//This file is for VR only /obj/random/explorer_shield name = "random explorer shield" desc = "This is a random shield for the explorer lockers." icon = 'icons/obj/weapons_vr.dmi' icon_state = "explorer_shield" /obj/random/explorer_shield/item_to_spawn() return pick(/obj/item/weapon/shield/riot/explorer, /obj/item/weapon/shield/riot/explorer/purple) /obj/random/awayloot name = "random away mission loot" desc = "A list of things that people can find in away missions." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "awayloot" spawn_nothing_percentage = 50 /obj/random/awayloot/item_to_spawn() return pick(prob(50);/obj/item/weapon/aliencoin/basic, prob(40);/obj/item/weapon/aliencoin/silver, prob(30);/obj/item/weapon/aliencoin/gold, prob(20);/obj/item/weapon/aliencoin/phoron, prob(10);/obj/item/device/denecrotizer, prob(5);/obj/item/capture_crystal, prob(5);/obj/item/device/perfect_tele, prob(5);/obj/item/weapon/bluespace_harpoon, prob(1);/obj/item/weapon/cell/infinite, prob(1);/obj/item/weapon/cell/void, prob(1);/obj/item/weapon/cell/device/weapon/recharge/alien, prob(1);/obj/item/clothing/shoes/boots/speed, prob(1);/obj/item/device/nif, prob(1);/obj/item/device/paicard, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/med, prob(2);/obj/item/clothing/mask/gas/voice, prob(2);/obj/item/device/radio_jammer, prob(1);/obj/item/toy/bosunwhistle, prob(1);/obj/item/weapon/bananapeel, prob(5);/obj/fiftyspawner/platinum, prob(3);/obj/fiftyspawner/gold, prob(3);/obj/fiftyspawner/silver, prob(1);/obj/fiftyspawner/diamond, prob(5);/obj/fiftyspawner/phoron, prob(1);/obj/item/weapon/telecube/randomized, prob(1);/obj/item/capture_crystal/random ) /obj/random/awayloot/nofail name = "garunteed random away mission loot" spawn_nothing_percentage = 0 /obj/random/awayloot/looseloot /obj/random/awayloot/looseloot/item_to_spawn() return pick(prob(50);/obj/item/weapon/aliencoin, prob(40);/obj/item/weapon/aliencoin/silver, prob(30);/obj/item/weapon/aliencoin/gold, prob(20);/obj/item/weapon/aliencoin/phoron, prob(10);/obj/item/device/denecrotizer, prob(5);/obj/item/capture_crystal, prob(3);/obj/item/capture_crystal/great, prob(1);/obj/item/capture_crystal/ultra, prob(4);/obj/item/capture_crystal/random, prob(5);/obj/item/device/perfect_tele, prob(5);/obj/item/weapon/bluespace_harpoon, prob(1);/obj/item/weapon/cell/infinite, prob(1);/obj/item/weapon/cell/void, prob(1);/obj/item/weapon/cell/device/weapon/recharge/alien, prob(1);/obj/item/clothing/shoes/boots/speed, prob(1);/obj/item/device/nif, prob(1);/obj/item/device/paicard, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/med, prob(2);/obj/item/clothing/mask/gas/voice, prob(2);/obj/item/device/radio_jammer, prob(1);/obj/item/toy/bosunwhistle, prob(1);/obj/item/weapon/bananapeel, prob(5);/obj/fiftyspawner/platinum, prob(3);/obj/fiftyspawner/gold, prob(3);/obj/fiftyspawner/silver, prob(1);/obj/fiftyspawner/diamond, prob(5);/obj/fiftyspawner/phoron, prob(1);/obj/item/weapon/telecube/randomized, prob(10);/obj/random/empty_or_lootable_crate, prob(10);/obj/random/medical, prob(5);/obj/random/firstaid, prob(30);/obj/random/maintenance, prob(10);/obj/random/mre, prob(15);/obj/random/snack, prob(10);/obj/random/tech_supply, prob(15);/obj/random/tech_supply/component, prob(10);/obj/random/tool, prob(5);/obj/random/tool/power, prob(1);/obj/random/tool/alien, prob(5);/obj/random/weapon, prob(5);/obj/random/ammo_all, prob(3);/obj/random/projectile/random, prob(5);/obj/random/multiple/voidsuit ) /obj/random/mainttoyloot name = "random loot from maint" desc = "A list of things that people can find in away missions." