/obj/item/device/prox_sensor name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon = 'new_assemblies.dmi' icon_state = "prox" flags = FPRINT | TABLEPASS| CONDUCT w_class = 2.0 item_state = "electronic" m_amt = 300 origin_tech = "magnets=1" var secured = 0 small_icon_state_left = "prox_left" small_icon_state_right = "prox_right" list/small_icon_state_overlays = null obj/holder = null scanning = 0 cooldown = 0//To prevent spam timing = 0 time = 0 proc Activate()//Called when this assembly is pulsed by another one Secure()//Code that has to happen when the assembly is ready goes here Unsecure()//Code that has to happen when the assembly is taken off of the ready state goes here Attach_Assembly(var/obj/A, var/mob/user)//Called when an assembly is attacked by another Process_cooldown()//Call this via spawn(10) to have it count down the cooldown var Holder_Movement() toggle_scan() sense() IsAssembly() return 1 Process_cooldown() src.cooldown-- if(src.cooldown <= 0) return 0 spawn(10) src.Process_cooldown() return 1 Activate() if((!secured) || (cooldown > 0)) return 0 cooldown = 2 src.timing = !src.timing update_icon() spawn(10) Process_cooldown() return 0 Secure() if(secured) return 0 secured = 1 processing_objects.Add(src)//removal is taken care of it process() return 1 Unsecure() if(!secured) return 0 secured = 0 return 1 Attach_Assembly(var/obj/A, var/mob/user) holder = new/obj/item/device/assembly_holder(get_turf(src)) if(holder:attach(A,src,user)) user.show_message("\blue You attach the [A.name] to the [src.name]!") return 1 return 0 attackby(obj/item/weapon/W as obj, mob/user as mob) if(W.IsAssembly()) var/obj/item/device/D = W if((!D:secured) && (!src.secured)) Attach_Assembly(D,user) if(isscrewdriver(W)) if(src.secured) Unsecure() user.show_message("\blue The [src.name] can now be attached!") else Secure() user.show_message("\blue The [src.name] is ready!") return else ..() return HasProximity(atom/movable/AM as mob|obj) if (istype(AM, /obj/beam)) return if (AM.move_speed < 12) src.sense() return sense() if((!secured)||(!scanning)||(cooldown > 0)) return 0 if((holder)&&(holder.IsAssemblyHolder())) spawn(0) holder:Process_Activation(src) return for(var/mob/O in hearers(null, null)) O.show_message(text("\icon[] *beep* *beep*", src), 3, "*beep* *beep*", 2) cooldown = 2 spawn(10) Process_cooldown() return process() if((src.timing) && (src.time >= 0)) src.time-- if(src.time <= 0) src.timing = 0 src.time = 0 toggle_scan() if(!secured) if(scanning) scanning = 0 src.timing = 0 processing_objects.Remove(src) update_icon() return dropped() spawn(0) src.sense() return return toggle_scan() if(!secured) return 0 scanning = !scanning update_icon() update_icon() src.overlays = null src.small_icon_state_overlays = list() if(timing) src.overlays += text("prox_timing") src.small_icon_state_overlays += text("prox_timing") if(scanning) src.overlays += text("prox_scanning") src.small_icon_state_overlays += text("prox_scanning") if(holder) holder.update_icon() return Move() ..() src.sense() return examine() set src in view() ..() if ((in_range(src, usr) || src.loc == usr)) if (src.secured) usr.show_message("The [src.name] is ready!") else usr.show_message("The [src.name] can be attached!") return attack_self(mob/user as mob) if(!secured) user.show_message("\red The [src.name] is unsecured!") return 0 var/second = src.time % 60 var/minute = (src.time - second) / 60 var/dat = text("Proximity Sensor\n[] []:[]\n- - + +\n", (src.timing ? text("Arming", src) : text("Not Arming", src)), minute, second, src, src, src, src) dat += "
[scanning?"Armed":"Unarmed"] (Movement sensor active when armed!)" dat += "

Refresh" dat += "

Close" user << browse(dat, "window=prox") onclose(user, "prox") return Topic(href, href_list) ..() if(get_dist(src, usr) <= 1) if (href_list["scanning"]) toggle_scan() if (href_list["time"]) src.timing = text2num(href_list["time"]) update_icon() if (href_list["tp"]) var/tp = text2num(href_list["tp"]) src.time += tp src.time = min(max(round(src.time), 0), 600) if (href_list["close"]) usr << browse(null, "window=prox") return if(usr) src.attack_self(usr) else usr << browse(null, "window=prox") return