/obj/item/projectile/energy name = "energy" icon_state = "spark" damage = 0 damage_type = BURN flag = "energy" /obj/item/projectile/energy/electrode name = "electrode" icon_state = "spark" nodamage = 1 stun = 10 weaken = 10 stutter = 10 /obj/item/projectile/energy/declone name = "declone" icon_state = "declone" nodamage = 1 damage_type = CLONE irradiate = 40 /obj/item/projectile/energy/dart name = "dart" icon_state = "toxin" damage = 5 damage_type = TOX weaken = 5 /obj/item/projectile/energy/bolt name = "bolt" icon_state = "cbbolt" damage = 10 damage_type = TOX nodamage = 0 weaken = 10 stutter = 10 /obj/item/projectile/energy/bolt/large name = "largebolt" damage = 20