/user as mob) if(!user || !user.client || !user.client.holder) return attack_hand(user) */