/obj/item/weapon/folder name = "folder" desc = "A folder." icon = 'icons/obj/bureaucracy_vr.dmi' //VOREStation Edit icon_state = "folder" w_class = ITEMSIZE_SMALL pressure_resistance = 2 drop_sound = 'sound/items/drop/paper.ogg' /obj/item/weapon/folder/blue desc = "A blue folder." icon_state = "folder_blue" /obj/item/weapon/folder/red desc = "A red folder." icon_state = "folder_red" /obj/item/weapon/folder/yellow desc = "A yellow folder." icon_state = "folder_yellow" /obj/item/weapon/folder/white desc = "A white folder." icon_state = "folder_white" /obj/item/weapon/folder/blue_captain desc = "A blue folder with Colony Director markings." icon_state = "folder_captain" /obj/item/weapon/folder/blue_hop desc = "A blue folder with HoP markings." icon_state = "folder_hop" /obj/item/weapon/folder/white_cmo desc = "A white folder with CMO markings." icon_state = "folder_cmo" /obj/item/weapon/folder/white_rd desc = "A white folder with RD markings." icon_state = "folder_rd" /obj/item/weapon/folder/white_rd/New() //add some memos var/obj/item/weapon/paper/P = new() P.name = "Memo RE: proper analysis procedure" P.info = "
We keep test dummies in pens here for a reason" src.contents += P update_icon() /obj/item/weapon/folder/yellow_ce desc = "A yellow folder with CE markings." icon_state = "folder_ce" /obj/item/weapon/folder/red_hos desc = "A red folder with HoS markings." icon_state = "folder_hos" /obj/item/weapon/folder/update_icon() overlays.Cut() if(contents.len) overlays += "folder_paper" return /obj/item/weapon/folder/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/paper) || istype(W, /obj/item/weapon/photo) || istype(W, /obj/item/weapon/paper_bundle)) user.drop_item() W.loc = src to_chat(user, "You put the [W] into \the [src].") update_icon() else if(istype(W, /obj/item/weapon/pen)) var/n_name = sanitizeSafe(input(usr, "What would you like to label the folder?", "Folder Labelling", null) as text, MAX_NAME_LEN) if((loc == usr && usr.stat == 0)) name = "folder[(n_name ? text("- '[n_name]'") : null)]" return /obj/item/weapon/folder/attack_self(mob/user as mob) var/dat = "[name]" for(var/obj/item/weapon/paper/P in src) dat += "Remove Rename - [P.name]
" for(var/obj/item/weapon/photo/Ph in src) dat += "Remove Rename - [Ph.name]
" for(var/obj/item/weapon/paper_bundle/Pb in src) dat += "Remove Rename - [Pb.name]
" user << browse(dat, "window=folder") onclose(user, "folder") add_fingerprint(usr) return /obj/item/weapon/folder/Topic(href, href_list) ..() if((usr.stat || usr.restrained())) return if(src.loc == usr) if(href_list["remove"]) var/obj/item/P = locate(href_list["remove"]) if(P && (P.loc == src) && istype(P)) P.loc = usr.loc usr.put_in_hands(P) else if(href_list["read"]) var/obj/item/weapon/paper/P = locate(href_list["read"]) if(P && (P.loc == src) && istype(P)) if(!(istype(usr, /mob/living/carbon/human) || istype(usr, /mob/observer/dead) || istype(usr, /mob/living/silicon))) usr << browse("[P.name][stars(P.info)][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") else usr << browse("[P.name][P.info][P.stamps]", "window=[P.name]") onclose(usr, "[P.name]") else if(href_list["look"]) var/obj/item/weapon/photo/P = locate(href_list["look"]) if(P && (P.loc == src) && istype(P)) P.show(usr) else if(href_list["browse"]) var/obj/item/weapon/paper_bundle/P = locate(href_list["browse"]) if(P && (P.loc == src) && istype(P)) P.attack_self(usr) onclose(usr, "[P.name]") else if(href_list["rename"]) var/obj/item/weapon/O = locate(href_list["rename"]) if(O && (O.loc == src)) if(istype(O, /obj/item/weapon/paper)) var/obj/item/weapon/paper/to_rename = O to_rename.rename() else if(istype(O, /obj/item/weapon/photo)) var/obj/item/weapon/photo/to_rename = O to_rename.rename() else if(istype(O, /obj/item/weapon/paper_bundle)) var/obj/item/weapon/paper_bundle/to_rename = O to_rename.rename() //Update everything attack_self(usr) update_icon() return