/obj/item/projectile/bullet/magnetic/flechette/rapid name = "rapid flechette" icon_state = "flechette" fire_sound = 'sound/weapons/rapidslice.ogg' damage = 15 armor_penetration = 60 // Now that stun's gone from the parent type, we can boost this back up. hud_state = "alloy_spike" /obj/item/projectile/bullet/magnetic/fuelrod/blitz name = "blitz rod" icon = 'icons/obj/projectiles_ch.dmi' icon_state = "fuel-blitz" damage = 900 accuracy = 200 incendiary = 20 flammability = 4 weaken = 40 penetrating = 1 armor_penetration = 100 irradiate = 120 range = 75 searing = 1 detonate_travel = 1 detonate_mob = 1 energetic_impact = 1 hud_state = "rocket_thermobaric" /obj/item/projectile/bullet/magnetic/fuelrod/blitz/on_impact(var/atom/A) if(isturf(loc)) explosion(loc, 3, 4, 5, 10) ..(A) /obj/item/projectile/bullet/magnetic/fuelrod/blitz/on_hit(atom/target, blocked = 0, def_zone) var/mob/living/M = target if(istype(M) && M.maxHealth<=200) M.dust() if(isturf(loc)) explosion(loc, 3, 4, 5, 10) visible_message(span_warning("\The [src] impacts energetically with its target and shatters in a violent explosion!")) ..(target, blocked, def_zone)