// All mobs should have custom emote, really.. /mob/proc/custom_emote(var/m_type=1,var/message = null) if(stat || !use_me && usr == src) usr << "You are unable to emote." return var/muzzled = istype(src.wear_mask, /obj/item/clothing/mask/muzzle) if(m_type == 2 && muzzled) return var/input if(!message) input = copytext(sanitize(input(src,"Choose an emote to display.") as text|null),1,MAX_MESSAGE_LEN) else input = message if(input) message = "[src] [input]" else return if (message) log_emote("[name]/[key] : [message]") //Hearing gasp and such every five seconds is not good emotes were not global for a reason. // Maybe some people are okay with that. for(var/mob/M in player_list) if (!M.client) continue //skip monkeys and leavers if (istype(M, /mob/new_player)) continue if(findtext(message," snores.")) //Because we have so many sleeping people. break if(M.stat == 2 && (M.client.prefs.toggles & CHAT_GHOSTSIGHT) && !(M in viewers(src,null))) M.show_message(message) // Type 1 (Visual) emotes are sent to anyone in view of the item if (m_type & 1) for (var/mob/O in viewers(src, null)) if(O.status_flags & PASSEMOTES) for(var/obj/item/weapon/holder/H in O.contents) H.show_message(message, m_type) for(var/mob/living/M in O.contents) M.show_message(message, m_type) O.show_message(message, m_type) // Type 2 (Audible) emotes are sent to anyone in hear range // of the *LOCATION* -- this is important for pAIs to be heard else if (m_type & 2) for (var/mob/O in hearers(get_turf(src), null)) if(O.status_flags & PASSEMOTES) for(var/obj/item/weapon/holder/H in O.contents) H.show_message(message, m_type) for(var/mob/living/M in O.contents) M.show_message(message, m_type) O.show_message(message, m_type) /mob/proc/emote_dead(var/message) if(client.prefs.muted & MUTE_DEADCHAT) src << "\red You cannot send deadchat emotes (muted)." return if(!(client.prefs.toggles & CHAT_DEAD)) src << "\red You have deadchat muted." return if(!src.client.holder) if(!dsay_allowed) src << "\red Deadchat is globally muted" return var/input if(!message) input = copytext(sanitize(input(src, "Choose an emote to display.") as text|null), 1, MAX_MESSAGE_LEN) else input = message if(input) message = "DEAD: [src] [message]" else return if(message) log_emote("Ghost/[src.key] : [message]") for(var/mob/M in player_list) if(istype(M, /mob/new_player)) continue if(M.client && M.client.holder && (M.client.holder.rights & R_ADMIN|R_MOD) && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to admins/mods M << message else if(M.stat == DEAD && (M.client.prefs.toggles & CHAT_DEAD)) // Show the emote to regular ghosts with deadchat toggled on M.show_message(message, 2)