/obj/item/projectile/largebolt name = "largebolt" icon_state = "cbbolt" flag = "rad" damage = 20 mobdamage = list(BRUTE = 10, BURN = 0, TOX = 10, OXY = 0, CLONE = 0) New() ..() effects["radiation"] = 40 effectprob["radiation"] = 95 effects["drowsyness"] = 10 effectprob["drowsyness"] = 25 effectmod["radiation"] = ADD effectmod["drowsyness"] = SET