/obj/item/projectile/weakbullet damage = 8 mobdamage = list(BRUTE = 8, BURN = 0, TOX = 0, OXY = 0, CLONE = 0) New() ..() effects["stun"] = 10 effects["weak"] = 10 effects["stutter"] = 2 effectprob["weak"] = 25 /obj/item/projectile/midbullet damage = 16 mobdamage = list(BRUTE = 32, BURN = 0, TOX = 0, OXY = 0, CLONE = 0) New() ..() effects["weak"] = 10 effects["stun"] = 10 /obj/item/projectile/suffocationbullet//How does this even work? mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 15, CLONE = 0) /obj/item/projectile/cyanideround//Instakill guns are not a good thing, make them hit a few times mobdamage = list(BRUTE = 5, BURN = 0, TOX = 40, OXY = 0, CLONE = 0) /obj/item/projectile/burstbullet damage = 20 mobdamage = list(BRUTE = 20, BURN = 0, TOX = 0, OXY = 0, CLONE = 0) /obj/item/projectile/gyro name ="gyro" icon_state= "bolter" damage = 50 mobdamage = list(BRUTE = 50, BURN = 0, TOX = 0, OXY = 0, CLONE = 0) flag = "bullet" New() ..() effects["weak"] = 10 effects["stun"] = 10 /obj/item/projectile/stunshot name = "stunshot" icon_state = "bullet" flag = "bullet" damage = 5 mobdamage = list(BRUTE = 5, BURN = 0, TOX = 0, OXY = 0, CLONE = 0) New() ..() effects["stun"] = 20 effects["weak"] = 20 effectprob["weak"] = 45 effects["stutter"] = 20