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "fanc_trejur" spawn_nothing_percentage = 50 /obj/random/mainttoyloot/item_to_spawn() return pick(prob(50);/obj/item/weapon/aliencoin/basic, prob(40);/obj/item/weapon/aliencoin/silver, prob(30);/obj/item/weapon/aliencoin/gold, prob(20);/obj/item/weapon/aliencoin/phoron, prob(5);/obj/item/capture_crystal, prob(5);/obj/random/mouseray, prob(5);/obj/item/device/perfect_tele, prob(5);/obj/item/weapon/bluespace_harpoon, prob(1);/obj/item/device/paicard, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/ammo, prob(2);/obj/item/weapon/storage/backpack/dufflebag/syndie/med, prob(2);/obj/item/clothing/mask/gas/voice, prob(2);/obj/item/device/radio_jammer, prob(1);/obj/item/toy/bosunwhistle, prob(1);/obj/item/weapon/bananapeel, prob(5);/obj/fiftyspawner/platinum, prob(3);/obj/fiftyspawner/gold, prob(3);/obj/fiftyspawner/silver, prob(1);/obj/fiftyspawner/diamond, prob(5);/obj/fiftyspawner/phoron, prob(1);/obj/item/capture_crystal/random, prob(1);/obj/random/unidentified_medicine ) /obj/random/mainttoyloot/nofail spawn_nothing_percentage = 0 /obj/random/maintenance/misc //Clutter and loot for maintenance and away missions name = "random maintenance item" desc = "This is a random maintenance item." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "trejur" spawn_nothing_percentage = 25 /obj/random/maintenance/misc/item_to_spawn() return pick(prob(500);/obj/random/maintenance, prob(300);/obj/random/maintenance/cargo, prob(300);/obj/random/maintenance/engineering, prob(300);/obj/random/maintenance/medical, prob(300);/obj/random/maintenance/research, prob(300);/obj/random/maintenance/security, prob(300);/obj/random/maintenance/security, prob(50);/obj/random/maintenance/morestuff, prob(25);/obj/random/mainttoyloot/nofail, prob(10);/obj/random/maintenance/foodstuff) /obj/random/maintenance/foodstuff name = "random food or drink item" desc = "This is a random maintenance item." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "foodstuffs" spawn_nothing_percentage = 0 /obj/random/maintenance/foodstuff/item_to_spawn() return pick(prob(100);/obj/random/snack, prob(100);/obj/random/drinksoft, prob(50);/obj/random/mre, prob(10);/obj/random/donkpocketbox, prob(1);/obj/random/meat) /obj/random/maintenance/morestuff name = "random potentially useful things" desc = "This is a random maintenance item." icon = 'icons/mob/randomlandmarks.dmi' icon_state = "trejur" spawn_nothing_percentage = 0 /obj/random/maintenance/misc/item_to_spawn() return pick(prob(10);/obj/random/tool, prob(1);/obj/random/toolbox, prob(2);/obj/random/powercell, prob(2);/obj/random/flashlight, prob(1);/obj/random/pouch, prob(1);/obj/random/thermalponcho, prob(5);/obj/random/contraband, prob(5);/obj/random/cargopod, prob(1);/obj/item/weapon/flame/lighter/random, prob(1);/obj/item/weapon/storage/wallet/random, prob(1);/obj/random/cutout) /obj/random/instrument name = "random instrument" desc = "This is a random instrument." icon = 'icons/obj/musician.dmi' icon_state = "violin" spawn_nothing_percentage = 0 /obj/random/instrument/item_to_spawn() return pick(prob(5);/obj/item/instrument/violin, prob(5);/obj/item/instrument/banjo, prob(5);/obj/item/instrument/guitar, prob(5);/obj/item/instrument/eguitar, prob(5);/obj/item/instrument/accordion, prob(5);/obj/item/instrument/trumpet, prob(5);/obj/item/instrument/saxophone, prob(5);/obj/item/instrument/trombone, prob(5);/obj/item/instrument/recorder, prob(5);/obj/item/instrument/harmonica, prob(1);/obj/item/instrument/bikehorn, prob(5);/obj/item/instrument/piano_synth, prob(5);/obj/item/instrument/glockenspiel, prob(1);/obj/item/instrument/musicalmoth )