/obj/structure/lattice name = "lattice" desc = "A lightweight support lattice." icon = 'icons/obj/structures.dmi' icon_state = "latticefull" density = 0 anchored = 1.0 w_class = ITEMSIZE_NORMAL layer = 2.3 //under pipes // flags = CONDUCT /obj/structure/lattice/initialize() . = ..() if(!(istype(src.loc, /turf/space) || istype(src.loc, /turf/simulated/open) || istype(src.loc, /turf/simulated/mineral))) return INITIALIZE_HINT_QDEL for(var/obj/structure/lattice/LAT in src.loc) if(LAT != src) crash_with("Found multiple lattices at '[log_info_line(loc)]'") return INITIALIZE_HINT_QDEL icon = 'icons/obj/smoothlattice.dmi' icon_state = "latticeblank" updateOverlays() for (var/dir in cardinal) var/obj/structure/lattice/L if(locate(/obj/structure/lattice, get_step(src, dir))) L = locate(/obj/structure/lattice, get_step(src, dir)) L.updateOverlays() /obj/structure/lattice/Destroy() for (var/dir in cardinal) var/obj/structure/lattice/L if(locate(/obj/structure/lattice, get_step(src, dir))) L = locate(/obj/structure/lattice, get_step(src, dir)) L.updateOverlays(src.loc) if(istype(loc, /turf/simulated/open)) var/turf/simulated/open/O = loc spawn(1) if(istype(O)) // If we built a new floor with the lattice, the open turf won't exist anymore. O.update() // This lattice may be supporting things on top of it. If it's being deleted, they need to fall down. . = ..() /obj/structure/lattice/ex_act(severity) switch(severity) if(1.0) qdel(src) return if(2.0) qdel(src) return if(3.0) return else return /obj/structure/lattice/attackby(obj/item/C as obj, mob/user as mob) if (istype(C, /obj/item/stack/tile/floor)) var/turf/T = get_turf(src) T.attackby(C, user) //BubbleWrap - hand this off to the underlying turf instead return if (istype(C, /obj/item/weapon/weldingtool)) var/obj/item/weapon/weldingtool/WT = C if(WT.welding == 1) if(WT.remove_fuel(0, user)) user << "Slicing lattice joints ..." new /obj/item/stack/rods(src.loc) qdel(src) return if (istype(C, /obj/item/stack/rods)) var/obj/item/stack/rods/R = C if(R.use(2)) user << "You start connecting \the [R.name] to \the [src.name] ..." if(do_after(user, 5 SECONDS)) src.alpha = 0 // Note: I don't know why this is set, Eris did it, just trusting for now. ~Leshana new /obj/structure/catwalk(src.loc) qdel(src) return return /obj/structure/lattice/proc/updateOverlays() //if(!(istype(src.loc, /turf/space))) // qdel(src) spawn(1) overlays = list() var/dir_sum = 0 for (var/direction in cardinal) if(locate(/obj/structure/lattice, get_step(src, direction))) dir_sum += direction else if(!(istype(get_step(src, direction), /turf/space))) dir_sum += direction icon_state = "lattice[dir_sum]" return