/obj/item/ammo_magazine/a75//Still needs to be gone through name = "ammo magazine (.75)" icon_state = "gyro" New() for(var/i = 1, i <= 8, i++) stored_ammo += new /obj/item/ammo_casing/a75(src) update_icon() /obj/item/ammo_magazine/c38 name = "speed loader (.38)" icon_state = "38" New() for(var/i = 1, i <= 7, i++) stored_ammo += new /obj/item/ammo_casing/c38(src) update_icon() /obj/item/ammo_magazine/a418 name = "ammo box (.418)" icon_state = "418" New() for(var/i = 1, i <= 7, i++) stored_ammo += new /obj/item/ammo_casing/a418(src) update_icon() /obj/item/ammo_magazine/a666 name = "ammo box (.666)" icon_state = "666" New() for(var/i = 1, i <= 2, i++) stored_ammo += new /obj/item/ammo_casing/a666(src) update_icon() /obj/item/ammo_magazine/c9mm name = "Ammunition Box (9mm)" icon_state = "9mm" origin_tech = "combat=3;materials=2" New() for(var/i = 1, i <= 30, i++) stored_ammo += new /obj/item/ammo_casing/c9mm(src) update_icon() update_icon() desc = text("There are [] round\s left!", stored_ammo.len) /obj/item/ammo_magazine/c45 name = "Ammunition Box (.45)" icon_state = "9mm" origin_tech = "combat=3;materials=2" New() for(var/i = 1, i <= 30, i++) stored_ammo += new /obj/item/ammo_casing/c45(src) update_icon() update_icon() desc = text("There are [] round\s left!", stored_ammo.len)